About How the Devs Can’t Rework Things Immediately
Recently, Furtive Chase was buffed with the terror radius decrease, which did nothing. The devs realized this and CHANGED the perk immediately after the PTB. They announced it very recently.
This is weird. I’m saying it’s weird because I distinctly remember the devs saying they have to expend a lotta time and resources to properly research, design, and look into perks, addons, and the like. Meanwhile, Furtive Chase got changed on the dime.
I’m bringing this up because Blight has been moseying around with Alch Ring, Compound 33, Crow/Rat for the longest time, yet the intended buff for this single perk got completely changed here. No pressure and of course no ill will here, but I felt this was quite odd. I thought this was a standard they set.
Comments
-
Furtive Chase was already part of the update, whether it was changed after PTB or not. The point of the PTB is to test upcoming changes and tweak them as needed. Their time and resources were already wrapped up in this perk for this update.
7 -
They probably already had a reworked idea ready in case the buff did nothing
They saw the overwhelming negative response and probably went something like
"Yeah this change isn't gonna be well received, we should just push the rework instead"
That's my guess
8 -
As mentioned already by other commenters, the devs likely had this idea ready to go before the ptb went live and had already coded sometime during or after the ptb.
That being said, the first idea was so obviously bad that I'm unsure why they even went with it to begin with. Why not just go with the rework in the first place?
This just shows the weird inconsistencies within the devs design process because they push out things that obviously don't work in the game but then push out things that are fantastic for the game.
7 -
It's most likely that they wanted to make the new Furtive be it's own perk to sell instead of giving us a useful perk for "free".
1 -
You don't have to be Einstein to realise that it doesn't take a lot of work to come up with an idea for a perk then code it in.
0