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Why do I still get hit by Huntress hatchets when she has zero line of sight on me?

darktitan1520
darktitan1520 Unconfirmed, Member Posts: 1

The fact that I can break LOS from a huntress via wall or just around a corner or behind a rock, and she can STILL hit me with a hatchet is absolutely absurd. If I tried to throw a hatchet at someone hiding behind a rock, and they were crouching and I couldn't see any part of them, my hatchet would miss and go over their head. But oh no, not Huntress. She can hit you without even trying. I know it has something to do with survivor hitboxes being behind them while they're running, but why is that even a thing? Why can't we just get survivor hitboxes that actually match where our character is in REAL TIME???

Answers

  • NewPlayer100102
    NewPlayer100102 Member Posts: 638

    I think its only Huntress that gets this bonus.

    It was explained to me as, only she gets target preference over environment with her hatchet, but i've seen images that asset her hatchets simply have a HUGE collision box around them. Hardly matters, she, in plain terms plays different from other ranged, melee+ types.

  • xltechno
    xltechno Member Posts: 1,026

    Instead, her hatchets does not pass through narrow gaps compared to the other two.

    In other words, the hatchets is just hitting. In terms of game, it's even and not a problem.

  • mizark3
    mizark3 Member Posts: 2,257

    Character hitboxes is a good and bad idea, and for a game like DBD I would think it is worse than better. Nancy is one of the smallest characters, and having her no longer purchasable and having the smallest hitbox (if they went character route) would be a gross pay-to-win circumstance that isn't even possible to buy anymore. As such, everyone basically has Jeff's hitbox, or Adam's hitbox with the tall hair on the default cosmetic.

    The pill hitbox lagging behind characters is certainly a bit strange, but I think it is so the injured and healthy hitboxes match. The other, more egregious facet, is the latency on the hitbox 'lagging behind'. This I think is what most people complain about. Sadly there is only validation on pallet stuns, where the laggier player loses, but there is no latency validation on around the corner or through wall shots. While I understand it may impact players who live far from their official servers, I think there should be some soft form of validation at least. I suggest a soft-validation, where if the server thought you rounded the corner in time, then you are considered to have endurance. This would give 3 hits to down in the worst of cases, but still help Survivors against VPN for 'lagvantage' Killers. There is a gross excess of VPN 'lagvantage' Killers from roughly midnight to 5am on the Pacific timezone often times.

  • kin
    kin Member Posts: 558
    AT-cm_621067755-preview.jpg B87X8KCIFRIX.jpg


    2277261929_preview_670azuffyqg41.jpg

    This is what the survivors' hitbox looks like (yes, it's an old dbd, but I doubt they changed it much), and I don't think it's accurate information, but I think you can get a general idea of the scale of the tragedy

    hqdefault.jpg

    hatchet hitbox

    do you still have any questions?

  • BlightedTrapper
    BlightedTrapper Member Posts: 361

    In that case, wouldn't the best solution be to have the hatchet hitbox grow over distance? Closer hatchets require additional precision, longshots aren't punished.

  • Chaogod
    Chaogod Member Posts: 156

    This is offset by the fact that

    A. You have to go out of your way to learn how the hitboxes work and nothing in the game teaches you about that.

    B. Knowing what walls you can do this at.

    C. Its very difficult to do.

    D. Easily fixed by you crouching. Crouch more against huntress.

    Huntress is fine. You are salty because you got got.