Noed
I feel like since surviors has so many second chance perks, it's necessary to use noed in this game.
Comments
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Name em
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If it helps you, then use it. It's what perks are there for.
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Noed can be a bit of a trap. Especially, if you feel like you need it.
It will sometimes allow you to crutch back a game that you should actually lose and it can also have you feel like you can't win without it. If that is the case for you, I genuinely advise you to take it off for a bit and play with different perks. Just so that you don't get too used to playing the perk rather than the actual game.
I would also be interested to hear what second chances you mean specifically. You can play around most things in this game as long as you know how. Second chances aren't different. Not anymore.
(Thanks again for removing DH for distance, devs! 😘)
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Mainly second chance perks like adrenaline, plot twist, dead hard, etc.
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I am not quite sure how Adrenaline is a second chance perk, honestly.
But that aside, Adrenaline while it is a strong perk, also means, that this survivor played with only 3 perks for most of the game. Which is very risky and leaves them vulnerable. As dumb as it sounds, your best way to counter it is to win before it activates. I know full well that this won't always work but they play at the same handicap as you with Noed. They give up strength for the longest part of the game to get a very good effect at the end and if you can prevent the gens from getting done, then it does nothing. Slow down perks, info perks and chase perks can help you to either stall the game until you win or save so much time, that you win before the survivors finish the gens.
I can't really give you much better advice in that regard because I don't know how you play, what perks you have unlocked and use and what killer you play. But it helps to reflect upon what happened during the game and how the survivors reached end game. Did you lose a bunch of time somewhere, or were they maybe just that fast on gens?
Plot Twist is one of these perks, that don't necessarily need to be countered. If a survivor tries to use it agressively in combination with Power Struggle and Flip-Flop, then your best play is to ignore them or get someone else to drop the pallet they downed themself under. They are likely going to follow you, which means there are only 3 survivors on gens. 2, if you chase someone else. This automatically puts you in a favorable position.
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Gen slowdown is Killer's main source of 2nd chance perks. But yeah, make sure to use the NOED eyes as Wraith and not bring the perk, that's even more hilarious.
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And then when you don't get use out of it against decent survivors you'll come back crying that killers need buffs?
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run whatever you want
nobodys going to stop you just turn off end game chat
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NOED is a game closer not a necessity.
If you feel you need it to catch up then yeah I'd recommend trying to play without it if overall improvement is the goal.
But there is nothing wrong with running it.
I think people need to stop viewing it as a be all answer for second chance perks, that it is not.
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I mean there are better perks than NOED that help you during the entire game. NOED is strong, yeah, but if there's still 4 survivors at endgame, unless they made some big mistakes, or you get lucky and can hook right next to your totem, NOED isn't gonna do much for you.
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Noed is a trap. If you think you cant win the game, and you get kills only through noed, it gets you up in mmr until you hit a point where even noed doesnt help you anymore, and since you never learned to play decent without it, you will really fell lost and maybe want some killer buffs, even though you just play in an mmr range you dont belong to, due to artifically inflating your mmr with noed.
Sure, you can do it, but it wont help you in the long run.
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Thanks all for the reply. I must say that no matter what, I always mainly use lightborn and three random perks. But when I feel as if the games are ending too fast without least two kills, I equip noed to help. Sometjmes it works and sometimes it doesnt. I also find that noed, lightbourn, agitation, and iron grasp works at times when the game is near the end, due to the fact that you can travel longer distance to hook a survior near the noed hex.
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If there are still 4 survivors alive, Noed doesnt mean much. If there are 3 survivors alive, they may only have enough time to find Noed but not healing to make a rescue. If there are 2 survivors alive, Noed isnt needed, the last one would not go for the save.
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Pair NoED with Bloodwarden and it can do wonders (killer might need to open the exit gate before hooking, if survivors just 99ed it).
As my time as killer main i have turned many games from 0-1k into 3-4k with that combo.
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reminds me of this old meme..
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Ots not necessarily a seco d chance perk, ht it can certainly be used as one. Now that you always see a generator's progress, you can get hit and loop a killer knowing you'll get a free health state and sprint off just in time. It essentially gives you room to make a mistake and still get away freely.
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No ed is a perk which even good killers can make great use out of to tide over a close endgame. But it is a perk which if you are starting out is not a good idea to rely on and feel like you "need" to use.
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DS was also nerfed to uselessness, and I’m not sure why Lithe is there. I wouldn’t consider Deliverance or Unbreakable nearly as utilitarian as the other perks. Bad meme.
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By now, the idea of NOED being a controversial perk has all but passed. It doesn't have to be there because another perk exists. It just needs to simply be.
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Ds isnt useless though
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adrenalines a second chance but its an earned one so its easily my favorite
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It is against most A tiers and all S tiers, but the 66% of the roster without a range/chase power its still strong against
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You ger the normal experience when you win before endgame. Noed is necessary for endgame gives always extra kill or two.
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DS - You are litterly getting rewarded for being downed again? = rewards bad play.
DH - Nullifies a hit. = rewards bad play
BT - Same as above. = rewards bad play
Adrennaline - Gives an extra health state, if dying state, it lets you up = rewards bad play.
Unbreakable - lets you up from the dying state = rewards bad play.
Boon: Exponential - lets you up from the dying state = rewards bad play.
Boil Over = often gives a free hook escape after being downed = rewards bad play
Deliverence - free hook escape = rewards bad play.
Corrective Action - removes noice from missed skillchecks = rewards bad play.
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If you are getting downed you made mistakes.
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How are they not second chances ?
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Actually it was you that started saying
"I don't know, I don't really see how any of those perks "reward for bad play".
After i posted the meme, that I said that i did make write, all i said at that point was that the debate reminded me of that meme.
It was after you commented with the bad play i picked it up in my reply.
- The meme also said it was second chance perks, but you choose to ignore that part.
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The game is designed for the Killer to catch up and down you at some point. No survivor is invincible. Your comment suggests if any survivor practiced and became good enough they would never be downed and win every single chase/game which is evidently untrue. There are so many variables and DBD doesn't work like that. Expecting someone to not be downed even once is unrealistic.
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Yet, good loopers can loop the killer for a whole match with out taking a hit.
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That's also totally exaggerated and not true at all. Both very general unsound statements.
You said "If you are getting downed you made mistakes." which suggests the only reason someone is downed is because they made a mistake and it's their fault and if they didn't make a mistake the Killer would never been able to down them. Completely ignoring the existence of bloodlust, limited resources like pallets and windows, maps, RNG, perks, killer powers and all other variables.
And now you said "Yet, good loopers can loop the killer for a whole match with out taking a hit." which again suggests with enough practice survivors are guaranteed to be invincible and win every single chase. Also completely ignoring Killer's skill expression and considering them a bot.
Anyways.
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I have played with people doing it, so it is surely possible. Do they manage to do it all the time? no they are humans and they do mistakes too.
Knowing when to leave a loop and where the next one is surely helps.
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Fair enough, and i would like to apologize if you felt that i offended you in any way, that was not my intentions.
Have a good day sir.
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Good killers can 4K without losing a Gen.
But those are rare cases, you dont bring a miss matching between a good and a bad player and tell getting a down is mistake, then I could bring losing all gens is your mistake, of course you would never agree. A hook and a gen is progression of the game, those have to happen
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