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why am i not seeing xenos anymore?

is it just me? haven't went against at least one alien for a couple days in a row already. isn't he supposed to be the most played/popular killer for now? as much as i hate to go against him, it's still weird how i don't see him that often anymore.

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Comments

  • FreddyVoorhees
    FreddyVoorhees Member Posts: 369

    I have not seen one since release. I went against one once and that was it. I have seen two twins so far , even one demo but no xenos...

  • BlueRose
    BlueRose Member Posts: 658
    edited October 2023

    As others said xeno was nerfed and her tail has been bugged ever since the nerf was done. I'm not surprised, nerf new killer who also has a bug means everyone will go back to their old favs(Blight, Nurse, and Wesker).

  • Crowman
    Crowman Member Posts: 9,517

    xeno was takoradi released with higher movement on missed trail attacks. It got nerfed from his release version.

  • bm33
    bm33 Member Posts: 8,246
    edited October 2023

    People got their Adept achievements and then went back to the main killer they know and love. There's a reason the top picked killers over the years doesn't change that much. While new killers will get a few people to switch mains, most head back to their old mains fairly quick unless their main gets a huge nerf or new killer is wicked strong. It's not like survivors where people switch based on looks/available cosmetics.

  • Venusa
    Venusa Member Posts: 1,489
    edited October 2023

    Oh yeah he definitely got his penalty nerfed (only on LIVE version since PTB value was buffed for some reason). But we weren't able to test the buffed version on LIVE because it didn't apply correctly. So I think getting it nerfed before we even got to see how it was suppose to be wasn't too logical.

    Now it's nerfed but there is another bug (lol 😭) so it actually makes him feel worse to play. But some people can't understand or differentiate how wrong his tail hitbox feels now and think that's the intended part of the nerf when nerf is only regarding miss-hit penalty speed and hitbox inaccuracy is clearly a bug.

  • Melinko
    Melinko Member Posts: 291
    edited October 2023

    The rare times I do see one, you get one opt out on first hook and one person that runs right to the killer after and gives up.

    I don't know about anyone else but to me that's just boring gameplay. When people just give up at the start against a killer I'm playing it ruins the match for both sides. I'm sure there is still a handful of killer mains that love the easy 4k's but I prefer an actual match.

    So, between the bugs, and upcoming nerfs and people not trying against the killer, I'm guessing people are off to other killers.

    Post edited by Melinko on
  • Venusa
    Venusa Member Posts: 1,489

    Yeah it would help if they at least acknowledged it... The tail hits feel so off now and camera view gets locked too. All weird stuff that wasn't intended or noted as nerfs. I hope for the day we can experience this Killer without those bugs. It doesn't make sense to start buffing or nerfing stuff before they're working as intended...

  • Pulsar
    Pulsar Member Posts: 20,784

    I don't think that his tail attack is fixed yet.

  • Tsulan
    Tsulan Member Posts: 15,095

    Release tail attack was bugged. Devs fixed the no cd bug AND nerfed it back to PTB cd. On top of that, another bug was introduced that makes it extremely hard to hit even at point blank distance.

  • Krazzik
    Krazzik Member Posts: 2,475

    I faced heaps of them at first, but after the nerfs I@'e not faced a signle one.

  • Neprašheart
    Neprašheart Member Posts: 439

    The tail's hitbox doesn't match the hitbox it should have.. Its size has been decreased for some weird reason, and the hits are about ~0.5 - 1 second delayed, and due to the lock in animations, a survivor player with quick reactions or good enough imagination to predict where could the tail go can easily dodge it.

    Besides that.. Yeah, nothing else, really.

    Xeno queen is the only killer I play nowadays, as Spirit got gutted with the directional audio and became completely add-on dependable.. And as somebody who never uses add-ons or items because I consider them to be crutches, I do either play Spirit and get one hook per a single match, or play Xeno and get a few hooks per a match.

    I do see Xenos from time to time, but it's usually a mix of Skull Merchant ~20 minute matches where we eventually give up, Weskers and Wraiths refusing to leave the hook's ~24 meter proximity for the first ~45 seconds, and overall killers who do rely on X generator regression builds with tunneling being the only playstyle they can pull off. At that point, the game quickly loses its appeal, so I'm good with two or three matches per a day.

  • Tsulan
    Tsulan Member Posts: 15,095

    The famous Spaguetti code.

    The change from p2p to server based and all the other engine changes. It would have been probably better to just begin from scratch.

  • TheArbiter
    TheArbiter Member Posts: 2,616

    I must be very unlucky then, I have faced 6 aliens in my last 10 games. People are definitely still playing him

  • miniwengsel
    miniwengsel Member Posts: 391
    edited October 2023

    Yes if if the killer ...

    ... has nothing to learn about like Knight and SM.

    ...is to weak like Onrio (release).

    ...is to complex like Singularity.

    ...is borring to play like Artist


    Xeno is none of that. Infekt he was wished from the community for years. The only reson why he isnt played as much were the tail is very very buggy and maybe cause of the borring addons.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 515

    I haven't been able to find one to play against in weeks.

    He's still fun to use but suffers from some easily applied counter.

    SWF using the turrets is super annoying.

    The tunnel system is confusing on maps it works well on and not worth using on maps it works poorly on.

    There are spots on most maps that a survivor can sit and the tail will not hit them.

    His ability to counter an efficient gen focused teams is just average or below average.

    There is no reason to drop Wesker, Blight, Nurse, Oni, Spirit or whatever in that range for this.

    There is little reason to swap to this from any other killer you have invested skill building in.

  • Steakdabait
    Steakdabait Member Posts: 1,280

    People are probably just done with xeno tbh. He's a mechanically very simple character. I personally really doubt that the overall minor revert they did on tail recovery had a lot to do with it.

  • pizzavessel15
    pizzavessel15 Member Posts: 534

    that wasnt a bug, that was a buff. she was buffed from 1.2 to 2.0 when she released (and survivors complained) she did however have a bug where she can hit someone with the tail and not have a speed reduction. she was nerfed back to ptb speed after two weeks I believe

  • Neprašheart
    Neprašheart Member Posts: 439

    What about the delay before the tail even hits?

    Was this also intended, or are we encountering yet another bug in regards to the tail attack?

    I have already described that within my previous response, but because I have received zero feedback and only upvotes, I'm not sure what I'm supposed to think about this.. As in, is this intended, or is the tail's hitbox and cooldown completely out of place?

  • Neprašheart
    Neprašheart Member Posts: 439

    I don't understand the first point.. „to be able to hit Survivors behind it“? As in, it was possible to hit survivors with the tail attack even if they weren't within the killer's POV, or .. What? I am really confused now.

    If the talk attack didn't match the collision back then, I'd like to know if the current tail attack matches it.. Because it's literally quite a mess.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 515
    edited October 2023

    You could back the Xeno's ass up to a survivor and hit them while they were behind you. This no longer works.

    As of today, the tail attack approximates its visual better than it did yesterday. You can still use it(or abuse it from the opposing side) to have the tail graphic go through the survivor and have no hit register.

    Due to the difference in his POV and his tail hit origin in runner mode you can still hit things you can't see, sometimes.

    Due to object collision you can still be unable to hit a survivor you can clearly see.

  • Neprašheart
    Neprašheart Member Posts: 439

    That sounds really confusing, but I do get the gist of it.

    I do gotta see it for myself.. Yeah.

  • JPLongstreet
    JPLongstreet Member Posts: 5,882

    Yeah a fresh recode from the ground up would be amazing. Prolly fix soooooany things, and allow for new features like a trial replay system to help with reporting.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,305

    Alien players used and abused tail hit survivors without losing any distance, same if they miss, didn't matter. Devs fixed that issue and no one wants to play Alien anymore. Simple as that.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,305

    Because they spammed and played only M2 knowing there's no downside. The point is after the update I haven't see any Alien player. Maybe once. Keep that.