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ADD INSTANT DROP TO FLAME TURRETS

nothing is worse than trying to place a flame turret and its flashing red and blue then hearing the alien approach and you still cant find the blue for more than a 1/16 of a second with the beeping from the turret getting faster and faster then you see the alien and you gingerly lower yourself to the ground and set the inactive turret on the ground only to waste a health state anyway because your locked in an animation.


please for the love of god when you press "R" with a turret have him instantly drop the turret. you can have it break on impact with the ground when you do this just give us something faster

Comments

  • Reinami
    Reinami Member Posts: 5,432

    This is the one change i agree with, with everyone around complaining about the tail and such.

    I think it should stay there so another survivor (or the same one) can come pick it up, but not have it be deployed. But then if another survivor grabs say, a 5th one from a chest, it destroys the one on the ground. That way you aren't blocking people from picking up turrets.

  • jmts16
    jmts16 Applicant Posts: 19

    Turrets need a lot more instant everything:

    -Opening the damn case

    -Picking them up

    -Placing them

    -Not having them blow up if the case gets open and no one picks them up, meaning they have to fabricated again (who thought this was a good idea?!)