Releasing a new Skull Merchant skin as she is made worthless
Shameless. Truly shameless.
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Gotta grab a couple of bucks before people dump her forever
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Oh the patchnotes for live release are out? Where can I see the changes to PTB?
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Oh they released a developer update saying they won't change anything for the ptb feedback? Thats unusual from a ptb to live release. Unless like Mook said the patches out and if so can you send the link to the patch notes so we can see the changes from ptb to live?
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The Skin was probably in the pipeline long ago. They also released Skins for her even if she is quite an unpopular character to play, so I guess those were already worked on when she released.
You can expect that this Skin was being worked on several months ago before they even knew that there would be a rework. Let alone that the Balance Department will not be involved in anything what the design team does and vice-versa.
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Yes it will - any non-licensed cosmetic is supposed to get shard availability 4 weeks after release!* **
*give or take some days
**except for FOMO - I mean seasonal only available cosmetics, but even those are supposed to be available for shards when they eventually come back to the store
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To be fair it does look pretty dope though.
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Releasing another victim complex killer post just as more content specifically for killers is released
Shameless. Truly shameless
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They don't create skins over night. They'd have started development on it awhile ago.
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I've never understood posts like these. Obviously BHVR themselves don't think they're making Skull Merchant worthless, they're clearly trying to make her better even if you personally think they've failed in that endeavour.
Bizarre standpoint, where not only is your personal opinion objectively correct, it must also therefore be the explicit intention of the devs as well.
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Yet they still decided to release it. Full price. Stop making excuses.
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I mean...Are you ok?
Why should they not release something they worked on and invested money in?
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You act like the ptb SM rework is exactly what will release. Stop complaining about something that hasnt even gone live yet, we havent even gotten a dev update on any changes yet. And wait to see what ACTUALLY releases. I know i for one love the skin. And playing the ptb SM. I think a few tweaks would make her perfect. They almost got it by giving her chase and not 3 gen central she was before.
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Same with the skull merchant rework. Doesn't happen overnight and they had more of a catalyst with SM skins than making new mechanics for her.
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I’m just great, thanks for asking.
Skull Merchant is about to become completely worthless and people are going to feel ripped off for buying her cosmetics. Perhaps not releasing a new skin, especially before the changes are live, would minimize this issue.
Most players are not on forums or follow DBD news. So the more I think about it, the more shameless it is to release a new skin right before she is nerfed into oblivion.
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She's already completely worthless outside of Hostage Merchant.
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While a much better playstyle, health wise, she just becomes an inferior Knight.
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I don’t know why anyone would want to spend money for skins on that character anyway. She’s so uninteresting on about every aspect.
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Complaining about her when her rework isn't even released yet because patience is bad.
Shameless. Truly shameless.
Okay for real people, this game has over 30 Killers. Stop expecting to like everything, and all of BHVRs effort being put on those who you like.
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speak for yourself, Tracking survivors with a Radar is the coolest shiz
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What are you talking about, i actually defended the rework, its great given the circumstances, its just a little weak and needs some buffs, but that is exactly why she is in a public beta test. She is a trap Killer so many people won't like her and its okay, only the people who like playing as or against trap based Killers actually matter if you think about it, not the people who actually thought a Killer placing drones gets a complete chase based rework and turn out to be Wesker 2.0 and got disappointed.
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they're weakening her because of major complaints in regards to her 3 gen. it is similar to what Pulsar is tends to say. At least Pulsar will be correct very soon when he says that the killer is only good in 3 gens with the irony of being weak at 3 gens.
ptb version is inferior freddy.
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BHVR have the stated (and obviously intuitive) goal of making her weaker at 3-genning while making her stronger at everything else. Whether you feel they succeeded or not doesn't change their intent, which is what OP is trying to leverage to make this insane criticism.
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OP is being critical of her PTB state.
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Two different departments. The people behind cosmetics aren't the same doing her rework. For all they knew her rework would be positively received and the demand for more skins would be high.
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Yeah but a skin can be done MUCH faster than a rework in terms of start to finish. No stalling for months to start on it.
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Is she considered to be absolute trash? I've heard quite positive things from those who have played the PTB.
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if the PTB version was throwing her down to D- tier I would expect little changes like they did with sadako anyway.. it will be your classic casual stomper and it will be a disaster VS decent survivors..
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OP is stating quite clearly that they think putting out a skin for a character that has been made worthless is shameless. The connection being drawn between those two things - releasing a skin and making the character worthless - heavily implies they think the dev's intention was to make the character worthless, because the criticism is completely incoherent otherwise. What could you be criticising if you understand the devs are trying to improve the character? Why would them releasing a skin for a character they're releasing (intended) improvements to be shameless?
This specific post makes zero sense. That's what I'm responding to. Whether the character actually is worthless doesn't really make a difference here.
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the reason why they're changing skull merchant is specifically because survivor dislike playing against 3 gen skull merchant so yes intention was to make her less effective. as you put it, worthless. on bright side, at least she will be causing any trouble.
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I'm not the one who said worthless, OP is. They also implied the dev's intention is to make her worthless, which isn't evidenced either by what the devs have said or by basic logic.
I'm not actually arguing about the state of Skull Merchant here, that's not what this is.
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Do you also assume most DBD players have almost 5k posts on the forum?
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replied to the wrong comment
i meant to respond to
"I don’t know why anyone would want to spend money for skins on that character anyway. She’s so uninteresting on about every aspect."
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The point is, you have a skewed perspective of how the average DBD player approaches the game. Most people are casual. No forums, no news. A skin looks cool to them, they buy it.
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Even if the Smerchant gutting and skin release weren't synced up in such an unfortunate way, at least that can be summed up by BHVR being mistaken on what Smerchant's update will do. They tried to make her decent at things other than 3-genning, they just failed hard. Unfortunate, but not necessarily shameless.
The real shameless skin here is Doctor, a killer who's chase is practically negated by Made For This and who's secondary power has effectively been given to everyone via Ultimate Weapon. He's been struggling since End Transmission dropped and Xeno chapter actually made it worse, now they're deciding to give him a skin for full price? Why bother giving him anything at all when he's basically just an M1 killer with no power at this point?
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You have almost 5k posts in under 2 years. Nothing wrong with that but it certainly is not casual as most people would understand it.
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Perhaps I missed where in DBD itself, particularly the store, encourages you to look at upcoming Killer changes.
Also there is no conspiracy. It’s an out of touch move.
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I dont see any reason for Artists' hard work on outfit should get reduced in price because the Balance team didnt work on the way you want for SM.
The only poor one is the Coding team. Its a huge work to make a rework. Thats why they cant constantly buff/nerf, not mention rework.
You said like Mathiew Cote planned on balancing SM, coding the rework, modeling, texturing skin for SM, decide the price, then release the PTB by himself...
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I’m just trying to get your perspective straight. Someone who buys the newest SM skin will not feel ripped off after her nerf because…why? I do not see a clear answer.
Of course I have problem with her changes. Kill her 3 gen fine but give something else to make her viable. Standard BHVR MO here of gutting the Killer so whatever bothered Survivors is gone and leave them in the trash.
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Way I want? So wanting a Killer to be viable is personal preference now? Interesting.
There is centralized leadership. That’s how businesses work.
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some people think she is perfectly viable and some that she just needs a few numbers buffed from ptb so... yes.
what is viable or not is basicaly just personal preference and not actually objective.
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Is saying Nurse is a superior Killer to Trapper a subjective statement?
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The Rework isn't even released yet, and even further it may take time (as in, actual months) for a character to settle in. For example Sadako was considered complete trash for quite a while until the condemned strat was perfected, she climbed the tier list and then got reworked, and the reception was that she was trash after the rework as well, in fact worse than Skull Merchant during this PTB. Only small handful of changes were needed to change that. The same was there for a few other Killers too, even Xenomorph.
Don't portray yourself as this beacon of objectivity and logic when you are clearly biased, you aren't a vulcan or a machine, just someone with little patience throwing a tantrum on something not even released, it just makes you look dumb.
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Depends on what you mean by superior.
Could be.
Could also be wrong. Or right.
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Sadako is trash against decent or better Survivors. She was reworked because Survivors did not like the Condemned strat. Doctor was reworked because Survivors did not like constant building of madness. SM reworked because of the 3 gen. Killers get big changes because they are bothering Survivors.
In regards to your amateur hour psychoanalysis of me, absolute nonsense.
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I don't think Doctor is a good example of this take. Doctor and Leatherface both got considerably better after their reworks, and while they were a little before my time, everything I've seen indicates they were actually changed because they were both weak and clunky and difficult to use. There's also the smaller reworks to consider here, like Legion and Ghostface - those are big changes, no doubt, but they happened because those killers were struggling, not because of survivors complaining.
It also kinda implies that survivors aren't right to complain, too. Obviously Doctor and Sadako were reworked more because of their strength level being too low, but when it comes to something like Skull Merchant where it was more to do with player feedback... are those complaints not pretty valid?
Sadako's pretty good, by the way. It took everyone a little while to figure out how to play as and against her, but now the dust's settled she's a killer with a lot going for her. Hell, bringing Iri Tape and the... I forget, the green addon that gives you loud noise notifications when someone takes out a tape, can make her borderline overpowered.
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Doctor and Sadako were reworked because they had unfun play styles Survivors did not like. 3 genning with passive permanent madness building and condemned respectively. Current doctor is okay at best, MFT completely ruins his ability to disrupt loops with his shock. Sadako’s condemned is destroyed by players who understand the mechanics. They also kept the lullaby of a “stealth” Killer.
Skull Merchant is having her ability to 3 gen removed, fair enough, but given nothing in return. Survivors won’t have to deal with 3 gen Merchant, that’s all that matters.
Freddy, Trapper, Hillbilly, Pig, and Clown have been left to rot, M1 Killers have in general. No reworks for them because they are not bothering Survivors. Sadako and SM will be in the gutter with the other trash Killers soon enough. I expect a few to try to make them work for a bit before throwing in the towel.
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Again, Doctor was before my time, but everything I've seen regarding that rework indicates he was largely reworked because he was clunky and awkward to play. Certainly, even if that wasn't the intention, fixing that was undeniably the result of him being reworked.
For Sadako, it was a combination. Her Condemned build before was obnoxious for survivors, but at the same time, killer player feedback was that she wasn't strong enough at doing anything else. That was the reason for her rework, even if you personally think it didn't help enough.
Skull Merchant is having her chase increased, there's no denying that. She actually can go for her chase playstyle without expensive purple addons on the PTB, and with some improvements that she may or may not get, will be fine overall. She won't be strong, but she'll be a lot better than she was. I don't personally like the rework, but it's clear what the reasoning behind it was and it's clear that she will be at least strictly better in terms of strength afterwards.
I find your last list here interesting. Pig's been left to rot? She's been buffed almost as many times in a row at this point as the string of nerfs that prompted the meme, she absolutely is not languishing. Pig's actually kinda good these days. Trapper also is getting changes in this PTB/update, so he's clearly not being left to rot either- and the devs have an actual stated reason for not giving him a full rework, if that's what you're after specifically.
For the rest of those killers, I think it's probably safer to assume they haven't been changed because they can't change every killer at once (or only ever focus on improving killers, for that matter) and they're just kinda low priority. Freddy is weak and boring but let's face it, he's not exactly popular. Hillbilly suffers from new map design, sure, but they are addressing that and people still like him, both to play and to face. Clown may be on the weaker side, but a killer that's just only decent is pretty unambiguously low priority for changes compared to something like Skull Merchant.
You're kinda missing the forest for the trees when you say "because they aren't bothering survivors". For one, survivors are players too, so their feedback and experience does matter, but more importantly... think about what "bothering survivors" means in this context. In this context, it means games that stretch out for an hour because Skull Merchant is (was, thankfully) too good at 3-genning. Is that not a complaint that warrants swift adjustment? Is it not unambiguously more important than a handful of killers that are unproblematic but kind of weak? There's a point at which something "bothering" survivors does actually need to be fixed, and quickly. It would be the same if there were something that broken "bothering" killer players too.
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Doctor and Sadako were reworked to improve how they played for the Killer side primarily.
Also Trapper is literally getting buffed next week, with more tweaks to come in the near future. I don't think that's exactly being "left to rot".
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A small speed boost when he puts down his traps? Still needs to collect his traps as always. It is a bone thrown to a killer left to rot. He is outdated and in need of a complete rework.
Bur the pattern remains, Killers usually only get reworks if they have a play style that bothers Survivors.
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