The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Rebalancing maps are good idea but...

... will we see same thing for killer favour maps too? Like Midwich , RPD and Saloon?

Comments

  • caipt
    caipt Unconfirmed, Member Posts: 688

    I hope so, midwich needs to have an outside or something like what they added to rpd with its first rework.

    side note hows rpd killer favored? is it both halves or just one? im not incredibly well versed in rpd's balance, all I know is I hate it on both sides😭

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Yeah RPD is very much killer favored when you know what you are doing. Main hol has 2 gens and one of the next rooms has another.

    So you can hold 3 gen very easily.

  • caipt
    caipt Unconfirmed, Member Posts: 688

    come to think of it I did that with huntress once. I just stood on the balcony with my hatchet out and waited lol. kinda gross.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    I am fine to remove pallets from the Game if they add some vaults. This map terrible designed.

    Vaults are usually where survivor & killer can outplay each other. The Game has not so much vaults, so for cost they added a lot pallets.

    I agree , it's terrible map.

    Garden of Joy already mentioned to be changed. Preschool maps also need to be changed. I don't see problem with Mother's Dwelling, it's just main building needs some tweaks.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Actually true, map is also so big. I am fine with these changes.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    We dont do this here in this forum, please stop.


    On a more serious note - not really sure what they can do to Midwich or RPD. They wanted to stay really close to the material they get from the respective games, so they either they move away from this or they are very limited. And IMO RPD was better before they split the map. It is still bad for the same reasons it was bad before, but now it is very easy to hold a 3-Gen there because the Map is so small.

    When it comes to Dead Dawg, I think they would need to change the whole concept of the Map. And remove many breakable Walls. Their idea was to make the structures slightly stronger but add Breakable Walls, which make them much weaker. The small size adds to it.

    So for starters they should remove some Walls and replace the structures with the standard structures (e.g. Shack should not have a breakable Wall, but also shrinked down to normal Shack, T/L-Walls dont have a breakable Wall, but are also replaced with regular T/L-Walls). And if then the Map is still as Killer-sided, they might want to increase its size a little bit, but nerf the Main Building to compensate for it.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,907

    I'm the odd one that actually likes Midwich, even as survivor. Even though I think it is slightly killer-sided I still have fun on it on both sides unless I'm playing a killer that's bad on indoor maps.

    And yeah GoJ main is awful, that building needs major changes. The downstairs loop is way too strong and a lot of the upstairs parts are kinda pointless because the generator is right next to a god window. I still find it funny that there's a breakable wall in that building that could've been used to make the windows more balanced and instead it's in the most useless spot ever.

  • caipt
    caipt Unconfirmed, Member Posts: 688

    right that breakable wall is so pointless. I only even bother if im on blight/huntress maybe slinger. blight can use the straight shot to land a hit or even bodyblock the window, and huntress can zone out the window. if you are lucky slinger could even pull them away from the window and down a floor.

  • BubbaDredge
    BubbaDredge Member Posts: 815

    I had no idea, that explains so much. I thought they either really loved RE or just wanted to annoy me.

    Thanks, now I'll know it's probably for a completely wholesome reason.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    I mean, at least I would think that this is the main reason. When I would want to send the Killer to a map where they have a hard time, RPD is probably one of the last maps I would choose. It is not really a favorite on either side. (Except for Stealth Killers probably)

  • Xernoton
    Xernoton Member Posts: 5,842

    Honestly, I think RPD doesn't need any changes from a balancing perspective. The 3gen problem will be solved in the future anyway. So there really isn't a need to change the map on top of it. If they were to rework them again, I hope they will design the loops a bit more interactive than they are now. Most are best brute forced until the resources are gone. That's not particularly fun for either side.

    Saloon would already be a way better map for survivors, if they were to shift a few tiles around. Put one of the maze tiles that spawn next to the water tower near the gallows and put a filler pallet there and it should be fine. Again, the 3gen issue that this map has will also be solved.

    Midwich is a bit tricky. Making this map bigger without any further adjustments will easily end in a disaster. Surprisingly, Midwich has one of the highest pallet counts out of any map. However, most of them aren't great and when the right pallets are broken, the killer creates large dead zones. They would probably need to add another outside area a bit similar to RPD.

    But seeing as how BHVR have made some maps much worse with their updates, I'm not even sure I want to see them rebalancing more maps.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940
    edited September 2023

    Hope they do garden of Joy better than abattoir we want a fair map not this... it's totally empty now, map has 6 pallets

  • Xyvielia
    Xyvielia Member Posts: 2,418

    Not much was ever worse then seeing the Midwich offering flip and knowing it was a thousands of hours Nurse, or even worse yet, OG Skill Merchant w multifloor dronability, especially the 4 corners set up, w Adaptive Lighting and Brown Noise Gen add ons, and whatever build she wanted… 2 Gen perks w Pentimento and Plaything vs SoloQ on Midwich was brutal😩

  • Yippiekiyah
    Yippiekiyah Member Posts: 488

    There are no killer favored maps, there are a few that are almost balanced (60% kill rate) and there are loads that are massively survivor sided.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    Saloon is pretty balanced even if it leans slightly killer sided. I don’t think it needs any changes at all. Maybe spread out the gens a bit, but I think it’s perfectly fine as is honestly.

    RPD is very killer dependant to be considered killer sided, but I wouldn’t complain about a rework to it because it’s not really a fun map for either side and still very confusing for new players.

    Midwich I agree is killer sided. I think a rework is justified just so Nurse isn’t so destructive on it.

  • ironligma
    ironligma Member Posts: 121

    As a killer main I stand by it, I do think that if survivor sided maps are to be changed, then killer sided ones need to as well. I really just want maps to be fun no matter the killer but because of the variety of killers its gonna be really hard when killers like slinger exist and at the same time blight exists. It would be cool to see almost a limited pool of maps based off of every killer so that way it's not just oh bad map for you killer over and over again plus then offerings can't be abused

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    i'll add new alien map there, very weak map. but aside that, "killer sided" maps are only killer sided because of gen spawns, they should fix that and they are good, maybe except midwich but just compare how heavily certain maps favor survivors and midwich favors killers so it's not at the top of the priority list.

  • Dogma_loki
    Dogma_loki Member Posts: 436

    Loads that are "massively" survivor sided? 😂

    Your bias is glaring.

  • Kius
    Kius Member Posts: 140
    edited September 2023

    Sure you can expect changes when they re balance garden of misery, badham to begin with.. we could "discuss" more maps later but to begin with those two are in need at this point and lets not forget that eyrie is also kinda needing another pass check it has some really stupid tile/loop connections that are so strong it's a joke..

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    Yeah I agree it is easier for killers and that the 3 gen may be an issue, but I don’t think that needs an entire rework.

    Bhvr has mentioned before they are planning on dealing with 3 gens so I think once their plan for that is released the map will be fine. Otherwise just spread the gens out a bit, but it doesn’t need a rework.

  • appleas
    appleas Member Posts: 1,128

    I’m not even sure if devs will do a good job with the rebalancing. Red forest still feels the same overall despite the “rework”

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    yeah. i'd say salloon is the perfect map maybe right next to coal tower. gen spawn fix is all it needs.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    No it won't. Most of pallets are pure garbage on this map and a lot dead zones as well. I am fine this map is being small but this map is far from being fine.

    Nerf main building and add some loops to dead zones. Fixed.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    Yes. Can we please change the main building in Saloon, to remove all the lockers that are on narrow paths, because SWFs are purposely looping people on these narrow paths, so they can make unavoidable head on plays.

    And can we change the main building in Saloon, so that boil over / sabotage SWFs can stop running into the side room on the 2nd floor? Maybe add some hooks in the main building, or give the killer more ways to get from those 2nd floor side rooms to the ground?

  • Seraphor
    Seraphor Member Posts: 9,420

    A hook on the upstairs mezanine behind the gen would be ideal.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,821

    did you have a bad match on the dead dog saloon or something? this is first that i see anyone complain about any of these maps.

  • Rudjohns
    Rudjohns Member Posts: 2,174

    After the "balance" of Coldwind, I am 100% convinced the devs want all maps to be killer sided

  • Rudjohns
    Rudjohns Member Posts: 2,174
    edited September 2023

    Because they want to play the map

    Dead Dawg Saloon is also one of the most common offerings by survivors

    Are you gonna say that map is not killer sided as well?

  • Rudjohns
    Rudjohns Member Posts: 2,174

    The achievement is hard because, guess what?? Its a killer sided map! Less chances for you to open the exit games lol

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Nah i usually have good games on Saloon. Even main building is not problem when you break walls. This map is overall bad.

    Main building can be so annoying if you are playing m1 killer. And rest of map is so garbage. Like i said, nerf main building and add some loops to dead zones.

    If you disagree, fine. This is my opinion on this map.

  • Hermit
    Hermit Member Posts: 396

    Dead Dawg main building still has a chance to spawn a 100% infinite, correct? Haven’t heard anything about it being fixed in the last weeks.

  • BubbaDredge
    BubbaDredge Member Posts: 815

    My question was asked and answered. I didn't say any maps were killer sided, I don't pay attention to things like whining about maps.

    We get it, you said it multiple times right in a row. You think RPD is killer-sided, along with all the other maps.

    Ok.