Force Deathslinger to swing once we are right up against him when harpooned.
He should not be able to wait out Endurance after a kobe by holding us with his harpoon or hold us on any endurance effect to wait it out. This is going to also be an issue with anti face camping.
Comments
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They can do this right after they force survivors to run away from the killer after being unhooked instead of trying to weaponize borrowed time to bodyblock.
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It's no different than other killers waiting out the endurance while riding the survivor's back. Really just an unnecessary change.
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The unhooking Survivor should run in front of the chain in this situation. It breaks it and prevents him from getting a hit (just a chain break).
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But if you just struggle enough the chain should break faster than the endurance runs out if he shot you right in the beginning and not when the endurance was gonna run out anyway...
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To nerf deathslinger even more would me him even more irrelevant than he already is, the fact that he cant control a few things that Survivors try to disrespect killers with is fine, however a Killer being able to remove counter play is going to be a problem ofc.
This table here shows tho what the Deathslinger needs to do to pull off the problem strategy as you said,
- Deathslinger finds and hooks Survivor.
- Deathslinger facecamps during the next patch, over seconds a free self unhook is granted.
- Survivor can unhook right away or wait out hook timer.
- Survivor unhooks self and is granted 15 seconds of 10%Haste + Endurance.
- Deathslinger has to follow you for 9.3 seconds and shoot and hit you with a harpoon to wait out the last 5.7 sec endurance.
You have like 10 seconds to find a loop, this is standard for any tunneling, granted Deathslinger can tunnel 5.7 seconds better than most killers. But so can the Trapper if you walk into a trap too, it just feels better cause trappers is a you mistake, where with deathslinger its more a skill expression from the Killer.
Looking at these numbers I don't think this is the worst problem the game has, preventing deahslingers from expressing their skill at targeting fast targets isn't a good idea either. 10 seconds grace period is fine, its basically the same with regular endurance IMO.
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Why 15 seconds of haste and endurance? Isn't it only 10?
0 -
Self unhook from AntiFaceCamping mechanic is 15 seconds, instead of the normal 10 seconds.
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poor ol deathslinger
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Good to know
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even the developers hate our cowboy ....
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