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Ultimate Weapon: Being Constructive

UndeddJester
UndeddJester Member Posts: 4,973
edited September 2023 in Feedback and Suggestions

Problem

Already debated to death, but this perk is unhealthy, let's actually try and keep it's identity and make it fair.

I'm a killer leaning player, and to explain the problem. This perk is perfect for camping. It's literally anti-Kindred, and I don't need to tell any Killer main, that anti Kindred is not a good idea. Anyone with a brain who wants to camp will wait 10 seconds, open a locker, and blinds any survivor who comes in for the unhook. They pursue anyone who screams away, and now, you don't have Kindred.

I would make this an alternative to BBQ and Chilli, and trigger off hook, but Alien Instict already does that... so...

Rework

My suggestion for Ultimate Weapon is to make it an alternative to Nowhere to Hide: -

  • Activates when you kick a Generator.
  • Ultimate Weapon gives a loud noise notification to Survivors focused on the kicked generator. (You are an Ultimate Weapon after all... you break things good)
  • For the next 10/12/14 seconds (numbers debatable), any survivor that enters your terror radius for the first time screams and suffers the Blindness status effect.
  • No longer affects survivors in lockers.
  • Has a 30s cooldown.

Explanation

This does a few things. First and foremost the Killer can't have it whenever they want, and has to leave a hook to get it. It has to be part of defending the gen, on which they have no direct control.

The loud noise notification gives survivors a warning the bubble is active and if they suspect you're coming their way, they get off gens to hide in lockers. This mean as well as revealing nearby survivors, the perk has passive pressure to buy you more time by pushing further away survivors off of gens. This downside is also to not make it just a superior Nowhere to Hide.

Since the effect doesn't have a huge uptime you have to move to get use of it, so you can't really use it to camp, unless you manage to down a survivor near a gen and then hook nearby, which is then kinda the survivors fault.

Comments

  • UndeddJester
    UndeddJester Member Posts: 4,973

    TBH I think even with these changes, the lingering bubble is still too strong... xD

    • Current UW off locker is better than everything, but especially Darkness Revealed.
    • Off generator even with this limitation is still far better than Nowhere To Hide.
    • Off hook makes it better than BBQ and Chilli.
    • Off down makes it better than Infectious Fright.
    • Off pallet makes it better than THWACK!

    Perhaps may be better to have to build it up to use it... like keep it as it is, but instead of a cooldown, it only becomes usuable after building 45s of total chase time or something.

  • UndeddJester
    UndeddJester Member Posts: 4,973
    edited September 2023

    Another potential change might be it only remains active until a survivor screams.

    You open a locker and anyone in your terror radius will get hit and then the perk deactivates... but if not it follows you until it hits the first survivor who screams, then deactivates.

    Does it cause survivors that are on hook to scream? I think it does, but not paid enough attention because I've been focusing on finding others. If it does, that actually solves a lot of the perks problems.

  • Venusa
    Venusa Member Posts: 1,569

    Yeah the thing I also noticed is even if lockers countered it (just like how they counter every other aura/scream perk except UW) once you're out of the locker since the perk is still active for a long time you're going to end up screaming LOL.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    i think the perk is released like this because of anti-camping measures. The perk is definitely strong tracking tool as it allows you to locate all 4 survivors by walking around but i am not entirely sure if tracking is can ever be considered unfair.

  • Hanuka5
    Hanuka5 Member Posts: 203

    Ultimate Weapon gives a loud noise notification to Survivors focused on the kicked generator.

    I dont understand, the guys who are on the Gen knows when its beeing kicked or not? Or do you mean a global warning so everyone can hide in a locker for the next 15sec?

    The Survivors are allready warned that they are spottet and they are in the outer range of the terrorradius. A normal Terrorradius is 32m A killer movespeed is 4,6 a survivor 4,0. To cap a distance of 32m if you just press W needs 53sec.

    "It's literally anti-Kindred"

    What do you mean by this? If you are beeing camped, by far your team still knows that you are beeing camped, from close they hear the terrorradius and know it too

  • UndeddJester
    UndeddJester Member Posts: 4,973
    edited September 2023

    Sure!

    Or do you mean a global warning so everyone can hide in a locker for the next 15sec?

    Yeah global notification, so people not immediately in the terror radius have a chance to hide.

    What do you mean by this? If you are beeing camped, by far your team still knows that you are being camped, from close they hear the terrorradius and know it too

    Yes but Kindred reveals the killer aura when near the hook, that survivors can potentially play around if they want to get the survivor free. UW revealing and blinding survivors means, not only does the camper know when and where survivors are coming from, they are Blinded too, so can't even have a decent chance of outplaying the killer.

    Hope that clears things up! 🤘


    EDIT: although tbh, this change is probably still too strong... is still much better than than Nowhere to Hide

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513
    edited September 2023

    +"bring calm spirit" isn't a valid argument dbd isn't a counterpick card game

    But at that point, you don't really care about the perk, right? With most perks in the game, your suppose endure their negatives of the other side. The negatives of other side are positives of the killer.

    +cooldown is irrelevantly low so it usually leads to slugfests

    that is a bit extreme. the act of putting multiple survivors on the floor is consequence of not using resources on the map properly to loop the killer.

    one aspect that I find funny about the perk is that it makes my end games as killer a lot less tedious. Like I am not normally a killer that slug for 4k or anything but the perk almost does that tedious job for me without really aiming for that 4k. my thought on the perk is that dev are experimenting with tolerance level of strength of tracking perks. The dev could definitely weaken the perk activation duration from 30 second to a much lower value like 6 seconds. My guess to why the perk lasts for so long is that dev at some point got accused of balancing perks around stronger killers so they just put high activation time so every killer gains tracking perk value equally from Ultimate Weapon.

    Post edited by Devil_hit11 on
  • Hanuka5
    Hanuka5 Member Posts: 203

    Yes but Kindred reveals the killer aura when near the hook, that survivors can potentially play around if they want to get the survivor free. UW revealing and blinding survivors means, not only does the amper know when and where survivors are coming, they are Blinded too, so can't even have a decent chance of outplayed the killer.

    I get the point, but this "hiding in locker" is not helping with this issue, why do you still want it for the active killer who runs around?

    Yeah global notification, so people not immediately in the terror radius have a chance to hide.

    Totaly disagree with this. In my opinion there should be no way to hide. In my opinion "off the record" and "distortion" are harming this game. Because they make "finding" perks, counterable. And do you know whats not counterable? Slowdown perks. We allready had the meta where killers played with 3 slowdown perks and took the game until forever and i did not like it.

    Its very easy as worser "finding" perks are, as lesser people are gonna play em.

  • UndeddJester
    UndeddJester Member Posts: 4,973

    Well its an attempt to not completely remove all uniqueness from the perk, and the scream TR effect is pretty unique... but full disclosure I still think it's too strong.

    Regarding stealth, I dunno I think it's a perfectly viable strategy. If the game is totally chase oriented that seems pretty boring. Just follow teh scratchies until you catch up.

    Have you ever played Amnesia and Outlast? Amnesia is all about hiding and remaining undetected, whereas as Outlast is more about jump scares and chase. Amnesia in my opinion is the far more tense and immersive experience, and trying to play stealth DBD is similar. Now DBD isn't in the same league as a fully immersive out and out horror game, but is noticeably more tense when you're trying to hide vs. running loops trying to juice the killer... and just saying "no you can't do that cause the killer can always see you with aura perks" feels like a dumbing down to me. Also lockers... why have them if you can't hide?

    From the opposing point of view, having aura perks always work reduces the engagement from the killer. I have managed to sherlock my way to finding a Distortion survivor a number of times, and using your game sense to guess and outplay a survivor is really satisfying... like when you have zero clues where a survivor is, and you ask yourself "did they hop in a locker?" And you're right... its a great feeling.

    So while this is totally a subjective opinion, I can't say I'm at all against having things like Distortion in the game.

  • Venusa
    Venusa Member Posts: 1,569
    edited September 2023

    Removing hiding from a game whose foundation was built on hide and seek and saying it harms the game... That is kind of out of touch. It's suppose to be a horror game. Not everybody wants to be a 5 gen looping e-sports legend. Nor do they have the time to.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    it is not like that anymore. if you want stealth in the game as survivor, you can run anti-detection perks for your stealth fantasy. The game has moved on to be more scooby doo chase game. they more likely to keep ultimate weapon for how it is.

  • mizark3
    mizark3 Member Posts: 2,257

    Yeah I think this is the best way. It works on 1 person, or multiple if multiple were in TR at the time of the locker open.

    I only think Distortion is bad when the best player in chase on the Survivor team has it. Weaker players need ways to delay/stay out of chase. This is more a problem with soloq, when you think you will be the weak link, and it turns out you are the best Survivor.

    I also would compare Distortion and Fearmonger in roughly equal concepts. Both sides are likely to bring at least 1, if not 2 of the relevant perks (Exhaustion for Survivor with maybe MfT and DH, and auras for Killer with BBQ/Floods and Nowhere to Hide). You can then choose to bring 1 perk to help against a specific likely realm of your opponent. There is still a method to get through the perks (let go of gens and walk for 5s for Fearmonger, or burn through the Distortion tokens, easier done with Gearhead than Nowhere to Hide to be fair). Both sides are also down a perk slot if their opponent doesn't bring the relevant perks (Distortion suffers from this moreso than Fearmonger to be fair).

  • Hanuka5
    Hanuka5 Member Posts: 203
    edited September 2023

    The "foundation" of hide and seek was lost a long time ago. Just check the old Videos of DbD, one reason trapper has so mutch problems atm is that nearly all high grass and dark places are gone. The game is mutch lighter atm. Its not primary hide&seek anymore, survivors got alot of counter material and nowaday know how to use it.

    I mean just play DBD or watch any video and you will know what i mean.

    Not everybody wants to be a 5 gen looping e-sports legend

    I have no clue what you want to say with that.

    but full disclosure I still think it's too strong.

    Why is the scream to strong? An aura reveal is much stronger. The difference is noone is running calm spirit and now people have to choose if they want to block Scream or block Aura reveal.

    Also lockers... why have them if you can't hide?

    For short term hiding. Its not the goal to make 5gens without ever beeing discovered or in a chase. There is a difference between a game where you can stealth and a stealthgame

    and using your game sense to guess and outplay a survivor is really satisfying... like when you have zero clues where a survivor is

    Check Gens. Im not sure are you playing DbD? There will be less and less gens that means the survivor will come closer and closer together. Its not possible for them to stealthwin the game. I understand what you mean but thats the past DBD not the current. And you can see on TCM that they will take the same path as DbD does too.

    For a "steathlike" game the killer has to be way more powerful as the survivor and thats only the case on low skilllevel. For example as killer when you spawn, you can allready take an estimated guess where the survivors spawn and vice versa. Since the survivors have a minimum range where they can spawn

    Atm if you "sherlock holmes" to find survivor you will take alot of time to do that and THAN you have the 2min. chase. You dont avoid the chasing phase, you are just delaying it

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    Seriously can we nerf duration/cooldown and more importantly interaction with dead man's switch, not in 6 months pls... this perk is absurd

  • Merciless_Killer
    Merciless_Killer Member Posts: 115

    We just got out of one gen kick meta. Don't try to put us back in another one by reworking a perk that is fine, please. UW is an info perk and there are plenty of other perks/addons that cause blindness but no one complains about them.

  • Quizzy
    Quizzy Member Posts: 862

    I just dont like the fact that ultimate weapon could be used to slug and find the last person easily.

  • Felgoose
    Felgoose Member Posts: 163

    If it was actually OP, it would show up that way in the stats. Survivors would more rarely escape against killers using the perk compared to those using other perks. The perk is not OP. If anything, it's strong against bully squads, which is probably who most of those begging for a nerf are.

  • Gandor
    Gandor Member Posts: 4,384

    The problem with this argument is - that it's not OP for whole population of survivors. Some of us absolutely don't care if you can find us or not (like me). But for others - you are basically making the game unplayable.

    It's the same thing as if survivor had a perk that would allow you to remove lockers... Most killers would absolutely not care one bit about that one. But then huntress, dredge and trickster mains will scream their lungs out and someone would just say - nah. The perk is OK. It's not OP and does not show up in statistics that much so it must be fine. (I am illustrating the point - sure enough deleting lockers is more extreme version, but some survivors play this game via hide & seek because they can't chase - for those survivors, distortion was a must-have perk. Now they are forced to endure also calm spirit with it's debuff and only 2 perk slots left for general gameplay).

  • Felgoose
    Felgoose Member Posts: 163

    What I'm reading is that a full hiding build only takes 2 perk slots. Full gen rush build takes at least 3 +/- item. Full running build is at least 3, usually 4. Escaping the hatch build takes 2 or 3 slots +/- item. Sabo build takes 1-3 perks + item. Being able to just not be found is a huge deal. Hiding perks ARE 'general gameplay' perks for those that play that way.

  • Gandor
    Gandor Member Posts: 4,384

    Then you are reading it wrong. 2 perk slots just to be able to play the game. Then you can start to build your stealth build (iron will, urban evasion, fixated, dance with me, overcome, lucky break, ...)

  • Felgoose
    Felgoose Member Posts: 163

    uRbAn eVaSIoN


    lol, Isn't that just a perk for trolling teammates?

  • Gandor
    Gandor Member Posts: 4,384

    In a way yes. Same as stealth builds. But it's still nice thing and way to play in low MMR. Stealth is still part of the game if we omit nowhere to hide and ultimate weapon (possibly also lethal, but lethal is perfectly balanced IMO).