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What perk would you want to see in dbd?

Just say the name, if it's for the killer or survivor, and explain the perk :)

Comments

  • daddydhese
    daddydhese Member Posts: 5

    I’d like to see a killer perk that works like left behind where the killer could see the hatch just like a survivor does. Not sure if this is already in the game somewhere. Not sure if this would be too broken or not but with only 4 perk slots you would have to sacrifice a slot for it so maybe not ?

  • jesterkind
    jesterkind Member Posts: 7,981

    Hex: Waterlogged

    Killer perk

    While the Hex is standing, all survivors who are repairing a generator suffer from the Oblivious status effect. This effect lingers for 8/9/10 seconds after letting go of the generator.

    The name comes from a custom chapter I designed, but that specific effect is the one I'd want to see most for a perk.

  • Tsulan
    Tsulan Member Posts: 15,095

    Resourceful

    Killer perk

    Allows the killer to find addons during the match. Just like Ace in the Hole. Requires the killer to search and find Glyphs. The more Glyphs the killer finds, the better the addons the killer gets after the match. Kinda like the Green Glyphs. Which are hidden.

  • Aurelle
    Aurelle Member Posts: 3,611

    I'll just leave one of my perk ideas for each role from a custom chapter I made.

    (Survivor) - Survival Instinct: You are resilient and can make it through anything. When a generator is repaired, your grunts of pain are silent and you leave no scratch marks or pools of blood for 12 seconds. Additionally, your generator repair sounds are completely silent if you are injured.

    (Killer) - Scourge Hook Veil Of Darkness: You create chaos everywhere you walk. After hooking a survivor, the generator with the most progress is highlighted in yellow. For the next 40 seconds, all survivors that are in your terror radius are effected with the Exhausted and Oblivious status effects.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556
    edited September 2023

    survivor: Now you see me...

    This perk activates after you complete 50% of a gen.

    After going into a locker for 3 seconds, press the active ability button. You will teleport to the 2nd nearest locker (if anyone is inside, you switch places). you are now exhausted (edit - for a minute? i guess...)

    -now you don't!


    killer: You can run.

    after chasing a survivor enough to get bloodlust, if the chase is lost, you get killer instinct on that survivor for 5 seconds.

    -but you can't hide

  • ARTRA
    ARTRA Member Posts: 938

    For survivor

    First aid expert: Healing others ignore mangled and when finish healing removes every negative status effect. In addition med kits last 30%-40%-50% when healing others.


    For killer

    Totem protector: Every totem its blocked for 2 mins at start of the game. Blocked another 20-25-30 seconds when someone is hooked.

  • Seraphor
    Seraphor Member Posts: 9,429

    Not a specific perk, but a killer perk mechanism that could be used for a range of effects.

    • Each unique survivor hooked increases the maximum number of tokens this perk can have by 1, starting at 0.
    • Each standing survivor grants this perk 1 token.
    • You gain x effect for each active token.

    This would encourage spreading hooks, which in turn promotes more skilled plays as you can't rely on tunneling, and it includes a self limiter in that the perk dissipates as you eliminate or slug survivors.

    This could allow for strong effects, almost on the same level as Hexes.

    E.g.

    1. You gain 2/4/6/8% increased movement speed. (Per token effect)
    2. You can see the aura of survivors within 2/4/6/8 meters. (Per token effect)
    3. When you have 4 tokens all survivors become Exposed for 30 seconds. (All tokens effect)


  • solarjin1
    solarjin1 Member Posts: 2,239
    edited September 2023

    Killer

    Blind warrior: You can no longer see scratch marks, pools of blood, and your field of vision is decrease by 20%. For the duration of the trail you will suffer from the blindness status eeffect (no gen, hooks, or any other aura reading). You Gain a 40% increase lunge range, 60% increase vault speed, 4% increase in haste, 20% Cooldown reduction on successful Basic Attacks, and 80% increase in breaking actions.

    forgot to add my survivor perk

    No mystery: You can now see items within chests before u open them. Must be in 4 meters of range

  • sickdeathfiend
    sickdeathfiend Member Posts: 148

    I'd like a new exhaustion perk that lets you do a running dive through a vault/window gaining I -Frames. You'd come to a rolling stop at a further distance on the other side of the vault.

  • Kaitsja
    Kaitsja Member Posts: 1,838

    My idea is a perk that functions like Sloppy Butcher, but causes exhaustion instead. On a successful basic M1 attack, cause exhaustion for 45 seconds. Has a cooldown of 60 seconds.

  • Survivor perk Healers tools

    Grants the ability to heal at one hundred percent speed for twenty seconds. Cause twenty seconds of exhaustion and only works on altruistic or teammate heals.

    Healers kit <Limited item>

    After repairing a full generator head to any nearby chest and press active ability button two to salvage a limited medkit with 32 charges. It functions the exact same as a medkit but can be made in chest.

  • Ricardo170373
    Ricardo170373 Member Posts: 728

    i would like to see

    " Merchant Explosion": When u equip this and your turn will be agaisnt Skull Merchant, press de ability button and make her disconnect instantly.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347
    edited September 2023

    Name: Keep the pace

    For: Survivor

    Description: When chased by the killer, once the killer hits Bloodlust 1, the survivor increases their sprint speed by 0.2m/s This happens when the survivor is on final hook/ second hook/ first hook. The perk has a 40 second cooldown and deactivates the killer loses bloodlust.

    This perk cannot activate if the survivor is in-chase whilst on cooldown.


    Name: Scourge Hook - Infectious Chromium

    For: Killer

    Descriptions: These hooks some of the strongest metals around and their essence has an unusual property. 4 spawn around the map

    These hooks cannot be sabotaged and, once a survivor is sacrificed, the hook will not break. The unhooking action takes 4%/7%/10% longer.

    If a survivor is hooked twice on an Infected Chromium hook, the hook they are sacrificed on becomes Infected Chromium too. However, it's important to note these additional hooks cannot carry the benefits of any other Scourge Hook with them. The strange infection only strengthens those hooks.

  • crogers271
    crogers271 Member Posts: 1,934

    Name: I'm the Killer Now

    For: Survivor

    Description: Activates if two survivors are dead and the other survivor has been in the dying state for at least 30 seconds. Use the active ability button on the downed survivor. You kill them and please the Entity - you are the Killer now and the Killer becomes a random survivor. There is a 30 second delay before hatch opens.

    (okay, not a serious suggestion, but I thought it would be a hilarious possibility to counter 4k slugging).

  • Sadako_Best_Girl
    Sadako_Best_Girl Member Posts: 662

    No place for cowards

    • Survivors who crouch become exposed, this effect lingers for 6/8/10 seconds after the survivor uncrouches.
  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    i'd just offer a blueprint. killers have priority over survivors. but no currently there is no killer perk or add on that shows hatch.

  • Vorahk08
    Vorahk08 Member Posts: 267
    edited September 2023

    Killer:

    Hex: Cursed Gifts -- While the hex totem is still standing, survivors suffer from 13/14/15% item inefficiency. When a survivor starts using an item or depletes it, their aura is shown for 5 seconds.

    Flavor Text: "Why would it offer us these tools? Unless..."

    Survivor:

    Grace Under Pressure -- While any survivor is in chase, you see the auras of all survivors. This effect lasts until any survivor loses a health state. The perk then goes on cooldown for 60/50/40 seconds.

    Flavor text: "You've got this. I've got this. We've got this."

  • Emoba
    Emoba Member, Alpha Surveyor Posts: 514

    Just a survivor perk increasing the speed of vaults. We desperately need one since Spine Chill got axed.

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    My idea would probably work better as a buff to Agitation rather than it's own perk, but I'd like to see an increase to pick-up speed. I don't know why, I just think it would be neat.

  • teuzdj
    teuzdj Member Posts: 41

    The killer perk is pretty cool, i would really want to see it

  • paul106i
    paul106i Member Posts: 8

    I have a few quick ones I mention occasionally;

    Edge Hang - (New Survivor Exhaustion Perk)

    Survivors can crouch near a ledge (like the windows of houses / balconies etc.) and lower themselves out of it for x seconds. It'd be incredibly niche and silly, but I love the idea of looking up from your gen to see Dwight hanging out of a window or similar! I guess killers could see their fingers from their side so it's not OP as it'd be used infrequently enough they might not think to check etc.

    Prone - (New Survivor Exhaustion Perk)

    Sort of like Plot Twist but just used to break line of sight, i.e. you can elect to go prone for up to x seconds and can cancel it on command. Plot Twist has shown it can be funny / useful to drop to the ground and avoid a hit. I Also like the idea of electively crawling to get closer to a hooked survivor if a killer is camping / proxy camping.

    Mind Games - Survivor Perk - Needs a better name ???

    I'd like a perk where you can elect to regress a gen YOURSELF as a survivor! Mind games! As killer you always check if a gen has been touched since you kicked it and move on. If you could do it yourself, you might be able to hide close by. It'd be great to pair with aura reading perks / situational awareness of when they are likely to travel in your general direction. I see it as a gamble as you might get pushed off just after you've done it (and essentially do the killer's job for them) if the killer figures out that you've got the perk equipped!

    Also

    I love the idea I saw someone else come up with a while back for a Terrifier chapter concept they made, so credit to whoever that was!

    (Name? Crossed Wires or similar?) - Killer Perk

    When survivors complete opening the exit gate, it opens the opposite gate to the one they were working on... Could be a gut drop moment for 99ers haha!

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    Name: Boon: Choose Your Illusion

    For: Survivor

    Description: Once the Boon is lit, the survivor has the ability to change their physical appearance only into any of the other survivors in play. If the killer is chasing you, the chase icon will appear alongside the survivor you are taking the form of. Time taken to transform is applied when standing still for 10/8/6 seconds.

    Name: (new category) Glyph: Gravitas

    For: Survivor

    Description: A Glyph appears in the basement. When the survivor collects the glyph, this can be placed anywhere on the map. If a killer comes within 10m of the glyph, they are strongly pulled towards it and either have to wiggle free or destroy the glyph to escape. Once the glyph is destroyed, the perk goes into cool down for 90/80/70 seconds. Only 2 glyphs can be on the map at any time and survivors can only cast 1 glyph at a time.


    Name: Hex: Faulting

    For: Killer

    Description: A totem is hexed. Until it is cleansed, any vault action (be it through a window or over a pallet) will cause the survivor to become hindered for 3/4/5 seconds. Any survivor vault-related perk will be inactive until the Hex is cleansed.

    Name: Hex: Mimic

    For: Killer

    Description: A totem is hexed. If a survivor searches a chest, once opened it will:

    Tier 1 perk - Slam shut and injure the survivor, cause Deep Wound and reveal their position for 6 seconds with a visual and audible prompt.

    Tier 2 perk - Same as above, plus it will destroy the item within it and cause the haemorrage and mangled effect.

    Tier 3 - All the above, plus when the Exit Gates are powered, any survivor who had opened a chest will become exposed for 40 seconds.