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Survivors are at an all time low
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Fact is 4 good survivors in soloQ can win 80% of their games.
The problem comes from the matchmaking that mix ppl of highly different skill level.
In my games, i have survivors that do not do gens, really, they don't. Sometimes i finish 2 gens while they ahve barely touch a single one.
And most of all, those same survivors go down in 10 seconds against any killer...
2 months ago i did not have those players in my games and i was escaping a lot in soloQ.
In my today's game, there is always 2 gens left and i have done 2 or 3 out of the 3 that has been done... those devs honestly are really bringing DbD in the worst direction they can,
I'm wondering if it is on purpose, or because they do not care at all or if they honestly have no clue about it...
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90 percent of the playerbase isnt even smart enough to understand the basics of the game, and to be honest this game is brutally easy to understand. Especially on survivorside you can see how bad most players are: not being able to do a unhook at a safe time, running back and forth to the gen they were sitting with you seconds ago, getting downed at a hooked mate, running away the milisecond TR starts, 3genning the team cause of zero map knowledge and so on. You could add to this list for a whole day. and on killer side you see players not even trying to use their power or trying to learn them and just camping and tunneling with most busted addons, and using four slowdowns. since mmr was introduced it just got way worse in those games as you get stuck on low mmr with those players. they drag you down all day long. nd the funny thing, you get on a daily basis those 5000h s-tier killer mains you shouldnt face with those mates.
meanwhile i am totally into the idea of getting a ranked mode, just to get rid of those 90 percent of baby players in my teams. it makes the game completely feels like a rage game having to lament over your mates basically right off the start, when noone is getting onto a gen in the first minute. and bhvr completely ignores this matter as well.
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Solo survivor has been worse ever since SBMM.
Better not think about surviving when playing solo.
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Yeah I've said before that I'm starting to think the poor matchmaking is intentional. They want killrates at around 60% and the matchmaking is just one aspect that helps that.
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Exactly. My take is that the gen regression perks nerf and the new MFT META has significantly deacrease the killrate.
1 month+ ago, my soloQ games were really good and i had a 70% escape rate (in solo). My teammates were good to really good. Then the matchmaking has been changed, it is really obvious, just to keep the 60% kill rate.
But what the devs do not understand is that winning or loosing does not equal fun and using the kill rate as the only metric that is important is a bad idea.
All my games as a soloQ/duoQ survivor and as a killer are extremely unfun today. Stomping survivors is not fun, even though my kill rate is 70% and being stomped by killers because my teammates are bad, not because the killers are good is not fun at all.
The fun is 4 survivors of the same skill level vs a killer of the same skill level.
Well, with the current state of the MM, i think DbD will slowly die now, there is no way the soloQ/duoQ players will continue to play as pretty much every trials are bad.
And for killers, players that want a challenge will also stop to play, most of them have already stopped and only hard camper/tunneler are left.
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likely selling new killers makes the most profit for BHVR hence the catering of killer role. I would opt for season pass to meet devs financial needs against what is going on now- stronger killer is more money.
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Whatever makes you sleep at night.
It is very much a solo survivors. You cannot gut self-healing to encourage altruistic healing and act surprised the ones suffering are solo players.
Nor leave strategies like camping, tuneling, slugging and 3-genning in the game and say "survivors" just bad when the game offers you no baseline option to co-ordinate anything (currently you can only co-ordinate Adrenaline because of the UI) unless you bring specific perks which hurt your chasing or gen potential.
If this was true people would not be crying about SWF that might not be great but can get by on teamwork for the most part. Solo survivors have to be unfairly good at all aspects of the game to get a 3+ man out and sometimes even bad killers can clutch wins cause co-ordination is lacking.
I started a DBD clone almost 2 months ago and I've ranked both solo and with discord. The difference is insane. I could be looping for 2-3 gens and whether I can talk with people or not can still greatly impact the result of the game even when in that game you can still communicate some rudimentary stuff with randoms unlike DBD that makes no effort whatsoever.
DBD survivors in comparison are a lot weaker than Identity V survivors, and the killers here have regression perks while the Hunters there don't (since it's hard to compare if killers or hunters are stronger comparatively).
To get a random team of solo who can beat a 1k+ hours Blight/Nurse etc. should not be considered the baseline for solo survivors and call anything below that bad, it's really uninformed and greatly diminishes the efforts of the survivors as well as their accomplishment in such a case. Imagine the game sense it requires all 4 to have to accomplish that without being able to say "take over this gen for me", "I'll go for the save" etc. ANd the maps are a lot weaker on DBD as well.
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I must be playing against way more SWFs than I thought, then. And I also must play in a SWF as a solo survivor. I never realised. Weird. But I guess you know better.
Healing is not dead! Anyone claiming that has either no idea what they are talking about or they just lie. 2 years ago people knew that there were perks for everything. And there also was a mutual understanding. You run certain perks to help you in different situations. If you need 4 chase perks, that shows how little you actually know about looping. So instead of blaming everything on solo queue being weak, maybe try to actually learn the game.
How many chase perks do you actually need? I'm not good at looping myself, but for me 2 chase perks are more than enough. Anything more and I sacrifice something else. This is how it works when you have a limited number of perk slots. You can't expect to run 4 chase perks to extend chases by so much that the killer would definitely lose, if they go for too many hooks (45 seconds chases are BHVR's idea of balance) and have them playing nice.
Before 6.1.0 survivors were forced use BT and DS pretty much every single game. That wasn't great but it was how the game worked. Because back then survivors and killers understood, that if they didn't bring perks for specific situations they'd be screwed when the situations occured. You expect the killer to use information perks, if they have a hard time finding survivors and slowdown perks because otherwise the game is over before they can really do anything but yet you refuse to do the same.
Killers can definitely clutch wins. Just as survivors can. Have you ever had a killer game where you ended up with 4 hooks at 5 gens and 20 seconds later you had 4 at 1 gen left? These things happen. It can also happen, that survivors rush their objective and start dropping every pallet on the map without taking the risk of actual looping. And at that point most killers just lose because they can't end the chase quick enough and they can't slow the game without ending chases.
I speak from experience when I say that solo queue is nowhere near as bad as it's made to be. In 6.1.0 we had kill rates of roughly 60%. That was during where you had someone hook suiciding in every single game. So I think it's fair to assume that the actual win rate would be a little bit lower. By how much I cannot say. Since then, there were more horribly bad maps and the strongest killer perks were killed. Eruption is still ok but it's only a shadow of its former self. And CoB and Overcharge are absolutely useless now. Pain Res is also not as strong as it used to.
The HUD is one of the biggest game changers the devs have ever introduced. You see your fellow survivors working on objectives, you see when they get chased, you see their progress and by using the perk "Basic Human Deduction" you can gather even more information. Like someone going for the unhook. Most solo survivors I've come across generally know these things and use them. If you can't do that, then that is a player issue. And this is what most so-called solo queue issues come down to. You do not need a lot of game knowledge or skill to use some basic tools in this game.
There is always a perk to help you in different situations. How hard is it to switch perks, so that you have tools to help you where you struggle? And if you struggle with too many things at once, how is that problem with the game? That just means you are not very good and haven't developed some basic skill yet. Instead of blaming everything on solo queue issues, you could start focussing on improving at the game. This is the same advice that killers are given when they have a rough match. Just get good. Because at some point, that is all there is left to say.
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I would say it’s inconsistent at best.
for example, I had a match before against a really sweaty Bubba who camped and used a full end game build. My solo queue team were very good and thanks to some totem hunting, distractions, body blocking and protection hits we all escaped.
On the flip side, on my first match of the day I died on first hook whilst one teammate ran to the opposite side of the match to self care every time they got hit (by a Legion), whilst the other two did everything besides repairing a gen.
That’s the thing: you just don’t know. Sometimes I finish a session and love the game, other times I genuinely consider uninstalling.
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Damn, how did Bubba let you body block for each other...
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TLDR "skill issue, get good"
😂
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That's about the gist of it. Besides laziness and a very strange idea of how solo queue should work. The problem is less solo queue and more players.
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Eruption level argument.
When solo survivors have a hard time it's a skill issue.
When I say, actually SWF can carry even average survivors who can't loop, I still hear skill issue still.
When a killer main says the same thing as me, suddenly the game is actually survivor sided and the game should have an option to opt out of playing against SWF💀
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the survivor is the wolf of the survivor, what can i say
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If you say so.
It's a bit more nuanced than that but its whatever, its tiring arguing against the same bad faith arguments and mis-generalizations over and over.
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Cause he was using his m1 a lot, wasn’t very good with chainsaw and kept missing/going into tantrum so by the end of the match wasn’t even bothering.
That wasn’t really the point of my post, though?
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I mean you called him sweaty but now that you described he seems more like inexperienced which makes sense why you could body block and escape.
And kinda sucks to have such extremes as solo survivor really.
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When I play killer I get survivor that has a functioning dome and when I play survivor its the exact opposite lol.
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Honestly its about the same, in fact I think its a lil better.
I do probably survive less than I used to but that's not necessarily a bad thing. Uber self healing and never being under any real threat while injured made the game kinda bland when playing survivor.
I feel like its more threatening than it was and as a horror survival experience that's kinda the idea.
Survivor shines when you are trying to avoid being killed rather than just sinking the killer's time.
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Dead hard into a pallet? Two years ago dead hard gave you distance. Then they removed the distance you got and made it a 0.5s endurance perk. Then they nerfed it to the point you can use it ONCE per hook state making it a pretty much useless exhaustion perk since it's a one and done thing per hook. As for healing it depends on the killer you're against giving killers free hook states is not a good idea in any situation.
Also sitting just cranking a couple of gens is never productive. You need to be spreading gen pressure.
The healing nerf was a joke. They nerfed healing then left perks like sloppy, gift of pain, mangled/hemorrage addons and pentimento have the same penalties.
Unsafe pallets are ridiculous idk why the devs thought it was a good idea to make jungle gyms and pallet gyms have holes in the walls right next to the pallets.
As for totems a lot of this is down to the uptake of noed/devour hope/ruin/undying/blood favour.
The game has changed a lot in the last 2 years. There are also a lot of newer players to the game thanks to the xenomorph release.
Just have some patience, have fun and stop taking it so seriously. IT'S A CASUAL GAME. Not a competitive one.
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Omega trash perks
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Well, look what happened when Gabriel dropped. He had two really good perks, one ok perk. Two of his perks were nerfed (one quite severely) and the third may receive a nerf as well. So of course the next survivor would release with subpar perks. Survivor perks exist for meme and silly antics. They can’t really be game influencing.
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