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STOP GENRUSH!!! Enough of favoring the role of survs!!

Baal420
Baal420 Unconfirmed, Member Posts: 1

Play the role of the killer is quite stressful, especially when you consider that within the first 50 seconds of the match, survivors can easily complete 2 generators, or at the very least, they are likely to finish one generator while having another an advanced. This is exacerbated by the fact that most maps are so bigger that efficient map control becomes nearly impossible. It's truly disheartening to observe how BHVR (Behaviour Interactive) significantly favors the survivor gameplay. Approximately 80% of survivors coordinate through external communication programs in pre-made groups, rendering the killer's role somewhat of a mockery. Playing as the killer becomes excessively stressful, and it's disappointing to see how they undermine the gaming experience for killers.

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Comments

  • Deathstroke
    Deathstroke Member Posts: 3,521

    Killer could use a friend that would make it lot let stressful. Hopefully in future we get 2vs4 mode things will be finally fair and not stressful for killer. 1vs4 is never going to be fair you just don't stand a chance agains't that big number advantage when everything is equal.

  • Reinami
    Reinami Member Posts: 5,531
    edited October 2023

    When sadako was reworked there were constant threads about it. But her play rate has gone down so you don't see it much.


    There was literally a thread yesterday complaining about plaything.


    Before alien there were multiple threads about wesker.


    Prove thyself was a victim of "it gets used a lot so we nerfed it"

  • Reinami
    Reinami Member Posts: 5,531

    You are still missing the point.

    The point i am making is, take a poll of killer survivors LIKE going against. And you'll find that the list of them, are basically the ones that can't force survivors off gens in one way or another outside of natural "m1" hits. How many "trapper OP threads" do you see vs say "wraith OP" threads neither of which really deserves one. But you get my point.

  • Reinami
    Reinami Member Posts: 5,531

    This is why what i'd like to see them do is rework healing (again) and give some disincentive other than (you go down quicker) to survivors who are injured. For example (not saying they SHOULD do this, but just for example) i know a while back before all the healing nerfs and before the CoB/Eruption/OC meta, someone ran a few scrim matches against a survivor team where the rule was "you can't work on gens while injured" and it created some interesting matches.

  • Shroompy
    Shroompy Member Posts: 6,697

    Those complaints were mainly because it was poor design and still is to an extent. Reason why its not as bad nowadays is the HUD update that provides information. Something that punishes Solo Q while having little to no effect to SWF will of course be complained about. Pinhead is a great example of this, SWF's can deal with the box quite easily as 1 of them can make a simple call out. Solo Q on the otherhand is a different story as seeing no icon next to some one can mean many different things.

    An example of something that gets people off gens but affects SWF just as much as Solo Q is actually Sadako, who wasnt complained for that reason but for other reasons. Many thought her Condemned was overtuned but thats because they didnt know how to play against her, which is why you barely see any complaints about her nowadays.

  • Archol123
    Archol123 Member Posts: 4,634

    Yeah it made Legion a really strong killer for example xD I think Otzdarva once participated in such a tournament with that rule.

  • Archol123
    Archol123 Member Posts: 4,634

    But you could have done gens injured before? I don't really get your point? In what sense should they be less afraid to be injured now? Alao you can still heal yourself with a medkit or self care or whatever, It just takes longer? You already could do gens injured before, so the healing change did not create this...

  • CLHL
    CLHL Member Posts: 184

    Well, those games where as a survivor you do nothing but press M1 and move to the next generator are quite common. The killer is struggling with the other survivors, but it still counts as your victory. And for many players those are the only victories they achieve. It's one of the reasons why I prefer to play as a killer, survivor games can get really monotonous, I don't understand how anyone can have any fun like that.

  • EmpireCity830
    EmpireCity830 Member Posts: 119

    I think survivor is too easy and killer is too stressful. Most of my games on both roles 5 gens get done. Whether I get 3 or 4 kills or I escape or not. I would love to see what the avg gens per game stat is for the last 3 months or so. It has to be 4.0 or higher. I also think that survivors skill wise have gotten a lot better. It is hard for me to end chases quickly. Maps have busted setups that make avg chases so much harder. There are too many points of safety that I don't think some survivors know how to loop well. Some can but most just go from pallet - vault - strong tile - pallet etc.

    This game needs to get some balance changes but there is too much RNG involved that I think it is near impossible for this game to ever be balanced. This game is getting boring. Even the halloween event coming up won't fix it.

    I think we need to get a new game mode that will change how the game is played but still give us the opportunity to gain points and upgrade characters. The current state is too stale to have any fun right now.

  • Reinami
    Reinami Member Posts: 5,531

    Yeah, like, i think it would be interesting to see what would happen if, for example, they made healing take 16 seconds, but self-care was basekit (and allowed 100% healing speed, so it only took 16 seconds) but then you couldn't do gens while injured, or something. Again i'm sure numbers and such would have to be tweaked, but i think these are the kinds of crazy ideas i think we should be testing on PTB. Sure 90% of them won't work, but you might come across something pretty interesting and actually meta changing.

  • EmmaFrostyEyes
    EmmaFrostyEyes Member Posts: 685
    edited October 2023

    So 3 gen skull merchant is ok because the biggest whiner (seriously out of all the players you picked him🤣) beat it. Got it. Also killers complain all the time about perks that lead them to getting nerfed. Just look at made for this for example. How many threads are there about that perk?

    Post edited by EmmaFrostyEyes on
  • Melinko
    Melinko Member Posts: 291

    2 vs 4 wouldn't work in the current state of things, but a 2 vs 6 would certainly be interesting.

  • Shroompy
    Shroompy Member Posts: 6,697
    edited October 2023

    what???

    EDIT: Only possible thing I can think of is you either meant to reply to some one else or HEAVILY misinterpreted what I was saying because the biggest whiner is quite possibly one of my least favorite content creators

  • Tsulan
    Tsulan Member Posts: 15,095

    Why would it be out of spite? Killer is doing his only objective.

    Just like survivors that only do gens. Or would you say that they do it out of spite?

  • Archol123
    Archol123 Member Posts: 4,634

    But that creates problems of choice because you cannot choose to stay injured and do gens anymore and it robs you of the choice to cleanse or nor cleanse VS plague and so on... So I'm not really in favor of that mode...

  • Archol123
    Archol123 Member Posts: 4,634

    I mean... some of those are problematic though... When a Wesker wants to tunnel you while you are infected you basically don't have time to use a spray so you are much more likely to go down soon again, it is not about the cleansing itself, but that the infectious starts to increase again maybe without time for you to get rid of it...

    As for skull merchant, tru3ta1ent might not be the best example, I mean even Team Eternal took quite some time to break the 3 gen in the showmatch and it was almost a 1 hour long match, all while being a comp team with coms and arguably the best dbd players around. Therefore it obviously is not as easy as you apparently try to make it seem. Also in those cases it does not really matter if you only do gens or not because the skull merchant decides on which gens to protect from the start...

    As for freddy, how did his teleport even get changed? All people complained about was that his addons dragged out the game for quite some time, at least as far as i know.


    I agree that Pinhead and Sadako are not really problematic. All you have to do about Sadako is grab a tape and be fine, and for Pinhead I don't really think it is too hard to look at the interface if someone else is going for the box and if they are all on gens or in chase just go for it yourself, despite maybe being on a generator, sure it would be nice to have something like a chatline that says "going for box/killer specific objective" or whatever, but even without that it is fairly easy to deal with.


    The problem with old ruin was not ruin itself, but the combination with old undying that made you cleanse up to 5 totems if you got unlucky... That thing was really annoying, apparently the most efficient thing in that meta was to just ignore totems alltogether or find both lit totems before cleansing anything. Which is somewhat hard to do without communication.

    Boons were also something survivors could do besides gens, and happily did I would say ^^ But yeah first COH and stacking of healing was ridiculous. They should just find a way for side objectives that maybe give you small bonuses if you do them, or special items... I don't know like do this 30 second thing and gain something out of it...

  • Venusa
    Venusa Member Posts: 1,489

    That was a really cool analogy! It's never over till it's over in DbD, there's always a chance to make a comeback. You never know. Someone makes the tiniest mistake and the tables turn.

  • DrDucky
    DrDucky Member Posts: 675

    Can you give any objective reasoning here rather than killer is stressful and discord is op?

  • Seraphor
    Seraphor Member Posts: 9,421
    edited October 2023

    Yeah I've often found that the speed the first 2-3 gens are done is fairly inconsequential.

    I've had a lot of games where the first few gens pop fast, but then survivors are constantly playing catch up because they left that first hook rescue too late and now I've got momentum and they can't keep up with the heals.

    Direct pressure, in the form of downing and hooking survivors fast enough, and being physically present at a gen, is always far more impactful than any slowdown perks or gen speed nerfs.


    I do think something needs to be done about commodious toolboxes though. For one it doesn't make sense for a green to be better than a purple. But also, the existence of multiple stacking layers of a given mechanic is what makes high coordination from SWF so much more impactful. Coordination + gen perks + toolboxes is exponentially more efficient. So a gentle toolbox nerf (or a rework entirely but that's another topic) would go a long way.

  • XshyguyX
    XshyguyX Applicant Posts: 107

    It feels rushed from the killer perspective. It's a complete crapshoot from the survivor perspective depending on who you get teamed up with.

    The game just needs more. That's all. More objectives or another gen but each time something is added a counterbalance is needed so the killer or survivor side isn't to disadvantaged.

    This 5 gen 4v1 is stale.

  • EmmaFrostyEyes
    EmmaFrostyEyes Member Posts: 685

    Bruh my bad I replied to the wrong person💀💀 god damn it

  • xltechno
    xltechno Member Posts: 1,026

    "To earn the right to play survivor three times, you are obligated to play killer once."

    Just incorporating this into the treaty would solve almost all problems.


    The management will never do that, and it will never happen because of the refusal of those who don't do killers for whatever reason.