Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application

Make killer and survivor environment collision hitbox the same

elderwitcher96
elderwitcher96 Member Posts: 77
edited October 2023 in Feedback and Suggestions

While in theory killer's collision box being a bit bigger that a survivor's, hence not allowing them to hug loops as tightly, should be countered by their faster speed, in practice the relatively small speed difference, along with haste perks making survivors faster can make for some ridiculous scenarios where you will need to go around a rock (not a loop with a rock and pallet, actual mid-sized rock) about 5 times before generally being safe to swing at a survivor without hitting a rock.

I know this wouldn't make chases significantly shorter, but it would still be a good qol to make the less than stellar collision on some maps feel less frustrating and make chases a bit shorter at times.

EDIT - Placed another comment of mine relevant to discussion here:

Enviroment Hitbox.jpg

So here I used a ruler over a video that shows killers and survivors environment hitboxes (it was on huntress hitbox guide so not really focused on differences between killer and survivor hitboxes, but still a useful image). Now before anyone says, I know the scale of a photo on my 1366x768 resolution screen and ingame models are not the same scale but the differences shouldn't be too big.

I tried my best to align the ruler perfectly but it seems I did the job 99.8% well, since about 1/2 of 1 mm isn't covered for killer and 1/4 or 1/8? of 1 mm is not covered for survivor. Sorry, mouse can be hard to be precise with, but I tried my best.

That being said the killer model is 5.4 cm, while the survivor one is 5.2 cm. The killer model is 0.2 cm bigger than survivor. Making them identical would be such a small but nice qol feature, because chases can already last too long on some broken setups, so making them just a bit shorter would be nice.

Post edited by elderwitcher96 on

Comments

  • Gandor
    Gandor Member Posts: 4,366

    This is close to definition of what is NOT QoL but pure nerf (to survivor = buff to killer). Smaller collision is actually very good decision by devs, because it basically makes it so that running around something makes more sense then running in the open. I think the game is more interesting when shift-W is not the most optimal way. So in my opinion this whole idea is going in directly unhealthy direction.

  • TheRealConsent
    TheRealConsent Member Posts: 248

    Honestly, the only issue i see with hitbox sizes is with survivor haste.

    If you have a 110% survivor running around a rock against a 115% killer, the speed difference is less like 5% and more like 2%.

    This also means a 4.4 killer will always lose distance against a survivor with MFT + Hope unless they get bloodlust.

    That, is stupid.

  • elderwitcher96
    elderwitcher96 Member Posts: 77

    There is a difference between a small nerf and a big nerf. You're greatly exaggerating the effect of this. You could still loop the killer, but if let's say the killer would get a hit on you in 20 seconds, with the same hitbox he might get it 3 or 4 seconds earlier. I hardly see it as this game breaking nerf. And shift+w isn't always the most optimal way, it's not like you will always make the next loop, or if you do, it could be a weak one with the pallet broken. Your argument is basically nerf to one side, buff to other = will ruin the game eventually.

  • mizark3
    mizark3 Member Posts: 2,257

    It is ultra frustrating to think you have a good Trapper trap set up and then the Survivor barely squeezes by on the side, so you think "I can do that too", and then you step in the trap despite being clearly along the side. Even if it doesn't quite make logical sense, I think it would be sufficiently fair to have Surv/Killer hitboxes being the same size.

    The value of running around something is in the threat of a pallet or window, and the excess power gained from hitbox differentials is arguably not needed. I do find it fun running 'rock infinites' against Huntresses and Plagues, but I wouldn't say it is a core draw of the game.

  • elderwitcher96
    elderwitcher96 Member Posts: 77
    Enviroment Hitbox.jpg

    So here I used a ruler over a video that shows killers and survivors environment hitboxes (it was on huntress hitbox guide so not really focused on differences between killer and survivor hitboxes, but still a useful image). Now before anyone says, I know the scale of a photo on my 1366x768 resolution screen and ingame models are not the same scale but the differences shouldn't be too big.

    I tried my best to align the ruler perfectly but it seems I did the job 99.8% well, since about 1/2 of 1 mm isn't covered for killer and 1/4 or 1/8? of 1 mm is not covered for survivor. Sorry, mouse can be hard to be precise with, but I tried my best.

    That being said the killer model is 5.4 cm, while the survivor one is 5.2 cm. The killer model is 0.2 cm bigger than survivor. Making them identical would be such a small but nice qol feature, because chases can already last too long on some broken setups, so making them just a bit shorter would be nice.

  • GensByDaylight
    GensByDaylight Member Posts: 528
    edited October 2023

    Survivors would be screaming if they couldn't shove their bodies into walls to loop objects for longer.

    It wouldn't get passes, too much whining.

  • Gandor
    Gandor Member Posts: 4,366
    edited October 2023

    If it's so small, then why bother? It clearly won't have huge effect so no need to change anything... Or maybe if you actually felt the need to create the topic, then you VERY WELL KNOW it's not that small of an issue.

    This is 100% survivor nerf. How/why would you even think to call it anything else? In what aspect is it not just balancing and instead QoL? I see literally nothing.

    Also this small change is identical to increasing killer's movement speed by IDK maybe 1-2% (but only in chase). That's full effect of 1 of survivor's perk... That works only in a limited area...

  • elderwitcher96
    elderwitcher96 Member Posts: 77

    The thing I really see is that this is a minor but annoying and unnecessary thing, making chases last a bit longer for no reason at all. The amount of bad collisions on the maps, plus all the haste perks really shouldn't allow for any differences in environment collisions, in a game where most killers are only 10% or 15% faster.

    For instance mft reduces the speed advantage of the killer by 20% since 15-3=12% and even further on someone like huntress which is 10-3=7%. So either way it should be changed. If it's a small difference then not much changes, and if it's indeed a big difference then absolutely it should be changed because killers being faster is one of the things that helps them gain an edge on a survivor. I can't claim with absolute certainty which one it is unless it's seen in practice but I only know it would be a positive change that shouldn't break the mechanics of chase.

    By your exaggerations it seems you are a survivor main, who barely touched killer, if ever, so you aren't really qualified to speak of balance, because you are only interested in one side.

  • Gandor
    Gandor Member Posts: 4,366
    edited October 2023

    Ok. Make hitboxes same size. But to compensate, make killers 2% slower all the time. Killers already have above 50% kill rate. I call that QoL because I like that word more... /s

    also - I don't "barely touch killer". I would say I play killer more then survivor. Or about 50/50

  • elderwitcher96
    elderwitcher96 Member Posts: 77

    I did look through your profile a bit after I made my comment and you do seem to mention killer related problems from time to time, and even have some sound takes. So, me calling you a survivor main was a bit rash.

    That aside your reasoning related to this topic, regardless if presented seriously or with an attempt at humor is still based on faulty arguments and I disagree with it.

  • Gandor
    Gandor Member Posts: 4,366

    Oh no. I most definitely am survivor main. It's just that right now I do play both sides 50/50, because I refuse to play soloQ.

    Well. All I can say is, let's agree to disagree then

  • xltechno
    xltechno Member Posts: 1,026

    Those who hate killer tunnels and blocking above all else should be the first to support this proposal.

    Because it makes it easier for survivors to get past the killer!

  • Emeal
    Emeal Member Posts: 6,601

    This would change the balance of all loops in the game, why would they do that?