The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

All Billy mains deserve the best

GannTM
GannTM Member Posts: 10,888

This Billy got a nasty lopro chains curve on me and he has earned my upmost respect for it. All Billies are the best people on Earth and I cannot thank them enough for making DBD a better place. <3

Comments

  • Xernoton
    Xernoton Member Posts: 5,846
    edited September 2023

    I'm more shocked by the fact that this absolute specimen of a Billy player curved without Shadowborn.

    That's something I still struggle with. And I have more than 9k chainsaw hits by now.

    Anyways, good for you encountering a good Billy.

  • Sava18
    Sava18 Member Posts: 2,439

    It's unfortunate that 8/10 billies i get just start hard proxy camping by 2 gens. Has really soured my opinion of him to an extent.

  • UndeddJester
    UndeddJester Member Posts: 3,378

    These kinda Hillbillys are rarer than Demodoggies... they must be protected and cherished at all costs!

  • Xernoton
    Xernoton Member Posts: 5,846

    That's the logical consequence when BHVR nerf his mobility with the overheat adjustments, invisible walls to prevent Skybilly and unnecessary clutter on most maps, as well as maps like RPD that have exactly 3 spots to use the chainsaw for mobility (outside, main room and the corridor in the east), all while buffing his camping capabilities and creating more and more maps with loop shapes that make it almost impossible to play around with the chainsaw (looking at you Borgo, Eyrie, Garden of Misery, Toba Landing and Nostromo).

    I (and many others) warned them, that this would happen, if they keep nerfing his mobility. At this point, they should just remove the overheat mechanic. It doesn't serve any healthy purpose anymore and there are other killers (like Xenomorph) who are allowed to use their mobility constantly as well. It would also bring back Driftking Billy.

  • GroßusSchmiedus
    GroßusSchmiedus Member Posts: 555

    You posted a Billy getting a 3k, he is getting nerfed soon thanks to you.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,279

    I would agree that Overheat can be removed because it does not serve any purpose anymore because it was watered down a lot.

    However, when it was implemented, I think Overheat was a good thing. If you are good with Billy, you wont notice it anyway because your Chainsaw will most likely only need to cool down while you carry Survivors to the Hook. And a punishment for missing too many chainsaws was fine IMO. However, in retrospecit, I think removing Chargetime and Cooldown might have been enough. Because the bad Billy-players who got rewarded with Chainsaw Hits where those who had a combination of Chargetime and Cooldown (mostly Tuning Guide and Thompson Mix) because there was not really a punishment for missing. So the fact that those got removed probably would have been enough already.

    But I totally agree with the Maps. Some Maps are just horrible for Billy because of all those little twigs and things which stick out at loops where you bump into. Also since they reworked his animations, he does not really feel good and Shadowborn is mandatory for me.

    IMO if they fix the FoV and shrink his Chainsaw-Hitbox a bit (it is massive, makes it easier to hit Survivors, but also easier to bump into things), I think this would already help him a lot. And I think this would help more than removing Overheat or changing his Add-Ons.

  • supersonic853
    supersonic853 Member Posts: 5,542
    edited September 2023

    Hm. If i remember correctly wesker or blight had similar collision issues to current billy. And they lowered the map collision hitbox while keeping the survivor collision the same. Which i don't know how good that would be for billy.

  • Xernoton
    Xernoton Member Posts: 5,846

    That was more so the case before the most recent change to overheat honestly. I mean, it feels great getting to use your chainsaw in loops constantly without worrying of the overheat but it comes at the cost of much quicker overheat when traversing a map. You used to be able to do at least 1 1/2 laps around a map before you overheated. That is sadly not the case anymore. Now you overheat pretty quick even for just 3/4 of a lap. This doesn't really have anything to do with skill, so you can't really avoid it. I guess this not going to matter for much longer, seeing as how it becomes increasingly more difficult to get around the map without Dad's Boots or Spiked Boots (just compare Red Forest before and after the rework).

    As far as I am aware it was initially implemented to counter camping at least by a bit. That is no longer the case, so I don't see any benefit in letting it in the game. I never got to experience the old Billy addons first hand but I saw some videos about those and it's good that the charge time addons don't exist like that anymore. But it's also no secret that his current addons aren't great. He has some good and a few decent addons but more than half of them are either incredibly situational (both iri addons, Black Grease, Tuned Carburettor and Leafy Mash), completely worthless (Off-Brand Motor Oil, Junkyard Airfilter, Punctured Muffler and Pighouse Gloves) or undertuned (Steel Toe Boots and Mother's Helpers).

    Maps are mostly the reason why Billy has fallen from grace so bad. He doesn't deal too well with massive amounts of pallets, indoor maps, clutter, hitboxes, unique loop shapes and many filler loops in general. We keep complaining about maps but let's be honest no matter what happens, BHVR are not going to go back to 2017's maps, which as terrible as they were benefitted Hillbilly. So most of these problems will only get worse and are amplified even further by the removal of Skybilly which could help with some of these issues (at least in theory).

    I agree that they should do something about his FOV. Even with Shadowborn the chainsaw takes up so much of your screen, that it's easy not to see a survivor or object right in front of you. The thing about Hillbilly's hotbox is that he does have seperate hitboxes for survivors and objects. His hitbox on survivors is actually not that big. I know this may seem weird because some hits he can get look weird but this is mostly because of how survivor hitboxes actually work. The hitbox of a survivor doesn't perfectly fit their character model. The survivor is leaning forward while running but their actual hitbox is centered right above their feet.

    This is also why some of Huntress's hits look so weird even with low ping on the killer. It is further proven by the fact that there are some ways to bodyblock a Hillbilly while he is using the chainsaw. When this happens, his chainsaw hitbox doesn't connect with the survivor but his body's hitbox does. So he can't bump or hit because the chainsaw doesn't connect but he also can't keep running because his path is blocked. This causes his chainsaw sprint to end after a short time. There are multiple ways to do this with 1 very consistent option.

    I'm not certain that changing his collisions with objects would really solve the issue either. It would help but seeing as there are for example the vines on the walls of Eyrie's main tiles with hitboxes as thick as half your character model I doubt the issue would go away. I've tested these hitboxes excessively using the M1 to get an idea of how they are actually shaped and it's pretty damn terrible.

  • edgarpoop
    edgarpoop Member Posts: 8,369

    Nostromo is so painful on Billy. Even the tiles that look curveable actually have massive rectangle hitboxes.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,368

    bubba invasion


  • M1_gamer
    M1_gamer Member Posts: 359

    Billes are chads afterall. peak fun for both sides. sad how bhvr dosen't agree lol.

  • squbax
    squbax Member Posts: 1,493

    I like facing billy, 9/10 times I get to escape and get a lot of points.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,279

    If this would be possible, great. I dont really think that his Chainsaw-Hitbox is too big when it comes to hitting Survivors, but I thought that both would be affected, so making it a bit harder to hit Survivors would be a result of making it easier for him to move around. Because IMO the big hitbox hurts him more than it benefits him.

    But if it can be done separately, good.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,279

    Yeah, this is true, Overheat is probably now a bit more impactful on the moblity site, but to be honest, you usually dont run laps around the map unless you go for something gimmicky like Drift King Billy.

    And I dont even think that it was added because of camping. I think that "the most balanced Killer" (as it was claimed by the community) was just not the "most balanced Killer" anymore after Killer got better and better over the years. And having the best mobility in the game and a quite easy to use Oneshot (especially because of the Add Ons since back-revving was very strong back then) was too much.

    When it comes to the old Add Ons, Crack Billy (Engravings and Tuning Guide) or Instasaw (even tho it was not really Instasaw after Tinkerer was changed, but was still called like that) were nuts. And even the brown Add Ons were really, really strong. So it is in general good that they changed them.

    When it comes to if a better FoV and collision would help Billy - yes, 100% sure of this. He would be more smooth to play and I dont really think that his strength is really a problem. It is his junkyness and the fact that you need Shadowborn to turn that down it a bit.

    Also, I dont really know what to do with the Add Ons. If we consider that Overheat can be removed, those need new effects. And some of his really bad ones as well. But I fail to see some interesting Add Ons which can be created.

  • supersonic853
    supersonic853 Member Posts: 5,542

    lopro was a interesting idea for a new addon which i really like the design of. Another idea was a addon to help make bamboozle not such a requirement. Billys basekit is really good (especially if they go the recommended route of probably raising his base saw speed to not make engravings mandatory and theyll probably remove overheat) so we could see more unique addons that just cover slight weaknesses for his power. Other addons they could just remove the dumb drawbacks like the purple making you 110 for basically the equivalent of old bulb. We'll have to see i guess.

  • Sava18
    Sava18 Member Posts: 2,439

    I get why it happens and it's just sad. I've gotten one really good billy as survivor and that was a fun experience. I've always thought and said that the more maps they make that are bad for blight for one reason or another are far worse for billy. When I played garden for the first time that was my first thought. I hope they make a return to billy sometime with a really good change to his kit.


    I think it's just rare to run into an experienced billy in the first place, people just try billy in their early killer days. I feel you though, I have only run into one blight I would consider good in all my time playing survivor. All the other ones are typically running c33 to supplement the fact they aren't good(at least yet).

  • CatnipLove
    CatnipLove Member Posts: 1,006
    edited September 2023

    I met a chainsaw only Billy last night. I followed etiquette and didn't drop a single pallet. Then ten minutes into the match he M1's me and kills me. I felt violated.

    Today a Ghostface caught me petting Maurice. He then face camped me to death. The moral of the story? Some killer players have no heart.

    Update: A Ghostface just gave me hatch after destroying us. I even posed for a picture. Faith in humanity restored.

    Post edited by CatnipLove on
  • Xernoton
    Xernoton Member Posts: 5,846

    I'm not sure that's the intention behind maps like Garden of Misery but it is true. An experienced Blight will find ways to overcome these issues. An experienced Billy will either go for a M1, leave chase when the setup is too strong or try a million times from different angles, with different timing, positioning and mindgaming until they either get you or the game ends (me 💀).

    The problem is that Billy cannot really readjust in the way that Blight can. Take Haddonfield for example. These houses are an absolute nightmare for Billy but they are somewhat manageable for a good Blight. You vault a window? Well, Blight can follow you, catch up and maybe still get a hit. Billy will have to stop his chainsaw and try to catch up to you again. Which is more than likely going to end the chase and reset the house. And the only solution to that is Bamboozle (Hex: Crowd Control is too unreliable).

    They did say that Billy was on the list of killers to receive some changes and after the massive amount of backlash they got when they tried to nerf Engravings I think they know that this is a killer, that many players are passionate about. Which, in my opinion, makes it more likely that they will look at the feedback these players gave them and go from there (copium). I would already be happy with a little bit more speed at base and a rework to his overheat addons (they are all completely useless now).

  • Sava18
    Sava18 Member Posts: 2,439

    Yeah, outside of a few tiles that just don't favor blight using his power in the game there is typically always something you can do bar a straight lack of collision to use. Coldwind long walls I noticed always lack collision on 1 to 2 sides majority of the time, but even then the hug tech allows me to play around that to an extent.

    I really feel for billy players, what's enjoyable for me about most killers is being able to use your power skillfully and often. There are so many things in the game where even a great billy just has to m1.

    I just don't get how the devs can leave him where he is atm when every one loves this killer. I wasn't around before they nerfed him but wasn't the only problem a few overtuned add-ons and the general skill level of survivors being even worse back then? I just hope blight only gets his add-ons hit hard and they don't billy his base kit into something clunky.

  • Xernoton
    Xernoton Member Posts: 5,846

    My theory is, that they nerfed him mainly to promote Bubba (yes, I do wear a tin foil hat) and didn't really know what to do with him after.

    A lot of Billy's issues come from the game that has changed around him, while his kit stayed almost the same (besides some nerfs that made him more clunky). I remember the old Coldwinds and while they weren't great from a balance perspective they sure were better than they are now for Billy. But this is something that they can't really fix without going back to more simplistic maps, so I don't blame them for the mess they got themselves into with this killer. Red Forest is another example of this.

    I think Blight could use some very slight nerfs to his base kit too. Just enough to allow them to design actually useful addons for him, that don't completely break him. In my opinion his base kit is pretty much the max strength a killer should reach. But I definitely agree, that butchering him à la Billy would not be the right move.

  • Sava18
    Sava18 Member Posts: 2,439

    It's a weird thing with blights base kit. What do you nerf? If you nerf his speed from 230 to 215 he will require the probably nerfed speed add-ons to play a decent chunk of tiles against decent survivors. Turn rate feels great but nerfing that won't result in anything substantial. The only valid base kit nerf in my eyes without making the killer feel bad to play is a slight cooldown nerf to where 5 rushes would take 12(about) seconds instead of 10 to recharge.

    Even then as I am sure you have seen me talk about elsewhere. Blight is the pinnacle of skilled gameplay on both sides, interactivity(I really shouldn't have to say minus a few add-ons but I will) at the same time is very very scarce in this game. Blight has many more ways to be countered than any other killer in the game although that doesn't mean any of it is available at a given time/ Just as I would instantly recognize the collision around the tile being played as I approach it, the survivor should do the exact same thing everytime and play around it to an extent. You ever seen someone intentionally pluto a blight in your games outside of shack? You ever seen a blight intentionally self pluto as a mind game? The only thing that trumps blight in terms of knowledge is survivor and that's only because survivor can use every bit of knowledge of each killer against them.

    But then again there are less than a 1000 blight mains with a great grasp on the killer and what goes with him, it's far too much to expect from most people.

  • solarjin1
    solarjin1 Member Posts: 2,159

    it amazing Billy could even make survivors play like that at all. It rarity to ever have a bad game against a Billy in my experience.