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Screw your damn MFT, start bringing Reassurance
Respectfully, from one solo q survivor to another, I promise you that you'd win way more games if you started bringing Reassurance instead of your full-on chase build.
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This is for the same reason why many other perks are not so popular. Most players are not able to see the direct benefits of the perk and do not take them into the game.
We will cry about Sloppy, but will never take completely free Botany, super strong We Will Make It or CoH (still S tier)
We will cry about camping and tunneling, but literally 0 anticamp or antitunnel perks in my matches.
We will cry about 3 gening, but i saw only 1 survivor in 2k hours who used BNP or strong toolbox not on the first gen in the match.
We will cry about turrets are useless, but 90% of survivors put them right in front of Xeno's exits.
We will cry about Sadako is op, but will never take a single tape.
BUT we will bring 4 chase perks and die on the first pallet. It's just about bad survivors being bad.
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NO!!!
I MUST SHOVE FACE INTO WALL AND RUN IN A CIRCLE FOR 5 MORE SECONDS!!!!!
NO NON-CHASE PERKS ARE ALLOWED!
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I can bring both, don't yell at me :(
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Oh noooo... Survivors are garbage. Just get good you unskilled baby survivors.
Heal perks are fine, i love to use them time to time. But CoH is pure garbage. Especially for solo-q.
There is not any good anti-camp or anti-tunnel perk. DS is garbage. Off the Record is meh, killers are hitting you after off hook. So it's really not hard to take it from you. Reassurance has very small range to activate, so you can not even use it without getting hit. And that's all. BHVR nerfed anti-tunnel meta into ground.
Devs already said 3-gen is not always survivor's mistake. They are working on fix it. So i love how you blame survivors for everything.
Turrets was garbage before because they had circle and you would not put them anywhere effectively. But now they fixed them and they are fine. Next.
Sadako complains are really pointless, i will agree with you here. Taking tape is makes you immune against teleporting. Even she catch you, you will get only 2 stacks but you dodged more with tape.
Survivors can get whatever perk they want. Are you blaming killers when they lose gens with zero anti-gen perk but complainig about gens? No, ofcourse not.
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Yeah, you are just perfect example of survivor who only able to see instant value of perks.
CoH and Reassurance are still my some of the most used perks in solo. Yesterday i had solo game on Saloon against Hag, who was literally destroyed by CoH. Some games there is not so much value, but it so far from "garbage", that i don't even see a point in arguing with you. Same with almost every perk you mentioned.
I'm not talking directly about turrets or 3 gen, i'm talking about majority of survivors are awful at this game and don't even try to use simpliest logic at all.
"Turrets was garbage...", they are literally the same. And circle did nothing with it, because turret placed somewhere near the corner or near other textures is already bad decision. It has max value in open spaces. And i don't even talking about that. Killer exist second month in the game and 90% of survivors still put it right in front of exit -> see how killer brake it while it disabled -> do the same thing again and go here to cry about turrets are useless.
Every second game I've lost in solo is lost only because survivors are terribly bad in their decisions and understanding of the game, I'm not even talking about the chase. I'm not even saying how many fairly equal games were lost because someone decided to give up on the hook in the middle of the game.
And i do believe that devs should explain some simple truths to the players in this game, because it's not even funny how bad survivors are a bigger problem for survivors than the killers really are.
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I rarely see a good use of Reassurance. Often ppl use it but immediately unhook me after. Do you get BP for Reassurance?
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Reassurance is not a bad perk but its not a reliable Soloq perk, Kindred is way better
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I mean if I had to choose between a perk that can get value if the killer decides to camp (cuz if they dont thats -1 perk slot) or a perk that will get consistent value and absolutelly destroys all m1 killers, I think my choice is clear.
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Zero anti tunnel, zero anti camp. But that's why we make perks basekit right?
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its always so annoying when I hear people talk about how bad tunneling is and in the same breath call OTR garbage and unusuable. Like, buddy, did you ever actually try USING the anti tunnel given to you? The anti tunnel thats actually very powerful? People who call OTR bad have no right to complain about getting tunneled, you arent bringing the clear option to counter it.
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reassurance does way more than just that, but its hard to get good value out of anything but its anti camp in soloQ. if you are playing with a friend I'd say its easily one of the strongest perks in the game.
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as a reassurance user who does this, it makes a silly noise and not using it feels like a waste lol
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I agree with everything you said except for OTR being meh. Its always the better play to wait out BT, even if they reach a pallet. if you hit them they can easily W key away and reach whatever tile they want with that distance. Waiting bt will still get them the pallet but they wont get nearly as much distance. OTR forces them to give you that distance. and if they are hitting you off hook while basekit BT is still up then congrats, you are free. unless its blight.
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for fun.
Reassurance helps alot in endgame rescues or incase you´re chased by the killer and the one on the hook is close to the 2nd phase.
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Agree, but on another hand it's also valid point. BUT I meet killers who want to tunnel me so much that they hit me off the hook, probably once every 50 games. And in such cases it is endgame most often. In all other cases, this is an excellent perk against tunneling. It also destroyed me in my killer's matches when i need to tunnel and i didn't stand near the hook. With anticamping system it will strongest anti-tunnel perk in hands of any survivor.
DS depends on where you went down, but if you have at least something nearby, it's still free opportunity to win time to your team. I still see survivors who bait me with lockers just to get some value (as they think) from it. I mean, they could buff it to 4 seconds, but good looper will live and bad looper will go down regardless.
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