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I'm not sure the proposed camping solution has been thought through.

ZombieDan
ZombieDan Unconfirmed, Member Posts: 3

A while back we were told about a proposed hook camping solution. A pretty straightforward idea, if the killer stayed close to the hook, the survivor would get a free self unhook, even in second stage.

The community received this news well, and survivors on the forum seem to be all for this change.

I'm a killer main. Not a good one, very much a mid tier killer. Like most other killers I find that if I get an early survivor kill, the match tends to get much easier. I try not to tunnel, but I've noticed the games where I do (unhooked survivor runs straight into me) tend to end better for me.

I'm all for this new camping solution. It will make me want to camp. Normally I'll hook and scan for BBQ value, and wander off. Now the first hook I get I can just hang around, knowing they are going to get a free unhook, and I can tunnel and rehook much faster than waiting for another survivor to come get them. And then I can do it again. And then they are out and I'm facing a three man.

This can't be what they intended, I must be reading this wrong?

Comments

  • egg_
    egg_ Member Posts: 1,933
    edited September 2023

    A normal unhook right now requires (without factoring deli) the agency of another survivor, regardless of what the killer is doing. With the current proposed camping solution, if you stick around the hook, the 3 remaining survivors will just keep doing gens, so you'll have 3 people of gens instead of at most 2, while the hooked survivor has the agency to self unhook

    I don't really see how worth camping will be if you say so (after the implementation of the announced camping solution), especially because with 10 seconds bt a survivor can easily make a safe loop and waste some more of your time even if tunneled

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 942

    He can self unhook twice in both stages and I assume perks like OTR-DS will work with it too, you can still commit hard and kill this player but you'll throw the game other 3 will escape easily, the point is to make facecamp a weak strat

  • Evan_
    Evan_ Member Posts: 547

    An experienced tunneler will either wait out BT or hit through it.

    What op was missing from the anti-facecamp announcement is that the survivor won't unhook instantly, but gets the option to do so - so likely they'll wait out the entire hook timer. It would be tunnelers wet dream if the unhook happened automatically.

  • egg_
    egg_ Member Posts: 1,933
    edited September 2023

    And an experienced survivor will be able to play around getting tunneled as well. There are really only a few killers that can actively tunnel without much effort, all the others rely on the fact that its the tunneled survivor that allows them to end the chase quickly

    I didn't mention the waiting part and choosing the correct moment to self unhook, that was implied with the fact that the other survivors are doing gens. The more time the camped person stays on hook, the most gen progress the survivors gain

  • Archol123
    Archol123 Member Posts: 4,634

    You do realize he does not immediatly unhook once the charge is full? He can still wait for the full minute before stage 2 before unhooking? With 3 survivors on generators the game will be over before you catch this guy the 3rd time to kill him, without this guy taking you on a long chase? I don't exactly understand what you even mean?

    Let's say best case scenario. You find this guy immediatly, chase him for 30 sec, down him, carry him to hook for like 10 seconds and hook him. You now have 3 gens that are almost at half, maybe 1 almost done, another one half if you are lucky. 60 seconds later those 2 gens will be done, a third one will be almost done and the solo survivor is at 20 % of his generator. You now have basically 2 gens left. The guy unhooks himself after 59 seconds of being on hook, he has 10 second bt and loops you for another 20-30 seconds because in a reach of 40 m is at least one structure to use. You down him again and take around 10 seconds to carry him to hook and hook him. So another 50 seconds total. The thrid generator is done, a fourth generator repaired by the duo is at maybe half the solo generator is almost completed. The fourth survivor is still on hook. And has 60 seconds until he dies on hook. In this time alone all gens will be done, and even if not you would need to catch him a 3rd time... 10 second bt 20-30 second chase 10 carry to hook. If the survivors are somewhat sentient and you don't get to hook the guy in the middle of a 3 gen then you will loose the game before this guy dies on hook.

    Also this game still takes like 6+ minutes... It is not even that the survivors are being too fast, I didnt calculate for toolboxes or regression perks, for DS or OTR or anything like that, if you straight up facecamp someone you will loose the game unless the survivors really mess it up.

  • ratcoffee
    ratcoffee Member Posts: 1,620
    edited September 2023

    they're not forced to immediately self-unhook. they're allowed to use the free unhook at any time, for example, at 59 seconds, right before going next hook stage. they can maximize time on hook (when you're camping, not disrupting other gens) far more efficiently than any survivor going for the unhook. also, they can self unhook on second stage. what you're essentially doing by tunneling in that scenario is giving 3 survivors a bare minimum of 2 extra minutes each to work uninturupted on gens.

    even if it takes only 30 seconds for each chase and 15 seconds to find the survivor you want to tunnel, if you play that way the one survivor you've interacted with all game will be unhooking themself from second hook as the last gen pops.

  • radiantHero23
    radiantHero23 Member Posts: 4,516

    From what I can see, the camping solution will not make matches more fun. That's not possible. The killer would have to be a bot for this to happen. Players play how they want to play. If the killer wants to camp, they will camp. Even when 50 people shout at him for doing it and the game even punishes them.

    The solution will make the game more fair for soloq survivors because a good swf usually has no problems with a camping killer.

    If you find out the survivor is hooked and camped, you can just spread out and rush gens. The survivor unhooks themselves, gets tunneled and hooked again. If the survivor is halfway decent or has the right perks / map to back them up, gens should have progressed pretty far.

    The game will still be boring because most survivors haven't been in chases and one survivor will probably die. But the other 3 have a decent chance at getting out at least. If this is all they care about.

  • Archol123
    Archol123 Member Posts: 4,634

    I guess it gives some sort of negative reinforcement to the killer to not play like that because he cannot win that way... So at least something, but yes the match itself will still be unfun, but less bad I hope... Question is only how many solo queue survivors will go through that struggle of getting camped to help 3 guys out but still die on hook... Maybe just to spite the killer?

  • radiantHero23
    radiantHero23 Member Posts: 4,516

    Im gonna look how the mechanic looks like and how it will work out in regular matches. I'm all for spreading hooks but I do know that camping can sometimes be the necessary evil to punish too much survivor efficiency.

  • dbdthegame
    dbdthegame Member Posts: 699

    I don't think YOU've thought this through:

    Currently, if you decide to camp, a survivor runs across the map to unhook with 5 seconds left on timer. You've wasted 55 seconds on this one stage, and you now have a slug and a tunnel out running from you with BT. During this time, the unhooker had ~30s to work on gens unbothered before he had to make his way over.

    Now let's look at this same situation with the anti camp measure. You decide to facecamp. Survivor gets his self unhook and holds it until a second left before stage 2. During this time, none of the survivors had to give up gen pressure to make this happen. Survivor goes down eventually, goes back on the hook, gets facecamped again. He again self unhooks one second before death and wastes even more of your time. By now, the remaining survivors had more than enough time to finish all the gens and you might get a 1k if you catch him again.

    The difference is you gain no gen pressure and no slug. Camping becomes a net negative

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    It's still a good idea to test it out to see how effective camping would be.

    My belief is: if a survivor is being camped then there is no reason to escape the hook until the last second. Then the killer chases, takes some time to down them and rehooks, before waiting nearly another minute to jump off again. It feels like the killer will absolutely be the loser in this scenario, as well as be probably bored out of their mind.

    Again, wait until this comes out in its test build and try it out. That's the best way to go about this. I reckon people will be testing when best to jump off too, so it quickly will be seen when the optimum time would be, if it's not clear already.

  • malloymk
    malloymk Member Posts: 1,555

    Hooks should just be treated like the cages. Maybe not during EGC or after all five gens are done if you want to give killers the option to secure a kill or potentially snow ball.

  • SabercoderedYT
    SabercoderedYT Member Posts: 10

    There should be something where, if the killer camps the hook within said radius that their loose thier perk abilities. That will make the killers think twice about camping. And after leaving the hook, let them regain their perk abilities after let's say 2 minutes. Just a thought.

  • HPhoenix
    HPhoenix Member Posts: 627

    I honestly can't wait for this to come live. Hopefully its mention in the next Dev Update. If not then I can wait! 😁