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I can't wait for the inevitable nerf to broken OP survivor meta

CS1_6
CS1_6 Member Posts: 54
edited October 2023 in General Discussions

MFT, Adrenaline, Buckle up, Resilience, Dead Hard, FTP and WoO. Every match, it's always the same perks over and over and over and over over again. It's soooo BORING. Truly the most boring and lamest meta to ever exist in the history of DBD. MFT + Dead hard + WoO + Resilience = Infinite loops, wallhacks, speed and second chances. Buckle up + FTP is BROKEN OP slugging is completely nullified. Anti hook mechanic is coming soon and killers will lose yet another strategy but survivors will continue to make the game as stale as possible. Gens getting completed and rushed in less than 5 minutes. There is no way in hell you'll win as killer when you're mid-high MMR and playing against decent survivors.

Comments

  • egg_
    egg_ Member Posts: 1,933
    edited October 2023

    Resilience, ftp, dead hard and adrenaline are fine and need no touching

    Woo is used only by bots who cant even learn map layouts (read what xernoton said below)

    Mft and buckle up need to go

    Post edited by egg_ on
  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    WHy so dramatic, outside of MFT and mft+hope stacking all these perks are fine, you could argue that resilience doesn't need a gen speed buff (maybe)

    sometimes I use buckle up it's kinda hard to pull off, you need perfect timing, that person doing it is not progressing gens and injure themselves

  • egg_
    egg_ Member Posts: 1,933

    Absolutely disagree with resilience being broken, but 100% agree with everything else, especially what you said about woo

  • Grigerbest
    Grigerbest Member Posts: 1,959

    How does chase oriented perks become boring?

    To me the only boring thing to go against as a killer, is when they bringing perks that increasing the gen speed repair.

  • Xernoton
    Xernoton Member Posts: 5,965

    Resilience on its own is fine. But MFT, Hope, Adrenaline, Toolboxes and so on have way too strong of a synergy with it. Which is why I think it is problematic. If all of these (or at least MFT and Adrenaline / gen times) get nerfed, then I'll be fine with it.

    As it stands though, it is part of the reason why survivors can brute force their way through especially weaker killers when they stay injured and rush gens.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    nerfing woo is a mistake, you need too much playtime to learn map layouts in this game, like 500-1000+ hours, it's too much to ask for average players, woo is the perfect casual perk without MFT it's not that big of a deal

    it's so popular because survivors have 100+ useless/niche perks

  • Venusa
    Venusa Member Posts: 1,574
    edited October 2023

    I do agree that WoO is in a weird spot because it doesn't guarantee any concrete value and the amount of value you can get from it is upto your knowledge of DbD. But the very high pickrate does say something.

    However I think the nerf you suggested would throw this perk back into the void where nobody even touched it. Before the buff it had a cooldown of 20 seconds once you performed a fast vault and its pickrate in this state was abysmal. Wouldn't your nerf make it even less appealing than its older version. Unless I'm missing something?

  • Xernoton
    Xernoton Member Posts: 5,965

    I somewhat agree. But that is not what people use WoO for, let's be honest. My suggestion would still allow you to use it in that way.

    The main difference is that it wouldn't work as a crutch anymore.

  • egg_
    egg_ Member Posts: 1,933
    edited October 2023

    This says a lot more about the average player using WoO than anything. It's always been a useful perk in that sense, the fact that when it had a cool down the pickrate was 0 shows that the average player has literally zero game sense and pays no attention to their surroundings. Which is why now the value it gives to them is so high. Just bring ultimate weapon and see most windows users crumble as soon as they get blinded. They will loop the tile they're at and then get lost in the middle of nowhere

    Which is why it should get nerfed: too much value for mid players who'd be otherwise lost without it (get good)

  • caipt
    caipt Unconfirmed, Member Posts: 742
  • totallynotamegmain
    totallynotamegmain Member Posts: 658

    Ok if you want game changes that’s fine but please be careful with titles

    this comes off very entitled

  • MimiDBD
    MimiDBD Member Posts: 302
    edited October 2023

    I am curious myself. Outside of perhaps Sloppy I can't think of any killer PERK that needs nerfed.

    Sloppy I think is fine. I would be fine if hemmorage was removed since healing was nerfed.

  • totallynotamegmain
    totallynotamegmain Member Posts: 658

    this. The problem with the current meta is that they not only have nothing else to run but that they are good when combined with MFT

  • Xernoton
    Xernoton Member Posts: 5,965

    WoO was never a bad perk. It just wasn't something most people needed or wanted to give up one of their other perks for. If you asked people back then, why they didn't use it, most would have told you something among the lines of: "I know maps, so I don't need it."

    But now WoO has a different use. It's a crutch for pretty much everyone who can follow simple directions. Run from tile to tile, pre drop pallets, that you can't loop around very well and repeat. You could be a complete beginner and still get the results of someone with 2k hours more experience. Meaning, it deletes a large part of the skill expression that goes into looping.

    WoO also does pretty much the opposite of what many people argue, that it should do. If you rely on WoO then you don't learn maps. After all, why would you? You have a perk that makes this obsolete. My idea was to make it a perk, that would still be useful in chase and help you learn maps but would also require you to do some things right in order to really get value out of it.

  • Venusa
    Venusa Member Posts: 1,574

    Thank you for explaining your point of view. I got what you said more clearly now. I can see how WoO has the potential to be really powerful since some only use it to autopilot from one loop to another and nothing more.

    Though I still don't think WoO is in the same level of problematic as old dead hard, old coh, current mft etc. and believe that the general standard for "OP" perks has been substantially lowered by the community. I think this is because some people have been playing longer than others and newer players are going to have a different vision and lower tolerance. Seeing what survivors could pull off back in the day, I can't really call out WoO as "This is so busted and OP!" like the title. It would be disingenuous.

  • pizzavessel15
    pizzavessel15 Member Posts: 534

    its a survivor perk. will they be nerfed? yes. will it be soon like they're claiming? no.

  • katoptris
    katoptris Member Posts: 3,342

    Didn't dead hard get a nerfed?

  • RaSavage42
    RaSavage42 Member Posts: 5,738

    The "meta" is only played and used in specific situations

    MFT- Chase oriented, Injury based

    WOO- Chase oriented

    Resilience- Gen oriented, Injury based

    DH- Chase oriented, Injury based

    No Aura perk

    No Mither is also not seen... even though it synergizes well with other injury based perk

  • Venusa
    Venusa Member Posts: 1,574
    edited October 2023

    "What happened is that its competition died a violent death and WoO was just left over in the aftermath."

    This.👏

    This is also the only reason why some started considering Adrenaline, Hope, Resilience etc. "OP" all of a sudden now even though they haven't been touched for years...

    It would be like calling Jolt/Surge OP now because it's the top picked Killer perk when in reality it's the same old perk but its competition was gone and it naturally rose to the top.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Well gens had BIG lights to follow....most of the time, pallets and windows, not so much

  • MB666
    MB666 Member Posts: 971
    edited October 2023

    thats not true , survivors literally had a lot of variety in terms of perk and some of them are even underrated unlike killers , Killer dont have basekit features that allows them to play other perks without a huge disadvantage , like Hooray i love running corrupt on all my killers because of the terrible map design and survivor spawns , i love losing 1 gen for free without that perk ; on the survivor side is just people feeling way safer running strong stuff in order to have a chance because OPRESSIVE TOP TIER KILLERS EXIST.

    Is like trying to make the argument that a blight using 2 speed addons and survivors running a full set of meme perks are in the same level of advantage. I can run a entire meme build and still win against a pig running full meta and the same applies to the other 70% of killers in the game.

  • WilliamSN
    WilliamSN Member Posts: 524

    "it didn't get changed in any way to how it can be used"

    Ok cool, we just pretending 5.3.0 didn't happen?

    image.png


  • solarjin1
    solarjin1 Member Posts: 2,390
  • mizark3
    mizark3 Member Posts: 2,257
    edited October 2023

    See I think a Buckle Up level buff is good, as the only problem is the For the People combo potential. Similar to Enduring/Spirit Fury, can you really say you hate Spirit Fury (or Buckle Up) used alone? I'd say FTP needs a full 'transfusion' mechanic that counts as a heal for tomes and dailies, but not for perks. If they make that change, I don't think the combo would exist, nor would Buckle Up ever be considered in the realm of problematic.

    Edit:

    To be fair, 'how' it can be used is different from 'how often'.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,970
    edited October 2023

    Yeah I agree with all of that. Buckle Up is fine on it's own and perk combos are good, but buffing a perk to be busted when used with another perk is not a good idea.

    That FTP change would be a good way to solve this problem.

  • Firellius
    Firellius Member Posts: 5,636

    This doesn't change its use, though. You use it the exact same way now as you did before 5.3.0. It has the exact same function.

  • Brimp
    Brimp Member Posts: 3,676

    MFT + WoO is just auto pilot. Even good survivors use the combo because it's THAT free and map resources dont feel scarce like they used to in 2020.

  • Zokenay
    Zokenay Member Posts: 1,158

    Tbf, Resiliance and Dead Hard arent a problem, Res is only a problem due to MFT, which IS a problem on its own.

    Adrenaline needs to not heal off hook, and it should not wake you up against Freddy

    FTP + Buckle Up should just not work with each other.

    WoO could use a CD.

  • Reinami
    Reinami Member Posts: 6,881
    edited October 2023

    This is generally the case for both sides. Most perks in the game are very niche and situational, so generally people aren't going to take those ones, they'll instead take the ones that will work in 100% of the matches they play. Hence why both sides see maybe 10 perks that get used out of the 100+ we have.

  • So_Saucee
    So_Saucee Member Posts: 21

    Agreed, there are a ton of killer perks that need to be nerfed and have never been touched. UW, Opp, Jolt, Pop, NOED, NWO, BW, Hex DH, Hex PT

  • NerfDHalready
    NerfDHalready Member Posts: 1,749
  • Reinami
    Reinami Member Posts: 6,881
    edited October 2023

    I'm assuming


    • Ultimate Weapon
    • Oppression
    • Jolt
    • Pop
    • NOED
    • No way out
    • Blood Warden
    • Devour hope
    • Plaything


    • Ultimate weapon is hardly OP, i really don't understand it, there are so many better tracking perks. Combine lethal with nowhere to hide and you are gonna find everyone all the time whenever you want. UW has such a long cooldown too that it isn't really worth it that much
    • Oppression, like really? Oppression? It is one of the worst perks in the game with an 80 SECOND COOLDOWN. I don't even think if they completely REMOVED the cooldown on oppression if it would be any good.
    • Jolt only works on m1 attacks and 8% regression is so small. 8% regression is 7.2 seconds of regression. That doesn't even make up for the wipe animation (2.7 seconds) + pickup animation (3 seconds) + walk to a hook (8 seconds average) + hook animation (1.5 seconds) = 15.2 seconds. It doesn't even make back HALF of what you spend just hooking the damn survivor after you down them.
    • Pop was already nerfed to be "current" progress, and then buffed up to 30%, which is a pretty decent state. Pop also rewards you for hooking a survivor and not camping, something i'd hope you think is good
    • NOED has been nerfed so many times at this point that it isn't worth taking either. It gives you a single down in the end-game, and maybe RNG lets you secure a single kill. Big deal, you still lost the game
    • No way out is another SUPER healthy perk, that ENCOURAGES you to NOT TUNNEL, something again, i think you would think is good right?
    • Blood warden? Really Blood warden? Blood warden is a meme my friend, only person who sees any use out of this is Benjo for the memes
    • Devour hope, again, encourages you to NOT CAMP THE HOOK, and it is a hex something you can cleanse, again if you weren't slamming gens as fast as possible and took an extra 10-15 seconds to look around to make sure no totems are lit you might not run into problems with this
    • Plaything? Really? Plaything? garbage perk unless paired with pentimento, and even then good survivors just ignore it and finish gens anyway. So many killers are so loud you don't even need the terror radius to hear them.
  • pseudechis
    pseudechis Member Posts: 3,904

    I disagree that WOO is required to learn map layouts even for a casual player. It helps you make snap decisions on chase but isn't really needed, and I should also say doesn't really need a nerf.

    The best way to learn map layout is to play some killer. You have free unrestricted access to the whole map.

    Requiring 1000's of hours to learn general map layout should be worrying for someone's memory retention.