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A perk that can break or disable windows

jamally093
jamally093 Member Posts: 1,675
edited October 2023 in Feedback and Suggestions

I don't mean like crowd control no I mean a perk that can full on destroy windows because there are some maps that have god windows and no breakable walls near by so to counter this make either breakable windows or a perk that can break windows/permanently disable them. "But won't that be OP?" Simple the token system you have X amount of tokens that you can use on windows to block them off the next time you use a token it removes the oldest blocked window this way survivors have to not rely on the same window and it shuts down some loops.

Post edited by Rizzo on

Comments

  • Ghostofsnow
    Ghostofsnow Member Posts: 165

    they shut down on its own after 3 ties and almost all are mind game able. also bamboozle is like that but unlimited use for the killer so you can be more proactive and leisure with it.

  • CECIO
    CECIO Member Posts: 60

    From what I know all the windows in the game have counterplay, while some of them might be insanely strong, you can mostly break the doors.

    If you are still having problems and don't want to play with the entity blocker, you can ring bamboozle and it'll be disabled for 16 seconds.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,913

    We don't need tier 4 bamboozle. Tier 3 is usually sufficient.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    such perk can only be reasonable on haddonfield and on other maps it would be just either unnecessary oppressive or just useless

  • xltechno
    xltechno Member Posts: 1,026

    If it is implemented, does it look like this considering the balance?


    Use an entity to cover the window by spending a specific time in any window.

    The number of windows that can be closed at the same time is 1/2/3.

    When overwrite, it disappears in order from the old installation.

    The blocked window displays an aura and can be viewed from both killer survivors.

  • Archol123
    Archol123 Member Posts: 4,634

    Making a perk to cover up bad map design would be the typical band aid fix behavior usually does... So how about they just fix windows that are too strong instead of slapping a perk on it and calling it a day...

  • xltechno
    xltechno Member Posts: 1,026

    I agree with that opinion. So what percentage is the possibility of it?

    I see it below 10 %.

  • Archol123
    Archol123 Member Posts: 4,634

    Most likely... But then again instead of giving us band aid fixes for tunneling and facecamping we got new base mechanics, so that's something I guess.. Guess maybe in 5 years haddonfield and garden of pain won't have those nightmare windows... But ofc it would be more appropriate to have changes faster than that...

  • hellinsanity
    hellinsanity Member Posts: 5

    There's no need for that. After 3 times of use a window is blocked. And you can mindgame and bloodlust all windows. In my opinion it would be too strong.

  • xltechno
    xltechno Member Posts: 1,026

    The only problem for survivors who do not think about the whole game is that killers down the survivors.

    They don't understand how much time it is consumed by then is a much more serious problem with game balance.

    Just because the window used three times is blocked does not mean that they are appropriate.

  • Zenislev
    Zenislev Member Posts: 160

    Some windows are annoying, but the only one that I can think of that's so egregiously bad that there needs to be some way to get rid of it permanently is the window at the coal tower, and even then, what makes that window is a problem is the bug that lets survivors fast vault into it after dropping, which turns that particular area into an infinite. Fix that bug and everything's fine.