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Why people complain about the Xeno ?

Dude, thats been like 3 days, idk, wait for an tutorial " how to counter the xenomorph " on youtube.

Comments

  • KingDeathly
    KingDeathly Member Posts: 149

    Surprisingly there hardly any videos about him on YouTube. I would think the streamers would want to make content about him but guess not

  • radiantHero23
    radiantHero23 Member Posts: 4,196

    The counter is to delay the killer. It has to hit you two times. This is time where your team can do gens. Every juke gives time. On top you have the turrets that slow it down. Not much, but they do. Apparently they are also bugged so.

    There are killers that are stronger in chase like spirit, nurse or artist that you have to try to delay rather than outright run them for "insert x amount of gens" here.

  • lukesebb
    lukesebb Member Posts: 14
    edited September 2023

    The thing is, you can't even delay it for that long, since there are definitely perks that speed Xeno up, like Superior Anatomy. And the fact that Xeno can ALSO CRAWL ACROSS THE MAP LIKE IT'S NOTHING WITH IT'S STUPID UNDERGROUND SYSTEM, really helps out with the whole situation. It's also cool how 75% of the Xeno's I go against just tunnel...

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    that works only on some maps and if the rng is right. also that counterplay has nothing to do with xeno, its just a different playstyle.

    and most important the second or third person who got chased has no more resources to work with because of huge dead zones.

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    a generic tactic is as the name states a generic tactic. thats like tunneling for killers. it works on almost every killer but has nothing to do with the killer power.

  • NAERUUU
    NAERUUU Member Posts: 501

    Oooh I get it, so there is no " risk rewards " or 50/50 " with the tails attack ?

  • NAERUUU
    NAERUUU Member Posts: 501

    Damn, thats an hot topic ...

  • radiantHero23
    radiantHero23 Member Posts: 4,196

    Thank you. I dislike it, when you tubers words are made gospel. I think we can all have an opinion on the matter.

    On the cooldown, I am with you. It could be longer.

    The tail however, is fine in my book.

    It is strong because there are the turrets to counter it.

    What point is there for a power that is predictable, easy to dodge and has the possibility to be disabled completely?

  • radiantHero23
    radiantHero23 Member Posts: 4,196

    Content creators sure are funny right?

    I also read this often here. "the turrets don't do much".

    However, when I play, they do bring me out of my power more often than not. Sometimes, I get stunned by a pallet right into a turret. I'm locked in animation and lose my power. Other times, I hit them, the hit doesn't connect and I still get blasted.

    I dont think that they should be a 100% guarantee to bring safety. They should be a deterrence for the Xeno to make looping at certain tiles and structures way harder.

    When there is a turret, the killer has to play around it. Destroying it means distance for the survivor. Leaving it means the survivor can loop around it, using it to again, slow down the Xeno while chasing.

    That's what I experienced so far and it seems to work out pretty well.

  • radiantHero23
    radiantHero23 Member Posts: 4,196

    Wow...

    This video is horribly biased and the gameplay contradicts it most of the time.

  • Tsulan
    Tsulan Member Posts: 15,095

    Have you ever played against Nemesis or Huntress? Their cooldowns after a missed hit are shorter. Especially Huntress with addons.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    Make you average casual players happy and allow your SWF expert team to tbag another killer in the exit gate

  • radiantHero23
    radiantHero23 Member Posts: 4,196

    But I guess this is what we want???

    I dont get it.

    I'm fine with the cooldown fir missed attacks being higher to punish bad gameplay. But the tail itself should stay the way it is. I honestly dont see a problem with it.

    And also to all those saying you can't react to it...

    For a weird reason, I've seen WAY more survivors equipped with dead hard since the xenomorph dropped. And what do you know, they react to the tail attack.

    So can you or can you not?

  • Brimp
    Brimp Member Posts: 2,982

    I mean I see people complaining about xeno but I've seen people able to do extremely well with constant gen pressure and good turret placements. People are just complaining that it's another pub stomp killer which most killers are already.

  • NomiNomad
    NomiNomad Member Posts: 3,181

    He's frustrating to play against. That's really it. I don't know if it's OP or anything, I've won just as many matches against Xeno as I have lost, but chases against it are definitely pretty boring and frustrating.

  • JudithMorel
    JudithMorel Member Posts: 562

    not about the footage, its more about them talking about the experience of playing against alien....?

  • TeleportingTurkey
    TeleportingTurkey Member Posts: 589

    Because xeno is bugged and the main counterplay against good xeno doesn't work half of the time + people are still bad at applying the counterplay whatsoever

  • Xendritch
    Xendritch Member Posts: 1,842

    My point is their footage is counteracting what they're saying simultaneously, it's weird cuz they actively chose to do that lol.

  • JudithMorel
    JudithMorel Member Posts: 562

    the footage doesnt matter, listen to the words not the background gameplay.

  • Feneroe
    Feneroe Member Posts: 265

    If the footage proves the words wrong, why would you listen to the words over the footage?

  • Xendritch
    Xendritch Member Posts: 1,842

    "please ignore the fact that what is being said is being disproven with what your eyes see in front of you"

    Like obviously I listened to the words that's how I know they're BS from the footage lmao.

  • BrightWolf
    BrightWolf Member Posts: 444

    Pretty much this, add in the fact there's no "wind up" audio for her power, it's only a whip noise when the attack is let loose and all that tells you is that the Xeno missed her attack.

    There's also a really weird hitbox with the tail too, like I have been "missed" at point-blank range, but have been it through walls and around objects. It's kind of like Wesker or Huntress's wonky hit animations where in one moment they're just whiffing then the next they're suddenly throwing mini-fridges at you.

  • BrightWolf
    BrightWolf Member Posts: 444

    I played against a Xeno the other day where I was clearly around a tall object after she missed her attack on me through a vault. but the game decided that the tail did hit, but through a wall on the other side of the jungle gym. Like, I was so far away that there was no way I had been hit, but apparently, some weird hit validation decided that Xeno's tail had turned into one of Huntress's mini-fridges. I don't know if I was lagging or if the killer was, but it was a really BS hit.

    On the flip side of that, I've been missed at point-blank range. So I definitely think there is some weird hit validation that might be connected to latency with the game, which seems to be a problem with Wesker too. :-/

  • mizark3
    mizark3 Member Posts: 2,253
    edited September 2023

    Excellent job deflecting, but this isn't Dark Souls. The point was turrets burning don't do enough, and it showed burning didn't do enough. Your refute is a whimpering 'nuhuh'. I'm sorry, but take the L gracefully, or make a legitimate counterpoint.

    Edit: I'd prefer the legitimate counterpoint to be clear.

  • Xendritch
    Xendritch Member Posts: 1,842

    What do you actually want the turrets to do? Realistically? Because best case they take away the killer's power and they were doing that ( much more than they really should have tbh it peeves me when people complain about killers they're obviously not good with but that's a different discussion) so they did their job?

    I feel like survivors really just want singularity 2.0 where the counterplayer makes the killer benign and frustrating to play just because god forbid we get strong killers added to the game that provide a challenge.

  • KingDeathly
    KingDeathly Member Posts: 149

    I don't have this problem when I go against him. I use pallets,and windows just fine. To me he is really fun to go against. We all don't share the same sentiment as you. Don't say he's not fun when a lot of us actually enjoy this DLC.

  • GaunterODimmDBD
    GaunterODimmDBD Member Posts: 119
    edited September 2023

    I just watched his recent video and I am not impressed. Cried begging for heals and practically doomed everyone when he didn't start finishing the last generator.

    Last match was an Alien that MISSED even when the Survivor run to a wall lmao. That alien was a beginner and he only demonstrated one instance of counter play throughout the entire video. An Above average survivor that only looks good due to cherry picking minimum 'plays'

  • mizark3
    mizark3 Member Posts: 2,253

    It seems to happen to me in ~15% of the start of my matches against Xeno that I didn't crossmap from the start, and estimating from how quick Xeno got hits against my teammates it happened ~60% of the time. That only leaves 25% of matches that didn't have a free hit from the onset. It isn't a prediction of any skill to think "they probably spawned away from me" then seeing footsteps heading towards the tunnel.

    Survivors have to run from the tunnel or they give a free hit, so there is almost always going to be scratch marks to follow. When I did manage to play Xeno, a Mikaela hid and wasn't moving, and the KI gave me free intel on finding her. She thought she was hidden, but the KI range was too large to help her.

    Zarina: To be fair, yes she stood still for a second, but she was in no-lunge M1 range during the 2-3s tail CD. If she ran, she would only have made it 4m, still in tail range, and couldn't make it to a pallet/window regardless.

    Huntress isn't 110%/4.4m/s while holding a hatchet though, she is 77%/3.08m/s. Anyone who has played as or against a 'melee' Huntress would know those speed timings are what make her fair at loops. If she respects the pallet, she gets a hit against a pallet drop, but the Survivor gets an extra loop if they greed it. If she runs through the pallet, she can get an M1 on the loop before the Survivor reaches the pallet again, but the Survivor can get the stun if they drop it. It is a fair 50/50 mindgame/coin toss, with no clear winner decided from the onset. That is what I am comparing to Xeno. That is what is unfair for Survivor. If the Xeno plays optimally, it is always a hit. It is on the Killer to screw up, with no agency given to the Survivor other than to choose how far from hook they get downed.

    I can understand the frustrations of playing Singularity, he roughly uses Ghostface's stalk logic, but it resets on a pixel blocking the Survivor. He also requires high mechanical skill and accuracy, as well as tactical positioning. You can't aim fast enough on controller, which tanks the number of console players. Also I tend to get burnt out playing Ghostface too many times in a row, because it is similarly tactically demanding for the reward put in. Especially when compared to how easy it is to autopilot Blight and Bubba and still win. Personally I don't care for nightlight kill rate stats, because it is only based on self-reports. In some cases it is like the "About to go fight, I'll post the video after --- I got destroyed bruh, I'm not posting that". In other cases it could be considered only in top MMR, which is only 25% of the playerbase. If he destroys newer players to reach a good kill rate it would be unfortunate, but I can understand why BHVR wouldn't adjust him. I think Singularity should have a similar mechanic to Ghostface being revealed by Survivors, but on his Biopod tagging. That way it 'saves' the progress and if they get back out of position you can continue from roughly where it left off.

    As far as Xeno's 'skillshot', I don't consider the straight line used at loops optimally to require any skill. If you were talking about the greedy/risky drag down over objects shots, then I agree. But waiting for a window vault/pallet drop or them not taking the option doesn't require skill. It's like the crossmap Artist versus the zoning crow at loops Artist. People respect the skill of a crossmap Artist, they hate the boring no counterplay other than hold-W zoning Artist. Although even the zoning Artist can be mindgamed into an early bird send on occasion giving slightly more hope for counterplay. Since Xeno can reaction whip at a vault, (.2s windup, .25s average visual reaction time for a total .45s Xeno tail against the Survivor ~.46s Resilience Fast vault speed, or .5s normal Fast vault) he gives no hope for his opponents. The most skill a Xeno needs to exert is a .2s strafing M2 over a pallet, but that isn't enough skill required to matter. That's simply learning his power. I wouldn't consider someone who doesn't know how to blink a Nurse, I would consider them a baby Nurse. I would consider someone who thinks T1 Nemesis can whip break pallets a baby Nemmy. It is the same for Xeno/baby Xenos. We all start as the baby Killer, then we learn the mechanics, even if we have the transferable knowledge of the M1 framework.

  • SweetbutaPsycho
    SweetbutaPsycho Member Posts: 262

    People just dont really want to learn how to play against different killers is all there is to it. Most newly released killers and killers that you see in most matches have the same counterplay which is Holding W. Xeno counters that which simply throws many ppl off