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Anti-face camp is perfect!

A lot of people whine about how AFC isn't working, but its doing its job perfectly well. It isn't supposed to prevent proxy camping or area camping, just face-camping. A lot of people don't seem to want to understand its purpose.

Please stop complaining about it, its not meant give you free wins.

Comments

  • kin
    kin Member Posts: 558
    edited October 2023

    you also know that AFC does not work well even as AFC because they decided to completely ignore the killers stronger than pigs and added a bunch of holes that will have to be patched for a long time (he badly calculates the path for the hook)Don't pretend, there's no way I'm going to believe you can say that.

  • ratcoffee
    ratcoffee Member Posts: 2,150
    edited October 2023

    It's mainly there to force baby killers to learn the other aspects of the game and give baby survivors who haven't learned how to coordinate saves a chance imo. Your analysis is also a great point too

  • kin
    kin Member Posts: 558

    If a killer is standing on the basement stairs, he's doing Facecamp, right? if the killer is standing at the foot of the mountain on which the hanged survivor is located, he is also doing this, right? If I'm not mistaken, it turns off if the killer is above and below the hanged survivor, and he doesn't care whether there is a descent/ascent nearby. I'm not talking about the camp as a whole, I'm talking about the possibilities of bypassing afc. Believe me, I’m the last one who wants this mechanic to completely ban the camp, but the fact that there are holes in the system is a fact

  • Venusa
    Venusa Member Posts: 1,573

    I straight up played for 7 hours yesterday (I need help) and AFC didn't trigger even once since nobody deliberately facecamped. It seems to be working as intended so far.

  • xltechno
    xltechno Member Posts: 1,026

    So how is it that the survivors can't get out of the hook? Isn't it okay to go to the rescue even if someone is being beaten?

    Killers should never hit survivors? Then the killer would promise that if no one touches the generator while someone is hanging on a hook, the killer won't hit the survivors.

  • Akumakaji
    Akumakaji Member Posts: 5,619

    I hadn't a chance to even see the bar fill up even a little bit as the survivor, but when I played as killer there was one situation, where one survivor really tried to tilt me, flashlight clicked, repeatedly fast vaulted, t-bagged, the whole shabang. They sadly weren't THAT good at looping and I eventually cornered them.

    When I hooked them the second time I thought "you know what? Lets put this AFC mechanic to the test" and I nodded at them and stared straight into their soul. They struggled all the way to 3rd stage and died, all the while I was expecting them to unhook themselves at the very last moment, thus "wasting" as much of my time as possible. I will never know if they did this to spite me or if they didn't know about this mechanic? We must not forget that not everyone reads patch notes and the sorta casual players probably didn't notice any different markings or key prompts.

    I then tested this with a couple more survivors, all on 1st hook, and not one unhooked themselves.

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    I think the whole system has made hooks even worse as a gameplay mechanic. Im not seeing any interaction or engaugement at hooks anymore, just free and frankly boring saves.

  • tjt85
    tjt85 Member Posts: 1,830

    The real strength behind the new mechanic is the message that it sends to out to face campers. It's the Devs saying please don't play the game this way, it's bad manners and not fun for anyone.

    It doesn't prevent proxy camping or stop Killers intercepting a hook save and it's not intended to. There are times in a match when the Killer has to proxy camp to defend gens and hooks. I think this needs to remain a part of the game.

    Though I do worry that it may be more of a challenge on some smaller indoor maps to defend gens now. Say the Killer has to pass by a corridor hook multiple times to chase Survivors off the nearby gens. Or say you're trying to defend a 3 gen and you've hooked a Survivor next to a gen. I'm not sure what would happen in these situations. But since the bar never decays, it might eventually fill up to allow an escape, even though "camping" is the only play that makes any sense for the Killer. Survivors could then focus on gens without the need to attempt an unhook. It's still early days though, so I can't say for sure if this could actually happen.

  • pseudechis
    pseudechis Member Posts: 3,904

    I think that's what people don't get, they wanted a mechanic that stopped someone's entire play experience being one 30s chase and then hang on hook for 3 mins.

    The mechanic is there to afford a better window of escape for saves not to delete hook defence in all its forms, the onus is still on the survivor team to rescue and escape from the killer.

    But really lets face it... according to some players pretty much anything is some form of camping, you could hook someone and catch a plane to Timbuctoo and they'd still decry you for camping post game.

    Its early days players will learn to play around it and we'll see what happens.