Type any Nerf you want
Type any Nerf you want, whatever it is
I'll start first:
The killers move 1.1 m/s and the survivors move 0.9 m/s and The maps is 1000 x 1000 meters and has 16 generators that need to be repaired
Comments
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That definitely is something
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MfT loses the haste effect.
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When survivors miss a normal skill check they get locked in a "head down in shame" animation for 5 seconds, then walk over to the nearest hook and throw themselves on it.
18 -
Distortion doesn't hide scratchmarks anymore.
Yeah, I know. It's a niche perk and not particularly strong, it just works too well against the specific niche build I like to use.
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Well since this is a nerf and not a rework, Ill go with Blight
Reduced Rush Tokens from 5 to 4
Increased cooldown from 2 seconds per Rush Token to 2.5 seconds
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Remove The Pigs ability to crouch and roar. Replace the roar with piggy snorting and squealing.
Standing in the exit gates for more than 5 seconds will trigger a 20 second Bloodwarden.
3 -
Killers and survivors get the same hitbox.
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At the start of a trial, generator(s) worked on cannot pass 33% repair for the first two minutes.
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Nerf all perks and make them useless so that no one can complain about them anymore
3 -
Remove Weskers ability to bound attack. Nerf Wesker is new meta.
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Survivors that hang around the opened exit gates get "Door Stuck!" and cannot leave the trial
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Wesker’s mouth
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5 seconds after the chase begins, Windows of Opportunity goes on a 35/30/25 seconds cooldown. After that it activates again for 5 seconds and the cycle repeats.
Outside of chase it could stay active permanently.
This would encourage people to actually learn maps instead of using WoO as a crutch because they don't know map layouts or pay attention to what other loops they see in the distance.
2 -
Self Care healing speed -200%
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I think it's more Buff for Survivors than Nerf because if we did that we might see Survivors using 4 chased perk instead of 3
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That's the same hollow argument, that people made for DH too. "If there wasn't XYZ perk I would play better."
People, that rely on WoO won't be stronger just because they use another chase perk. They would actually need to learn the game and how to play on most maps.
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Pop now regresses 15% of total progress.
Now it isn't miserably discouraging to play against, and still almost on old pain res level.
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Remove basement and add hooks near where there should've been.
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NOED no longer activates when the end game collapse starts
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Fix various Oni and Blight exploits
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If that were true, everyone would already be using 4 chase perks. It should be obvious by now after a year of being the #1 most used survivor perk, it's not a training wheels perk. It's a "turn your brain off and follow Google Maps through every pallet on the map" perk.
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Those aren't nerfs though.
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Crouching multiple times quickly gives you a special form of Exhaustion that also blocks exit gates. We'll call the status 'Dontbeajerktion'
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any Nerf you want
do I win????
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I've been told they aren't exploits either so I'll take fixing them however they should currently be categorized.
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With No Mither, the survivor starts the trial in dying state.
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lol
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Object of Obsession causes you to enter the dying state every 30 seconds.
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All haste effect bonuses removed aside exhaustion perks and addons that change base speed momentarily, replaced with better balancing to other aspects of the perks/addons.
1