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Stupidly fast generators
Is it really normal for 4 gens to be done in under 2 minutes? Because that's what happened to me in the past 4 games. Oh and in every single one of those games there were SWF groups. I just can't avoid them. They are literally everywere. I know that killer used to be a lot worse back in the day, but still.... This game is supposed to be asymmetric ffs....
Comments
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Rush thyself?
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Yes.
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Where you using ruin? If so you know the answer
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Yes, i were using ruin, it got found within 20 seconds
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Gen rush is real. The best thing is when you hook two people then just go back and forth downing and hooking unhookers as fast as you can. They don't have time for gens because they are saving.
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This is just going to be an ongoing issue. Devs won't revert the gens back to the longer repair times even though with tools and prove thyself people are flying through the gens at breakneck speeds. Even ruin isn't as potent as it used to be just for the simple fact that it is so staple that everyone is learning to work through it and hit the skill checks or gen tap.
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Welcome to Dead by Genrush:
4 survivor spread out to do different gens.
Killer can only chase one.
With 30-40 sec per hit, 3 gens will pop by the time the first victim is on the hook.
Without camping, patrolling or tunneling, you repeat the same process for the 2nd hook, because just one SWF buddy will come to the rescue, while the other 2 are already going for gens.
So you end up with 1 victim on the hook, all gens powered and the gates open 180 seconds into the game (plus the time they needed to walk the map to find the gens and maybe an extra 16 seconds for healing the first victim).
Guess why so many killer use Ruin and Noed? And guess about what perks complain the most? ;)
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you just explained everything that is wrong with this game
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It's kind of how the games are played now, In and out asap. It's not really the survivors fault as it is the game mechanics. The games not built for SWF but in reality they are most of the player base.
But even a good solo team can still gen rush since they really don't have anything else to do while someones looping the killer.
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Perhaps you should have caught a survivor and put pressure on them?
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Yes, if survivors goal is to pound gens and not urban evade around the map.
Base gen time: 80s
Start game: 4 survivors on 4 gens.
Find one: 1 chase, 3 on gens
If the survivor has a brain, they can delay you for at least a minute. Expect the 3 gens to pop.
2 survivors on a fresh gen while 1 goes to the one already started.
2x survivors on one gen = 44s gen. 4 gens done
1 goes to help the last gen while the other heads to the door or for the hook save.
All of this can be done with one survivor running pallet to pallet. No need to save pallets if the game is going to last 5 minutes. Ofc, the survivor has to be capable of wasting your time and the other three can't be potatoes.
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Perhaps, but when do you ever see that actually happen when it's not a SWF group.
yeah, you don't really do you.
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I didnt say it couldnt happen. But it not every match like killer mains pretend it is
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If they are getting completed that fast, you aren't pressuring the survivors enough. Doing gens is literally their only objective, what are you doing to stop it? Are you wandering around because you can't find them? Are they looping you the entire match?
Being good at any killer takes a lot of time to do. You have to get use to the maps, the loops, know how survivors think. This is why so many people choose to run Billy or Nurse at high ranks, because they have the greatest mobility hence the greatest pressure.
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How can you be sure every game is 4 man swf. You're telling me you always get the less than 9% groups?
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That's normal.
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I get 20 second chases as Spirit and STILL have a gen done. At this rate, I might just run Tryhard beads and Moniter and Abuse. Like holy #########.
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Solos can rush gens just as fast nowadays. People are starting to use their brains.
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"GeN RuSh Is NoT A ThInG JuSt PuT PreSSuRe On GeNeRaTOrS U BaBy KiLLeR"
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It's not a complicated concept. If a survivor isn't being chased, they're most likely doing generators. I know this is a hard pill to swallow for other killer mains, but if gens are completed and you are sitting at the end of the trial twiddling your thumbs saying, "oh gee wiz, they gen rushed me", you probably didn't do something right in that trial.
With the way the game is designed, this truth isn't gonna change. So you can sit here and try to defend being a poor killer with memes or adapt and become better at the game.
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By the time you get to one generator 3 other pop.
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I never use Ruin or Noed. I have more good than bad games and I have 4 perks all game.
I focus on trying to have fun and getting blood points. This makes the game much more relaxing for me as killer. I understand the frustration but this game only gets to you if you are expecting a certain result instead of going with the flow.
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Thx for corroborating my previous post.
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So basically you want us to hit you once, then give up the chase, get back to the other gens that are being done, chase of the survivor and hit the gen just for him to come back later and tap the gen so it stops regressing. Meanwhile the first survivor healed up in 30 seconds and tapped the gen that you chased him away from if he managed to work on it long enough.
It's been proven over and over again that except for 2 killers the other killers do not have enough mappressure to deal with genrush on most maps.
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It's going to become even worse for the non-meta killers if the new ranking and emblem system goes live. A killer will need to get at least 10 hooks while also preventing the gens from activating. That's not possible for most matches.
The red ranks are going to become lonely. Nothing but genrush SWF groups will be up there.
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Sounds good to me. Red ranks will be sweaty Nurses, Hillbilly and SWF gen rush squads and all the other ranks will be for players who play video games to have FUN.
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I didn't say gens weren't completed very quick. If you read my post, I said with the way it's designed, it's just the way it is. It happens to me all the time. It's happens to the best killers. I have matches on my killer where I absolutely bully the survivors, end of with a 1K and 30k points and they will still complete gens and win. It happened today actually, their highest teammate escaped with like a 17k score vs my 30k. With the way the game is designed, this was my fault for "losing" for having chases last too long and not pressuring gens enough. The bottom line is I let survivors complete gens.
Survivors have literally one objective and that's to do gens. That's why "gen rushing" is a thing. So again, you can sit here and try to defend your lack of pressure on gens or try to better the next round. Until the game is designed differently, this isn't going to change.
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i don't even need to read past here to know what this thread contains. outrage and horror that microphones are bad for this game is certain however. yeah, i played five games as killer today and what you describe is precisely what i experienced. one could always camp/tunnel to level the playing field (most swf survivors want this to justify the use of mics) but i will pass on that. all my killers are p3 level 50 and 0-1 kills is the norm now.
i am not surprised to see killers like legion and vomit mama as it has become impossible for one killer to keep four survivors off 7 gens. like ardetha has said "most survivors don't seem to know that they can win almost every game if they just do gens". well...the secret is out.
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Sure, a single survivor can do a single gen in 80 seconds and that doesnt account for toolboxes and great skillchecks.
With the new prove thyself they can even work together more efficiently
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You are linking Marth's depip squad and I am very familiar with it. This is kind of a poor example to use if you are debating gen completion rate because they are a coordinated SWF group perk'd up with the intention of rushing gens. If I was a dev and I saw this, I would view this as an extreme and unlikely scenario. Why not just use an average killer's clip going against a decent group of solo survivors and the first 3 gens being completed in like 2 minutes?
I think people are misunderstanding my post. Even with Marth's depip squad, guess why the gens weren't completed? Because they were not pressured enough. This is the way to game is designed and it's not going to change until it is redesigned.
This instead, should open a new can of worms. Like, why don't they add more things for survivors to do. Or buff weaker killers so they have greater map pressure? I've said it time and time again, people play Billy and Nurse because they are the only two killers with decent mobility hence greater map pressure.
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You cannot pressure the gens with the non instadown killers because they lack map presence, is this hard for you to understand? We need to traverse the map, hitting a survivor takes more than 20 seconds unless they ######### up, downing a survivor takes at least 40 seconds unless they royally screw up.
Marth is by no standards a very good survivor, he's average and they're not even using the best toolboxes and setup to rush those gens.
You tell us to pressure gens, that's funny because when we try to chase 1 survivor away from a gen that is nearly done and kick that gen, all it takes is a single TAP for them to restart it. They can even restart it mid chase if the gen is either in a jungle-gym or close to a very loopable spot which most gens most of the time are.
But since you think all those killers are just bad then go challenge them, they basically ######### over scottjund while being perkless, he had to camp the second survivor to get a 2k against itemless perkless survivors and the game hasn't changed THAT much to offset this hard imbalance. I imagine actual survivor mains would be able to do MUCH better than them.
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Killers "win" by getting hooks and getting kills, that can only happen by having a chase. If you need to constantly break chase to scare survivors off a generator then you are not getting the hooks. You also cannot chase everyone meaning the other survivors can easily put pressure on you by simply running right back to their gens. Sure you won't always have groups who play smart but the problem is how one sided the game becomes when you do.
Unlike most games that balance around high rank play DBD focuses on newer players/low rank. This is why all the major problems this game has with "balance" centre around good players/high ranks.
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"If they are getting completed that fast, you aren't pressuring the survivors enough. Doing gens is literally their only objective, what are you doing to stop it? "
You obviously do not get that. It is a flaw at the core of the game. The Devs never calculated the times right. They expected the survivor to play stealthy and trying to avoid the killer and bunching up to help each other. But that's not the way good survivor play. They play EFFICIENT. And the whole chase calculation is just completely off. It is a major misscalculation that puts killer at a severe disadvantage against any decent team and they do not have to be SWF, they just need to follow some simple gen rush rules and pick the right perks and can repeat that without any trouble.
Take a look at my calculations and tell me what the killer should do.
Most killer can't apply any more pressure than chasing anyone and with SELF CARE around just switching targets and spreading out the damage isn't working at all.
With ~35 sec per hit and SC needing 32 sec it doesn't help the killer in any way to switch targets and drop chases.
The killer needs survivor to make bad decisions.
If both sides play on the same skilllevel, the killer will lose with 1K max.
To get more the killer has to be waaaaay better than the survivor.
Sometimes I admit that it helps to switch targets, if you can spot a weak runner that you can take advantage off... but exactly that the Devs try to take away by artifically protect those easy kills from getting "tunneled".
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I always said Ruin needs to be reworked into being baseline--not a flimsy hex perk--and actually affect solo repairs in a significant way, rather than partnered repairs.
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And here comes the issue… the Devs jump in to protect the survivor from killer playing smart by adding ingame mechanics to give them an edge and force killer to play stupid (free exhaustion relief, invu frames, BT, DS).
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You are playing solo. One of your teammates may or may not be being chased. What are you doing?
Me, playing solo que, I'm on a gen holding M1. Majority of the time the other three are doing the same. It's not just a SWF concept.
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Ruin baseline would ######### 90% of the survivor playerbase who cannot deal with ruin in the first place because they just play this game casually.
The whole skillcheck crap on gens needs looking at, a very good survivor shouldn't be doing a gen up to 12% faster than a normal survivor just b hitting great skillchecks.
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Hmmn same tired old Depip level 1 yr old videos proving absolutely nothing because the games vastly different. Also you're implying that every game is a 4 man swf swat team yet survival rate is below 50% in red ranks.
Do I really need to list the massive wall of changes that's happened since that video or are you finally going to stop trolling with that video.
If you let all 5 gens pop and didn't get anyone sacrificed YOU FAILED AS A KILLER, bottom line. No if's and's or but's. When you 4k that means the survivors failed no if's and's or but's.
The fact you can still only use Marth's video from so long ago or Tru's where he goes perkless and plays horribly shows you've got no argument.
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LUL 1 year old? look at the date https://www.youtube.com/watch?v=rOT7aLJ3cYw nothing has changed in the last 3 months.
The game fundamentally hasn't changed, survivors can still loop easily because devs didnt fix the hitboxes (and probably never will)
You cannot stop all 5 gens from being popped if the survivors really play only to escape and to not have fun unless you play Nurse/Billy, that's just a simple fact. You don't have enough time.
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I’m honestly think of switching my main to full slug billy.
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I rarely see the true "gen-rush". SWF with engineer tool boxes, BNP, etc. 3 Gens are done before I set the second trap. 4th is done by the time I see someone, fifth is done by first hook. Just became an end-game match.
Those happen, but less than 10% of the time. Most of the time, they don't get gens done that fast. Are gens fast, yes, but what is the counterbalance if we slow them down? Already the survival rate is below 40%. How low does it have to go?
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This is why we need nerfs and mechanics that affect optimal survivors too or even more than regular survivors. For instance optimal survivors don't give a ######### about RUIN or stuff like overcharge or hitting their DS etc.
The answer wouldn't be to make these things harder but to rework them so that they affect everybody the same.
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Good point. Not sure how they would pull it off though. Average survivor is nothing like the optimal ones.
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Start by giving excellent skillchecks only more points.
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So you didn't link the same year old video big deal and good grief stop lying that nothing's changed. I guess that last patch changes have never happened or did you conveniently ignore that again because it shoots your argument down again.
Using a top 1% pro player as a reference point just shows that yet again you have no real argument.
So let's see here since the Dec 18, 2018 patch
2 bug fix patches with some help for both sides.
Lunar Event patch to help killers.
Red rank survival is below 50%
Patch 2.50 on Jan 22, 2019
Wow would you imagine that there's lots of changes in that patch that helped killers, but yep nothings changed in the last 3 months. That includes you using a pro player for your biased agenda as if that happen in every match.
Oh and I could post all the video of top tier killers dominating but then you'd just try and troll like always and say the survivor were potatoes. It can never be that the killer is good except when it suits your argument.
You'll probably go back to using the Tru perk roulette challenge videos where he plays poorly as an excuse to say survivors are op just like last time. But just like last time people will call you out for it and you'll try and defend him for playing bad.
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First of all I think true is a mechanically good player but terrible if you want to become better as he has no clue about gameplay and takes ages to understand anything in this game to the point where I'm wondering if he's actually playing himself. The guy is constantly bragging about getting very good survivors when he has the same matchmaking like any of us, even calls survivors good who don't manage to even do 3 gens and get ######### over by the easiest mindgames.
The only DbD streamers that I'll watch are Zubat, Noob3, Monto and Marth with a bit of Senzuduck and Runningman sprinkled in.
Second: Marth is an above average survivor but nowhere near 1%, it doesn't matter if it doesn't happen often, it shows that there's something fundamentally wrong with the game. (Mainly being hitboxes that enable survivors to loop like this in the first place)
You mentioned the patch that literally gave survivors medium vaults instead of only either slow or fastvaults, the biggest buff in this patch is removing the infos that survivors got when they died which very good survivors don't care about in the first place.
The only thing that patch notably did was improve hookspawns to basically indirectly nerf DS.
Almost nothing in that patch made a huge difference for killers and who gives a ######### about the lunar event fix in terms of balance.
Know when the game would take a DRASTIC turn? If they finally fixed the hitboxes so the skillgap between very good survivors and good survivors gets lowered. A hitbox fix that basically fixes looping as we know it right now would not influence like 90% of the playerbase but make a ton of killers more viable.
In return they could give survivors way more ways to juke the killers, I'd be absolutely fine with that.
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