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Opinions on Off The Record?

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Comments

  • dbdthegame
    dbdthegame Member Posts: 699

    I suppose comp killers are all weak seeing as tunneling is the primary strategy (and they often barely get a few kills).

  • SunaIIanu
    SunaIIanu Member Posts: 825
    edited September 2023

    Ds was 4 seconds long for the most time (and stunned the Killer for about 4.5s because of a bug according to the wiki), the duration was nerfed in 2.6.0 and buffed again in 2.6.3 so there was only a short period of time where the stun time was 3s and affected by enduring.

    Yes, the Devs did say they would change it back, but they did not for years so there was probably a reason for it, maybe the, thought the other changes that came with the original nerf to 3 seconds were enough and/or they were happy with the ds's performance an 5s. That was also not the first time that the Devs said something and did something else, and while that can certainly be annoying, it is also their right as Devs, so I find it weird that people insist that the stun must be 3s because the Devs said so 4 years ago.

  • mizark3
    mizark3 Member Posts: 2,253

    Other than that being an entirely different game mode and expectations thrust upon it with perks being restricted, knowing the map and Killer (or limited Map/Killer roster) ahead of time, sweat SWF clock comms being the norm, among fighting against a mirror match for more or less hook states for your team. Yeah, that completely different method of play is clearly comparable to normal matchmaking and the stonger opponents found there /s.

    Don't pretend like we weren't talking about the normal game, not the mediocre (at best) spinoff sweatlords created for themselves. I might as well say "well yeah in Video Horror Society they do this instead", if you consider comp in this discussion to be reasonable to bring up.

    Comp should stick to their private lobbies, scrims, and showcase matches. If a comp sweat SWF is playing in normal matchmaking, or playing as if its comp as Killer, then they effectively are just bullying the normal playerbase instead, Killer or Surv.

  • caipt
    caipt Unconfirmed, Member Posts: 686

    In all fairness, at the very highest level of skill with full meta loadouts with a coordinated and professional SWF, the game is very survivor sided. But thats realistically only at the extreme level.

  • dbdthegame
    dbdthegame Member Posts: 699

    There are typically much heavier restrictions imposed on survivors in comp than on killers. And map choices are typically one that heavily favors the killer.

    Tunneling becomes a necessity if a team is working at a moderate efficiency and not making any critical mistake. Maps are simply too safe, gens are done too quickly. I agree that you don't need to tunnel in 95% of your games, but 95% of pubs are atrociously bad. You don't need a comp-level coordinated swf to need tunneling to win; just a coordinated team (including solos) on a map with bad enough RNG and you're SOL.

    Case in point, yesterday, I spent all night going against giga tryhards on Blight. I typically play Blight with Shadowborn alone (with double speed if I'm being chill or Vial+Crow if I'm sweating). I also try to play "nice" and not tunnel. I had a game on Borgo where I finished every chase in under 45s with all of them being near back to back. I still got 3 outed with 7 hook states.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940

    Others have said it it's not good agaisnt actual hard tunneling, having it or not is the same result, I just want them to buff DS again to 5 seconds, literally 1 tiny change but it will make tunneling meta more tolerable

  • Reinami
    Reinami Member Posts: 5,503

    The devs haven't changed blight since nearly release, so i guess he is fine too?

  • sonata93
    sonata93 Member Posts: 418
    edited September 2023

    I really like it as it does truly given you a second chance if the killer is hell-bent on tunnelling you.

    My only gripe with it is that it’s negated if a killer hits you straight off the hook (when they assume you only have basekit endurance and not OTR). If a killer does this, the other effects of the perk are superfluous (hidden aura, reduced pain noises) as you’re in chase anyway. Whilst I’m not sure how to fix this as stackable endurance shouldn’t be a thing, but in the same breath, the perk is pretty useless if you take the endurance hit early-on as that is already covered by basekit BT.

  • SunaIIanu
    SunaIIanu Member Posts: 825

    Where did I say that?

    As I said it can be quite annoying when the Devs change their mind on things that they announced and I do think it is fair as player to complain about a broken promise and in this case I can't understand why they did not just communicate their reasons. But I also thing "the Devs said something years ago" is a weak argument, because after such a long time many things changed so it is not the same situation anymore.

  • caipt
    caipt Unconfirmed, Member Posts: 686
  • Reinami
    Reinami Member Posts: 5,503

    Your claim


    Yes, the Devs did say they would change it back, but they did not for years so there was probably a reason for it, maybe the, thought the other changes that came with the original nerf to 3 seconds were enough and/or they were happy with the ds's performance an 5s.


    Implies that you think that the devs not changing something, mean that there are good reasons for it. Thus, by definition, you must also think that, because the devs haven't changed blight in a long time, then they are probably happy with the performance of blight, and he is fine.

  • Reinami
    Reinami Member Posts: 5,503

    I think that trophy goes to Wesker, but i do agree that blight is well designed.


    I'm probably in a minority here as well and i think skull merchant is very well designed, and the problem with skull merchant is not the problem with skull merchant, but with 3-genning. The way her power and addons works is she is a "build your own killer" Her power is very simple and basic, and her addons are almost all pretty good, in that they modify her power in a way that changes how you play. She can be built in a variety of different ways based on playstyles, addon choices, and perks.

  • SunaIIanu
    SunaIIanu Member Posts: 825

    No, I think that there can be multiple explanations why the Devs do not change something despite claiming they want to change it: They could have changed their mind (for good or bad reasons), they could struggle to find good solutions for it or they could just be slow with it/see it as a lower priority. Since reverting the stun time should be an easy change I don't the latter explanations apply here, but I never said that their reason to change their mind was good, I just meant that I believe there was a reason. Again, I think they should have communicated their reason, without communication it is hard to judge if their reason was good or not.

    Since you bought up Blight: If the Devs had said after Bilght's release that they want to nerf him because his killrate is too high (not saying it is, just an example) but then didn't do it for a long time (because they can be very slow with balance updates) and released survivor buffs in the mean time that made his killrate drop, I think it would be wrong to insist on a nerf just because they said so at a different time under different circumstances.

    What I'm trying to say is that when a change is delayed for any reason altered circumstances can make the original proposed change a bad idea.

    Of course ds is not such a clear cut example like killrates. I think you could find arguments for both sides in this case.

    Personally I think that the 3s stun is too weak against Killers like Nurse and Blight (who wasn't even in the game before ds had a 5s stun, so one example for changed circumstances), also ds works only once while otr works twice and has secondary effects, so for me there is no good reason to use ds over otr in the moment.

    "...  that, because the devs haven't changed blight in a long time, then they are probably happy with the performance of blight, and he is fine."

    I think you are probably right, if the Devs really thought that Blight is a big problem I would have expected changes sooner. Obviously my personal opinion can differ from theirs.

  • mizark3
    mizark3 Member Posts: 2,253

    "Tunneling becomes a necessity if a team is working at a moderate efficiency and not making any critical mistake"/"Don't need to tunnel in 95% of games." - I would personally expand that to 99% but we at least are in the same ballpark of understanding. Tunneling isn't needed, so waiting out a CA/chasing the rescuer isn't a large ask.

    Blight getting 7 hook (states) with 1 perk. - So you are essentially saying if you brought even 2 perks (or 1 real perk), you would have easily gotten a 4k when you are intentionally avoiding tunneling against the best team of the night. I must be misunderstanding your point, because this appears to help my argument that Killers don't need to tunnel to win. You deliberately chose to run 1 perk, so it was a self-imposed handicap to give the opposition a chance. If you 'took off the weights' it was an free 4k. Also in my experience people tend to try harder against Blights and Nurses, because if they don't it is a near guaranteed death.