The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Anti-face camp is perfect!
A lot of people whine about how AFC isn't working, but its doing its job perfectly well. It isn't supposed to prevent proxy camping or area camping, just face-camping. A lot of people don't seem to want to understand its purpose.
Please stop complaining about it, its not meant give you free wins.
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you also know that AFC does not work well even as AFC because they decided to completely ignore the killers stronger than pigs and added a bunch of holes that will have to be patched for a long time (he badly calculates the path for the hook)Don't pretend, there's no way I'm going to believe you can say that.
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I am 95% sure people have the wrong idea of what AFC is meant to do.
People want to not be camped period... it's not for that... it's a system to give a bigger window for survivors to counterplay the camper. Let's take a proxy camping Nurse, Huntress, Hillbilly, Blight, or Deathslinger...
If you put the hooked survivor between you and the killer by approaching opposite of where the killer is stood, preferably without being seen, all of them need to get around the hooked survivor hit box to hit you.
Playing this well near guarantees the unhook. Preventing the unhook with this is a hell of a lot harder for the killer to do than what it was before.
This bigger counterplay window can be made even better using anti camp/tunnel perks. You can take kinship, take reassurance, take deliverance, take decisive strike, take borrowed time, take off the record, take dead hard, take guardian, all of these perks are able to help against a camping killer, and all are made better with AFC in play...
AFC isn't there to stop camping and ensure the survivors escape from hook... it's there to give you a bigger window to outplay the killer... which is exactly what it's doing.
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It's mainly there to force baby killers to learn the other aspects of the game and give baby survivors who haven't learned how to coordinate saves a chance imo. Your analysis is also a great point too
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If a killer is standing on the basement stairs, he's doing Facecamp, right? if the killer is standing at the foot of the mountain on which the hanged survivor is located, he is also doing this, right? If I'm not mistaken, it turns off if the killer is above and below the hanged survivor, and he doesn't care whether there is a descent/ascent nearby. I'm not talking about the camp as a whole, I'm talking about the possibilities of bypassing afc. Believe me, I’m the last one who wants this mechanic to completely ban the camp, but the fact that there are holes in the system is a fact
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I straight up played for 7 hours yesterday (I need help) and AFC didn't trigger even once since nobody deliberately facecamped. It seems to be working as intended so far.
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So how is it that the survivors can't get out of the hook? Isn't it okay to go to the rescue even if someone is being beaten?
Killers should never hit survivors? Then the killer would promise that if no one touches the generator while someone is hanging on a hook, the killer won't hit the survivors.
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I hadn't a chance to even see the bar fill up even a little bit as the survivor, but when I played as killer there was one situation, where one survivor really tried to tilt me, flashlight clicked, repeatedly fast vaulted, t-bagged, the whole shabang. They sadly weren't THAT good at looping and I eventually cornered them.
When I hooked them the second time I thought "you know what? Lets put this AFC mechanic to the test" and I nodded at them and stared straight into their soul. They struggled all the way to 3rd stage and died, all the while I was expecting them to unhook themselves at the very last moment, thus "wasting" as much of my time as possible. I will never know if they did this to spite me or if they didn't know about this mechanic? We must not forget that not everyone reads patch notes and the sorta casual players probably didn't notice any different markings or key prompts.
I then tested this with a couple more survivors, all on 1st hook, and not one unhooked themselves.
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I think the whole system has made hooks even worse as a gameplay mechanic. Im not seeing any interaction or engaugement at hooks anymore, just free and frankly boring saves.
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The real strength behind the new mechanic is the message that it sends to out to face campers. It's the Devs saying please don't play the game this way, it's bad manners and not fun for anyone.
It doesn't prevent proxy camping or stop Killers intercepting a hook save and it's not intended to. There are times in a match when the Killer has to proxy camp to defend gens and hooks. I think this needs to remain a part of the game.
Though I do worry that it may be more of a challenge on some smaller indoor maps to defend gens now. Say the Killer has to pass by a corridor hook multiple times to chase Survivors off the nearby gens. Or say you're trying to defend a 3 gen and you've hooked a Survivor next to a gen. I'm not sure what would happen in these situations. But since the bar never decays, it might eventually fill up to allow an escape, even though "camping" is the only play that makes any sense for the Killer. Survivors could then focus on gens without the need to attempt an unhook. It's still early days though, so I can't say for sure if this could actually happen.
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I think that's what people don't get, they wanted a mechanic that stopped someone's entire play experience being one 30s chase and then hang on hook for 3 mins.
The mechanic is there to afford a better window of escape for saves not to delete hook defence in all its forms, the onus is still on the survivor team to rescue and escape from the killer.
But really lets face it... according to some players pretty much anything is some form of camping, you could hook someone and catch a plane to Timbuctoo and they'd still decry you for camping post game.
Its early days players will learn to play around it and we'll see what happens.
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