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Can someone explain the BP rewards for survivors?

Its so easy to earn BPs as a killer. Just do what you have to do and with a good offering you can get easily 40k BP in one game.

With survivor I'm still struggling to get over 20k. In my last match I did 4 gens (alone), 2 unhooks, healed 2 other survs, escaped the killer 4 times, stunned him once and was hooked only once as last survivor and got 20k BP. 5k less than a guy who did only 1 gen and maybe some hookfarming, because the other two did absolutely nothing than getting caught by the killer. How is this even possible? I mean I did the majority of the tasks and still get less BP than someone who did only a quarter of that. How?

Same happened yesterday in a killer-game (wraith). I guess a 4 man swf (because all players played the same way), played a gen-hid-n-run-game. They did only gens, and run immediately when they heared my TR [even when I approached them cloaked (I guess with coms)] to the shack. It was so boring that I gave up that game, just destroyed some walls, damaged some gens and opened the gate to get out of there. Still all of them got between 23 and 28k in BP. Why do they get more BP than someone who does most of the game tasks alone? Only one got an unhooking bonus (because I hooked only one of them), there were no long chases (later there were non), I think maybe 1 or 2 pallet stuns and a 4 man escape... The whole match lasted maybe 5 to 8 minutes.

SoloQ is hard, unpredictable and matches last for a long time (if you do all your gens alone) but I'm okay with that. But I'm absolutly not okay with the amount of BP they earn in comparison to a SWF team who gets more in less time. So how on earth can I get more BP as a solo survivor. Just waiting beside a chased surv and hookfarm them? Because doing gens alone or interacting with the killer seems to be the worst ways to get BP... and thats a shame...

Comments

  • Crowman
    Crowman Member Posts: 9,517

    The killer only has 1 objective and all their BP gain is gained by doing their objective. Chases lead to hooks, hooks lead to kills.

    The survivors have more than 1 objective. The main objective is to do gens, open the exit gate, and leave. On the side, survivors also have totems, unhooks and healing, and distracting the killer. Survivors have their BP gains split up between multiple objectives.

    Then on top of that, you also have to compete with other survivors to get BP from those objectives. You can't repair gens already done by teammates. There's a limited number of hooks you can rescue other survivors off of. There's a limited number of totems. Killers can only effectively chase 1 survivor at a time.

  • Ryuhi
    Ryuhi Member Posts: 3,826

    co-op actions are less efficient, but theyre worth a lot more bp. if youre working on gains, run bond/empathy and try to double up on things when you can.

  • Beatricks
    Beatricks Member Posts: 857

    I personally run We'll Make It both because it saves a LOT of time and if you don't go full hook bomb you can get a lot of points for safe unhooking and full heals.

    A pity that they neutered Prove Thyself. I would legitimately still run it, even if it only gave the BP bonus but not the repair speed.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940

    That prove thyself nerf was LAME, I still use perks like distressing and beast of prey on killers even if they do nothing just because I like easy BP, it's so unneccessary just nerf speed boost and leave the BP seriously

    you can pretty much revert 100% of the perk change they made recently like pharmacy, calm spirit, self care, DS , iron will, prove thyself and co and game is instantly better, this balance team is something else

  • Alice_pbg
    Alice_pbg Member Posts: 6,556
    edited September 2023

    here's how to get easy bp...


    run a boon. it can be any of them. it's 1500 bp in the boldness category (which is the chase one, you can get that done between fixing gens for the illuminated one) I suggest circle of healing because it brings people to you for heals for the helping people category.

    (can also be done with the perk that reset pallets, at 500 a pop. drop, reset, repeat!)


    objective category is the easy one... do gens, cleanse totems... open the exit gates.


    help people (forgot the category oficial name)... unhook others, heal them, protection hits. etc. gives more after gates are open.


    now, run deliverance. unhooking youself gives, i think, 1500bp in the survival category. which is the worst one to get points. if possible, try to be the obssession when you escape. because that's 7k bp. escaping using hatch gives even more bp

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    The biggest reason survivor BPs are low because you can't do everything.

    What i mean is that:


    If killer focused on survivor and chased them all time, this survivor will not get BP from objectives. Only chase. And other survivors won't get chase points because killer never chased them. And also if killer failed to get hooks / injures survivors also won't get bps from altruism as well.


    I wish they just rework survivor BPs. Make some BPs sharable for all survivors like gens, altruism etc. This would fix issue

  • Deathstroke
    Deathstroke Member Posts: 3,516

    Survivor objectives bp scores needs changing soon as possible. I think prove thyself used to conpensate and hide the problem how badly survivors earn bp. It gave 10K bp in objective if you just did 1 and half gen with another survivor.

    So that gave you time to focus on other categories. Boons used to be more popular too which also gave 1,5K bp in boldness. So you could still gain boldness bp even if you never was chased.

    Before it was even worth to earn that bp if you used COH your team usually got value from it and prove thyself also was useful allowing to finish gens faster together. Now doing gens together or doing boons is too ineffective.

    Survivor bp gains in my opinion need big changes. Bp from objective categories should be increased completing 1 gens should give 2000 bp now it gives just 1250 bp. I think making gens alone could be made slightly slower and doing them together bit faster also.

    Now it takes 52s to do gen together so that could be changed to 48s. Solo gen could take 95s now instead. Then using prove thyself would make gens take 43s together. I think nerfing solo gen speed is only way to make repairing gens worth together and still keeping gen speed balanced unless 2nd objective is added.

    Altruistic bp should also be changed you should earn 1000 when the unhook was save and 500 from the unhook itself. I would buff healing bp bit make it 750 instead 500.

    Survival category should be changed that you get some bp from all other categories because all these actions keep your alive too. Then I would be fine making it back to 5K bp from escape now this category relies on you only escaping.

    Final change I would do is to increase the gap from all categories but keep the overall gap at 40K. Because some games you do all the gens or are chased for the whole game. So it's unfair you get only roughly 10K bp.

  • MvHoeller
    MvHoeller Member Posts: 53

    Survival BP is just the worst of them all if you play Solo. So I never use Survival BP Offerings (just another waste).

    I don t know why they reward (easy) escapes so highly and doing all you can to survive without escaping rewards you with nothing. My solution for this problem is, just give BP for how long you stay alive and when you are hooked. So lets say the first one who gets killed earns 500, the second 1000, the third 1500 and the fourth 2000. If you survive you get 4000. Plus the BP reward for the time you stayed in the game. So if you do gens in 5 minutes and escape you get less BP than struggling to do 5 gens in 15 minutes and escape, which seems fair to me because killers who kill survivors on the first hook also get less BP for less hooks and rewards solo survivors who really try to do something (also maybe prevents players to give up because they still can earn good BP for staying in the game). Maybe this will also improve M1 Killer games who struggle to catch up with highly efficent survivors because they also want longer matches to get more BP.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749
    edited September 2023

    you need to be sub optimal for points and a killer not too bad or good.

    as people said you unfortunately need to double gens for objective points.

    i run mft (because #########'s broken), ds or deli for survival points but ds is better imo, noone left behind and any means for boldness. you can get good value from any means and if you happen to have spare time you can spam it. i generally play for gens and objective points (unless i need to go save or we reset) until end game and go altruistic in end game. 1 or 2 saves maxes altruism.

    Post edited by Rizzo on
  • Survivor has caps. The more I'm being chased means the less I'm able to do gens. There's only 6 unhook opportunities in a 12 hook game and the rest is through healing. Boldness is probably the easiest to get between chases and totems.

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    Forget Prove Thyself, bring back the gains from old WGLF