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Is there a way to separately turn down the volume of the painfully loud screams?
I have very good hearing and the screams and some chase music are way too loud and out of proportion to the rest of the game sounds and special effects. It has gotten to the point where I sometimes mute the entire game and just listen to an audio book. That is not very immersive for this type of game. It is starting to ruin the enjoyment of the game. It seems like this is a relatively recent change where they have made the chase music and screams much louder and higher quality. But that is not necessarily a good thing. Also, the proportionality of the sound is way off. Even from a hook 600 feet away the screams un-reastically loud as if they are right next to me. Is there a way to fix this to personally adjust the chase music and screams to a safe volume relative to the rest of the game?
Answers
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I play the game during the night and I wish I could turn the screams a bit down. I'm 🤏 this close to have the police come to my house because every couple of nights people can hear 20 second screams throughout the night, and my only options are either equipping Calm Spirit or turning the volume down to the point I can't hear the terror radius without Spine Chill.
It really is a mess.
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We can’t even get basic graphics settings in this game, so I wouldn’t count on any new audio settings being added
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Yes, we are having the same issue, sound used to be useful and immersive. Now it blows my eardrums out when wearing my headset as all I can hear now are screams and others chase music as though it's directly infront of me even though its on the opposite side of the maps.
Also as mentioned by another player the UI for this game is severely lacking any type of interface at all.
The development team has only added the bare minimum of options. Not sure if it's due to inexperience or poor work ethics. But as such your hopes of any sort of audio options being added anytime soon or at all will most likely never come to fruition.
This development team is notorious for cutting corners and going with the cheapest options overall.
The sound has indeed been tweaked/nerfed by the team in answer to the killer mains whom complain that all the full blown cheats they have over the survivors are still not sufficient enough in order to guarantee nearly every round a 4k win.
They complained that the survivors abilities to listen on an immersive level in game through headsets is unfair and survivors should not be able to hear where or which direction they are coming from at all no matter how close they are.
So the devs response is to jack up the chase music and scream levels so high on an audio level that now the only thing survivors can hear either directly from their smart tvs and sound systems as well as headsets are going to be just the screams and music. No more directional sounds or proportional audio as in real life.
Also they'll not add an audio specific UI to the game as then the users can change the sound settings back to normal.
Just another of the many ways that DBD really cares for all players and emphasizes fairness for all. 😆🤣
Edit: Okay, I've calmed down now. Since this has initially happened, I was livid over it and became frustrated with struggling to hear any directional immersive sounds that I've become quite accustomed to hearing over the years of playing DBD.
Then to one day (totally unexpected and out of the blue) hear extreme, aggressively cranked up, intrusive audio of survivor screams and killer chase music all of the sudden seemingly coming from every which way, layered over the natural ambient sounds of directional running footsteps, gens running at various levels, directional depth to the screams etc.
For the literal life of my character, I could not rely on the semi - realistic directional audio that has the (rare) distinction of being one of the staples of DBD from the beginning.
Basically, nothing. Gone. Nerfed so far beyond recognition that it effectively completely rendered the realism of immersive audio useless In the game.
That said, there's no excuse for my reacting the way I did in my initial post reply to this thread...
I'd like to offer apologies all round. To Killers, Survivor's and especially to DBD and thier Development teams that obviously work hard and are dedicated to providing and enjoyable experience for all involved in DBD.
I'm rather embarrassed and regret overreacting the way I did. Also, I'd like to be very clear that I do not know or have any actual knowledge of what the reason for the (strictly, in my opinion) hugely changed audio settings or how it came to be. I do not know if the devs caved to complaints, I do not know if the killers ever complained...
Finally, my biggest regret was inferring that Behavior, DBD and or it's Devs are notorious for anything nor did I have a right (even in response to my anger as an excuse) to insult their product integrity and work ethic...
For this I directly apologize to all players on all sides and to Behavior, DBD and it's Development team leaders and teams.
From this point forward, I will only comment on the topics at hand and not let my personal views (whether correct or not) spill into my public posts.
Thank you everyone for your time and I hope that we all (killers, survivors, devs) as a DBD community, can come up with a reasonable solution to the audio immersion issue.
Sincerely
Post edited by Jamnovak5 on4 -
The recent changes to hook screams have proven that they don't give a damn about our eardrums.
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Screams are definetly to loud and to long.
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BHVR to Survivors. "Oh no, your poor babies, have a visual TR indicator, generator icons, chase icons.."
BHVR to killers. "we made the game physically uncomfortable to play because f you thats why."
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Ugh yes. I hate hearing screams over and over. It's very overstimulating.
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I'm glad that I can alt tab DBD on PC when hooking or being hooked or I would have uninstalled the game a long time ago. Hooking is so unnecessarily loud and lumped in with other audio effects so I can't tweak them.
There should be audio sliders for gameplay specific audio (You can lump it all in one idc) and then an audio slider for various miscellaneous things like someone being hooked in your proximity, etc. I get an argument can be made for balance on all audio sources but the scream is very blatantly louder than everything else.
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Only thing i would agree with is screaming.
Chase Music etc is meant to be loud balance wise.
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And having accessibility tied to balance is generally a bad idea. Having hearing issues is half the reason I don't play killer, though i thoroughly enjoy the heartbeat sensor that works with lullabies when playing survivor.
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I'm fine with chase music and such being as it is now - I get it's to muffle footsteps / breathing / etc. At some point this was a point of discussion and BHVR fixed audio so it wasn't overwhelming in chase so hopefully that specifically never becomes a topic.
Just hook sounds are like - Look I know they're in pain but it feels like the VA is physically leaning over to scream in my ear with how loud their scream is compared to literally everything else.
"Alright Feng on the hook you g-"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
Then I tab out of my game for the micro second I was listening to the audio while my ears recover.
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Tbh the stupid bubble is the most annoying thing for me.
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sadly there is nothing you can do in a game like DBD without destroying balance if you add certein accesibility options
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Hard disagree, since people who can hear well don't get burdened by it the same way. Thats why design conflicting with accessibility doesnt work: there will always be people who are relatively unaffected while the rest suffer for it.
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I am talking about turning down stuff like chase music.
If you can do that, it completly messes with the balance of the game since its meant to be loud to weaken the sound of steps etc.
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and there are people who can still discern those sounds even with the blaring music. Thats my point, you should never tie things like that to balance.
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I really don't like the loud screams either there is a way too cancel it, but it only works with the hook scream. Hook someone or getting hook just alt tab out then back in really quick which cancels the scream audio. I play on borderless so canceling the hook screams really helps my ears a lot since I really can't stand really loud burst noises.
Can't do anything really about natural screams like vs doctor. It's annoying and irritating, but least it doesn't happen often.
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The thing about the footsteps is that if you have even a half-decent set of earphones the chase music does very little to muffle footsteps. When playing killer I can follow survivor footsteps fairly easy with the chase music blaring and being blinded or having the survivor out of sight. Chase music is just excessively loud to be excessively loud, with no actual value.
The current screams are outright obnoxious and serve no point compared to the old screams that were shorter, lower volume, and still let anyone in range know a person was being hooked. And that's if you're overlooking both the survivor image change to a hook on the HUD and red hanging aura.
There are filter applications, both visual and audio, that can be found online to selectively adjust the various aspects of the game. Have been for a long time, usually taking one Google search to find. They're no more forbidden or blockable than Discord is, and some of them come as part of a software bundle with new hardware (video card, sound card, headphones, etc.). I don't understand why at this point the devs are trying to make playing the game more painful for such an ineffective outcome.
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I wish! I had to stop playing (for many reasons) but one was the screaming giving me migraines where I throw up, and that's no fun. I wish they'd stop the screaming
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I'm using Calm Spirit because of the all the screaming, including perks. Every game seems to have a screaming perk and I hate it, I can't use headphones anymore. CS is the only thing that helps.
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I have a special set of headphones I use just for DBD, where the volume is set at 8% because of the screaming. I think the idea is that the screams are supposed to temporarily block out other sounds, but if that's the case, then there are other ways of achieving it (like, temporarily lower the volume of everything else instead of making the scream super loud).
I agree there's too much of a difference between the quietest sounds you'd be listening for vs the loudest sound you're forced to hear. And also having to listen really hard hasn't aged well as a feature now that we all understand more about accessibility.
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I get their trying to be realistic with the fact that someone would scream in pain they get a hooked put through them and not after a few seconds when they say "oh yeah there's something stabbing me." But I mean some of the screams of survivors of above all annoying to hear I don't want to waste a perk slot just so I don't have to hear my character scream their head off. But I get that it's supposed to assist at 'locating' where the survivor is but I mean I am seriously all for a button that just turns down the volume of the survivor screams or just mutes them for just you so that way you don't have the police called on you or have anyone wake up in the middle of the night because Rebecca decided to suck helium before being hooked.
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