General Discussions

General Discussions

Alien nerf is a message, play Nurse/Blight/Wesker instead

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Comments

  • Member Posts: 8,266

    To be fair I really like playing against Pinhead and Pig, they're not strong in chase and give something else to do. Its only Devs dont give simple chat stamp to give solo better coordination (at who will get the box). Sadako is beyond that though, only true swf can have enough coordination against her.

  • Member Posts: 21,497

    Pig is the proper amount of slowdown, I feel. Not enough chase, but a good amount of slowdown.


    Pinhead's slowdown is too team dependent. Some teams will micro-manage the Box and you don't get a power. Other teams will not.

  • Member Posts: 2,297

    We need killers that not oppressive in chase but with base slowdown. Longer chase is fun for survivors, and longer objective is better for killer

    This is an incredibly fine line to walk. Getting it wrong is exactly what we have with chess merchant, even after regression nerfs.

    Unfortunately you simply can't make the slowdown *too* strong, or it will be the only thing people do. Sadly, 'don't ever chase but kick gens for an hour' is a play style that a lot of killers seem to *want* and will take any opportunity to do it.

  • Member Posts: 3,510

    I don't understand why you would feel the need to test this. It is obvious it's a good thing and will lead to less lobby dodging since both high prestige and low prestige will make other players dodge. These obviously good changes should be a "just do it" moment for you guys.

  • Member Posts: 15,095

    You got dedicated. Gotta love dedicated servers...

  • Member Posts: 1,764

    As a new player you have a choice what killer you play as but you don't have a choice what perks someone else brings in. If you had a chance to randomly load in and be forced to play a game as Xeno, or if survivor players could vote-ban certain perks to control what they go against, you might have a point, but as it stands, you can't compare two things when one is entirely self-imposed and the other isn't

    I don't even necessarily entirely agree with Pulsar here wrt Overcharge, I think there should be different things that are strong at different skill levels and Overcharge is one that shines at low skill levels, but you have to acknowledge the difference between a challenge you impose upon yourself and one that happens as a result from other people's choices

  • Member Posts: 416

    lol, the thread was created to talk about the killer nerf, when I saw an admin had responded I clicked so fast to see what he had said about it and... it had NOTHING to do with the main topic. I just can't.

  • Member Posts: 21,497

    Oh god do not use tome challenges to try to justify your weird theory of BHVR having it out for Killer players

  • Member Posts: 74

    You are right, the tome challenges suck for the survivors too.

  • Member Posts: 1,845

    Die, I guess.

  • Member Posts: 434

    I believe it is the opposite there chief. Killers wants survivors as playthings. You don't want balance, you want to 4K every match.

  • Member Posts: 1,764

    Well, yeah, good. Imagine if that weren't the case, if killer could win despite the survivor team playing flawlessly; or imagine the other way, imagine not making a single mistake as killer and still losing. The game would be pretty poorly balanced if one of the two sides could play flawlessly and still lose

  • Member Posts: 410


    I learned that lesson with the Onryo rework PTB. We gave them a ton of feedback on the problems relating to the rework as well as how it would likely make gameplay less fun for both sides. All of it was pretty much ignored and we are stuck with Onryo that is either weaker than before when going against good survivors or destroys soloq and gets handed easy wins. Horribly balanced.

  • Member Posts: 638

    I assume they have a private invite only test set up. And these people decide what is really going to happen, and these players are NDA about it.

    It feels like they balance like that intentionally, very harsh for uncoordinated survivors and very predictable for a practiced and coordinated group. Although, I guess its possible they really do feel this is all okay, because financially its been working.

  • Member Posts: 1,764
    edited September 2023

    survivors can also play flawlessly and still lose. see blight, nurse, spirit, etc. with the right add-ons and map. the point is that 1) right now the game isn't fully balanced but devs should work towards that as a goal, and 2) that wanting to be able to win despite your opponent making no mistakes is incredibly selfish and shortsighted

    that doesn't matter though because 99.99% of the games where either side thinks they "played flawlessly and still lost" they simply weren't good enough to recognize the mistakes they made.

    Post edited by ratcoffee on
  • Member Posts: 1,764

    except they don't have a 100% win rate? every SWF win streak based around getting 3+ escapes has ended far before the current win streak records for many of the top tier killers.

    comp also bans certain perk combos and add-ons for killers and forces them to play on certain maps. why is it that certain things being limited for survivors proves that survivors are OP, but limiting killer perks and maps doesn't do the same for killer?

  • Member Posts: 1,764
    edited September 2023

    When you say "the mindset that good nurses never miss blinks" it seems like you are saying in your hypothetical scenario that the killer is making mistakes. This sounds like a case of the killer making mistakes and losing because of it, which is what should happen. The killer makes mistakes, the survivor does not, the killer loses for their mistakes. Why you think it's a good argument to take it for granted that a killer player makes mistakes as you build a hypothetical around survivor players never doing the same is perplexing to say the least. If you want to assert that we must assume that the nurse player will make mistakes, I will similarly counter that it's "absurd and toxic" to assume that survivor players will never lose a 50:50.

    In any case, I am asserting that in a theoretical world where a nurse player always manages to blink exactly where they want and always makes the optimal choices given the information she has, vs survivors who always make the optimal play given the information they have, that the nurse not only can win but has a greater than average chance of winning (given the variability in map RNG and information a player can process), and in the correct circumstances can even be guaranteed a win.

  • Member Posts: 1,994

    There is no point in mentioning that scenario since we don’t have AI playing Nurse. My point is that survivors have a fair chance of winning against Nurse since the mindgames can go either way.

  • Member Posts: 1,764

    The AI we have for survivors is also far from optimal and frequently (but admittedly not always) plays worse than humans.

    A fair chance is not a guarantee; I'll take this as a concession from you that a survivor team that plays perfectly can still lose, which was the entire point

  • Member Posts: 1,764
    edited September 2023

    That's a very interesting word, "could". I wonder if it describes a hypothetical scenario, instead of the practical scenario of what currently is available in the actual game. Very weird to switch from what does or doesn't exist (nurse bots) a mere 1 post ago, to what theoretically could exist (survivor bots with perfect play) in this post.

    I never thought I'd see the day where people would say that nurse is underpowered compared to survivors, even just a couple months ago her most fervent defenders would argue that it's OK that she's super powerful because she's hard (while admitting she's still extremely powerful). That people are so boldly saying she's weaker than a SWF now is something else

  • Member Posts: 21,497

    He was certainly far too good.

    Tail Attack was free.



    I wish they didn't ######### up his hitbox post-nerf, it makes it difficult to get a read on him.

  • Member Posts: 1,764
    edited September 2023

    "I had one game where I lost therefore nurse isn't super strong and capable of winning by default" lol? even if you only took 30 seconds per chase that doesnt mean you played perfect, you could have taken 25 or 20 seconds per chase. you could have started the next chase more quickly. maybe it did happen to be one of those games where the map RNG was in survivors favor and gens were spread in a way to let them do that. The fact that you are only able to name one time it happened speaks volumes. One time in which you did very good in one element of your gameplay and still lost proves nothing about the vast majority of gameplay cases

  • Member Posts: 534

    why should people stop camping/tunneling when the devs are making it increasingly necessary and the other side just finds it "unfun"

  • Member Posts: 1,764

    I was being intentionally dismissive of what you said because you have been saying random arbitrary stuff with little to no relationship to what I'm saying. I talk about how nurse with ideal play on a good map with unrestricted perks can destroy even a coordinated SWF with ideal play, and you dismiss the idea that a nurse could achieve ideal play while assuming survivors can do the same. I point out the double standard and you start waffling about how technically a perfect nurse bot doesn't exist. I point out that by the same standard a perfect survivor bot doesn't exist and you start talking about the theoretical possibility of a perfect survivor bot, once again ignoring that a perfect nurse bot is equally hypothetically possible, and also wandering further from the original point.

    I cannot possibly hope to fathom why it is you keep going on these tangents that get wildly further and further from the original point. It certainly feels quite disrespectful to try to respond to the point that we should either compare theoretical flawless play on one side against flawless play on the other, or assume both sides are equally capable of making mistakes; by talking about the theoretical capabilities of creating AI players on only one side (???). I know if I, personally, chose to do that, it would be out of a desire to convey that level of disrespect.

  • Member Posts: 14

    Did you play against a decent alien pre-nerf? It was awful. I played as them, and every match was almost a stomp with no regression perks. I'm not a good player either.

    The devs listened to the overwhelming side of the community that complained about this. I suppose if you didn't want them doing this, maybe they should revert window vaults to what they were a month or two ago.

    No? It's a good thing that devs listen to very loud feedback? Well then, you can play as much nurse or blight as you want, but don't pretend you're doing so because you have no other options.

    And before someone says, "If the devs really listened to overwhelming feedback, why hasn't MFT been nerfed?" They've recently stated it will be nerfed in the near future. If you want to argue that it's taken them way too long to make that change, I'd fully agree with you.

  • Member Posts: 2,477

    It's a hypothetical. Presuming perfect play by both sides, who wins?

    In a symmetrical game if both sides played identically you get a draw. But this isn't a symmetrical game - thus if the two played perfectly, one would have to be favored.

    I'd argue that it makes sense that the survivors win in this hypothetical scenario, as there are four of them the chance that none of them will make a mistake is a lot less likely.

    The question though is whether the nurse reverses this trend. It's not about whether a perfect game is even possible, even with comp level breakdowns there's lots of tiny mistakes that are spotted.

  • Member Posts: 1,994

    I think against all but 2 killers, survivors who play perfectly will win 10/10 times. It simply isn’t possible to kill everyone with your basic killers because tiles and map design are unfair. I do think Nurse is at a slight disadvantage because of how fast gens can go, but she at least has a chance.

  • Member Posts: 534

    the devs are going away from fun and more to competitive.

  • Member Posts: 109

    Why do survivors feel entitled to lead killers on an infinite loop for an hour without ever getting caught while the rest of their team gets to do all the gens for free?

  • Member Posts: 369

    Meanwhile I play Freddy and wonder why BHVR has forgotten me ...

    "Being dead wasn't the problem , but being forgotten ?! Now that's a bi**h !" - Freddy

  • Member Posts: 1,004

    Not only that, but they've screwed up his tail hitboxes as well.

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