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Losing as Killer needs to feel less awful

ProfessorDunwich
ProfessorDunwich Member Posts: 1,514
edited October 2023 in Feedback and Suggestions

Perhaps an odd title but let me explain. Everyone loses, sure. It shouldn’t be something to be avoided. I lose in a BR game, it’s quick and I move onto the next match. Even as Survivor you can die on the hook to get out quickly unless Meg saves you when it’s clear you want out.

Losing as Killer is a drawn out process. You know it’s over way before the score screen pops up. That said you have to play it out. 9/10 times Survivors are simply incapable of just taking their W, they have to rub salt in the wounds and draw it out. Sometimes their new goal will be to make the Killer DC with an eruption of laughter if successful. You can see this on plenty of steams and youtube vids.

The continued forced implementation of the Survivor Rule Book will likely exasperate this issue. Who wants to play as the Xenomorph and feel bullied by a group of Princess Heart Fengs?

Post edited by EQWashu on
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Comments

  • saintjimmy456
    saintjimmy456 Member Posts: 185

    Most games are not a team versus one person, so it is going to feel more personal when you lose. It sounds like the problem in this case is toxic survivors, so just file this under "survivors and/or killers are toxic" with the other thousands of topics.

  • squbax
    squbax Member Posts: 1,758

    Nah, the horrible feeling that you get when you lose as killer is what makes you want to get better, if survivors didn't behaved as awful as they did when I behan playing I would not have had the incentive to get better and stomp them in the first place. Its hella motivating to not feel that way, if you take that away there is no incentive to get better.

  • caipt
    caipt Unconfirmed, Member Posts: 742

    thats got nothing to do with game design, its just how people are. once the gates are open if I'm not in chase then I typically just dont bother playing it out. they've already won at that point, no point in trying to win an unwinnable situation. not like losing as a survivor feels less awful. you think survivors like it when they get left on the ground for 2 minutes because the killers trying to 4k?

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848
    edited October 2023

    i feel like perk bloodpoint bonuses could make it feel less awful (from my experience atleast) cause back then I might not get a 4k but I was able to max out my BBQ stacks (and have the most bloodpoints from everyone in the match) and despite losing I can use those bloodpoints to upgrade and feel better about myself cause I could improve with better perks/teachables

    but that’s from my experience atleast

    edit: I meant to say not getting a kill not “not getting a 4k”

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    If Myer’s Tombstone was basekit with much shorter stalk time required, it would no doubt be massively abused. Would you be saying it was a player problem as well?

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Yeah, I really miss BBQ. I threw so many games to get 4 stacks :D

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848

    That’s exactly what I’m trying to say! I could throw games as killer to get the 100% bloodpoints or I could commit some mindless altruism for my WGLF bloodpoints just to die on first hook but hey atleast I got the most points out of everyone in the match despite being left behind

  • WilliamSN
    WilliamSN Member Posts: 524

    The problem with losing as killer is that it feels like a slowly twisting knife, you know you can't comeback, the game effectively over, yet you're still forced to play it out and endure 10 minutes of an unwinnable match.

    Meanwhile as survivor, if you're losing you can just Hookicide and go next.

    If the killer slugs you, you can just go watch youtube for 4 minutes or play on your phone while you wait.

    The game needs a forfeit option, its quite literally that simple.

  • Rulebreaker
    Rulebreaker Member Posts: 2,619

    Yes, we would. While that situation is ALSO a game balance problem, it's not mutually exclusive to being a player problem.

    You also fail to give any solution to said problem which can be simplified to "how to get people to stop being $$$$$?" At least that is the question of the topic at hand.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 638

    Its also pretty fine for the OP to express their dissatisfaction with the game and see who agrees.

    In all seriousness, the post is about a common but unpopular sentiment related to the game, its defiantly helpful to discuss it.

    I'd appreciate if these posts didn't devolve into skill issue acquisitions or coded personal attacks about the players personality.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 638

    The survivors have a rage fit if you do that, because they don't get any chase points, altruism points. This is a great way to suddenly have your internet fail.

  • EmmaFrostyEyes
    EmmaFrostyEyes Member Posts: 685

    Nah camping tunneling and gen rushing are game problems, different from ur topic

  • EmmaFrostyEyes
    EmmaFrostyEyes Member Posts: 685

    Whenever i get an afk killer i just get out quick. If its a demogorgon or something ill drop an item but they dont move ill leave. Also if im having a bad day in my survivor matches ill take that afk game as a free win. Got to get them when u can

  • adaw0ng
    adaw0ng Member Posts: 723

    Losing feels awful for a lot of people regardless of the role they play. Some people feel awful if tunneled out in 2 minutes, some people feel awful if camped by an standing still killer, some people feel awful if genrushed, some people feel awful if slugged some people feel awful fooooor.... It's a problem of the mentality of the players at this point and them not knowing how to handle playing an asymmetrical game and just being obsessive with winning when in this game you will have a lot of things against you that are out of your control (basically anything that involves RNG). Just lose from time to time, trust nobody will fire you from any job for losing some games of Dead By Daylight.

    What you can point out though is having means to end unfun games for yourself at some extent. For example, having a forfeit system or something like that at some point during matches, etc. Dead by Daylight just like basically any asymmetrical game is not a game where you are supposed to win every single match and there are matches that are supposed to be tough and others you will just simply lose but still have a chance to get some things going for you and make the best out of it. It's really not that deep, and once you realize this your mentality and view of the game will possibly change. Losing in this game should never make you feel awful, but being forced to be in a game for an over extended amount of time and you see the game not progressing and you feel you have no power to do anything against that. I agree quick matches are the best matches winning or losing, nobody wants to be in a 30 minutes game of Dead By Daylight.

    Just try to have the best fun you can and don't let the game get to you that much.

  • EmmaFrostyEyes
    EmmaFrostyEyes Member Posts: 685

    Flashlights run out of battery and if you face a wall they wont do anything. Go to the bathroom or watch youtube when your losing badly

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Why didn't second survivor finished gens?

    When killer picks you up and down, you are going to wiggle out automatically. So just get a chase for hatch when other survivor leaves / bleeds out if on ground.

    Only thing that this can happen is when killer blocks you in corner as last survivor remaining, which is holding hostage and you can report for this.

    Otherwise survivors can do some, so of your suggestion is go afk, it works too.

    Last two survivors remaining, both hiding waiting for hatch...

    I said it few times before, just give free leave / give up button after 30 min game. You just know something went wrong there, if players want to play it out, they can...

  • Gandor
    Gandor Member Posts: 4,382

    because soloQ and because you can't influence the other survivor. If he is hiding and killer is unable to find him and instead focuses you, then you are screwed. Especially if it happens on some map that has no resources after some time (the game would be best example, but my case was on saloon). But even that does not matter - because if killer is not looking for the other survivor and the other one is hiding, then you can loop for an hour until game shuts down but it does not help you getting out of such game anyway.

    Anyway your "give up" button would 100% work. I would be happier if it appeared after 20 mins instead of 30, but it would totally solve the problem

  • Gandor
    Gandor Member Posts: 4,382
    edited October 2023

    Yes. I mentioned that already. That's the "teaming with killer ban" option (but I have to admit after a long time and quite a few chases this was the solution I went for - because I didn't want to DC and I didn't want to wait for server shut down either - and I am admitting this on this forum as a feedback to devs that this should also be taken into account and making explicit rule's exception about this one would be very welcome).

    Still the end game chat was full of 3way complaints between each other, because none of the 3 remaining players were happy about that game.

    And TBF I don't even really remember if I got hatch as a result of that one and I can't be bothered about it either. The game was very traumatizing at that point and I couldn't care less if I escaped or not.

  • CrimsonMothKing
    CrimsonMothKing Member Posts: 458

    The only thing for me as Killer, is when I play a match, and then I don't bring a perk that would be perfect for that match. Like on Dredge, I try to not use sloppy so I can try newer builds, but the healing gets done so fast.

    Or when I bring Machine Learning, and as I kick a gen, the gen I marked gets done, but I already kicked a new gen so I get nothing.

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,021
    edited October 2023

    I agree. I play both roles and I never behave that way as a Survivor. A couple weeks ago my friend and I, plus 2 randoms beat a high Prestige Wesker using a Mori perk (Rancor) and 2 Iridescent add-ons. He had run a Terrormisu as did my friend and I. With 3 of those and him playing far nicer than he had to (no camping, no tunnelling) I offered myself as his only sacrifice after the gates were open. I'm not suggesting anyone go that far but be grateful the killer gave you a fun match. If it weren't for killers, there literally wouldn't be a game.

  • Gandor
    Gandor Member Posts: 4,382

    In my experience players like this don't take the free offered kill. I have done the same thing multiple times (especially against Billy - somehow these players are usually THE most wholesome players in game - not camping, not tunneling, playing for fun and making sure to play for more interactions). Those are usually best matches no matter the outcome (but it's extra nice if said Billy is strong enough to pull off victory in this case).

  • CountOfTheFog
    CountOfTheFog Member Posts: 3,021

    You know what happens on the rare occasion I'm offered a sacrifice? The Survivor will just run around the map and let the Entity eat them.

  • Gandor
    Gandor Member Posts: 4,382

    Well I absolutely don't do that. I respect killer's time - if he does not wish to take the kill, then I escape. There's no need to force my kill on him

  • xltechno
    xltechno Member Posts: 1,026

    Killers should not be discouraged if they cannot sacrifice anyone, but survivors have the right to object when they are easily victimized.

    The killer is not allowed to abandon the match even if he knows he will lose, but the survivor is allowed to suicide if he thinks it's not fun.

    That's because the murderer forces him to play a boring game and curse his own misfortune for having to commit suicide.

    If Killers are forced to play boring matches with Survivors, we shouldn't blame them. Removed from important list.


    Killers who forget the above will be condemned as bad players.

  • Gandor
    Gandor Member Posts: 4,382

    Very nice us vs them.

    Problem is, that both sides can do both things (like you are complaining as killer right here right now) and I can specify nice example for every single case (not literally, killer indeed can't suicide, but he can go to corner to speed it up - on the other hand if killer decides to slug, there's no suicide option for survivor).

  • xltechno
    xltechno Member Posts: 1,026

    No need to worry. unbreakable will soon be included as a standard base kit.

    If mass production of slugs becomes popular after AFC, the management will implement it as soon as possible!

    The management is smart so there are no surprises.

  • Gandor
    Gandor Member Posts: 4,382

    If you have more then 300 hours of real gameplay, AFC will not do anything.

    I am 100% certain, that basekit UB will not be part of the game. There was specific test for this (and basekit mori) and the end result is, that it was bad and nobody liked the system.

    But considering your crying, I'll bite. Look at the origin of this game. Check old maps. Check what was possible. Each map had multiples of current pallet count, they worked better, there were literal infinites in the game, windows didn't block ever, there was no bloodlust in the game, hatch could have let up to all 4 players out of the game without ever opening the gate (all you needed was a key), instaheal healed you really instantly and not after X seconds, BNP fixed one gen then and there, maps were larger and it was much easier to hide in them, hooks could be pre-sabotaged and then finished + all but basement hooks could have been sabotaged without ever respawning.

    Overall the game was VERY survivor sided and from that point onward (with a little ups and downs) the game only ever nerfed survivors and buffed killers. Yet there are still people in this game like you that pretend killer is the victim and devs only ever buff survivors so that the game is unplayable. Well it might be shocking, but overall if you take long enough timeline it's very clear game only-ever nerfs survivors in the long run. So spare me your victim mentality please

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,338

    Ive honestly felt worse losing as survivor. As killer even if its drawn out you will get points and stuff out of it, you can even sit in a corner and go grab a drink or food or something while they waste their own time thinking your there to bully. But as survivor, you have a goal in mind, a challenge to do, or just dont want to lose a grade pip. And here comes wesker barreling at you within seconds of it starting, hooks you, leaves, get unhooked he alredy back and riding you down, back to the hook, and then you either ######### because he brought a mori, or ur teammate saves you anyway, get run down in a few more seconds and have to sit there while he enjoys his mori animation for the 100th time and procedes to go easier on the others. Even lets one of them out. And then you are left there the one person in the round mad that he stopped you from getting any points, you lose a hard earned grade pip and the rest of ur team says he played great gg. So atleast with killer you will get some hooks or atleast hits or something.

  • TheTom20
    TheTom20 Member Posts: 691

    I am seeing more an more killers walk away with like 2-3 hooks sometimes nothing an i do feel bad about it i sometimes feel like giving them a pity kill but i guess that's not gonna help the situation