STOP GENRUSH!!! Enough of favoring the role of survs!!
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Im sure killers be happy with 10.000 BP when a match ends in 3mins with 4K, than 30.000 BP with 4 escape. BP is what players earn in progress of a match, not the final goal, escaping is the goal. Same to killers, BP does not matter, but earn at least 3K.
Before EGC, survivors could stay in the trial for another 20min with killers after 5 Gens done, make a few loops, down, flashlight save and repeat until batteries depleted, there may be 1-2 extra hooks in the end, but then 4 survivors escape. Alot of interaction for both sides. Now tell me, does it fun for killers? Forced to play knowing you can not reach your goal.
As I said, everything has alot of gray zones.
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Getting chased with a mix of doing more chill things?
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Let me go over those in more detail... Old Ruin wasn't fun because only hitting greats is hard and loosing progression when only hitting good skill checks was even worse for weaker players.
Getting tunneled mostly isn't fun because you may not be able to reach a structure to properly loop the killer depending on where you get hooked, so your chase is a lot less fun than it could be.
Hit and run isn't fun because when used on killers without terror radius, like back in the ruin undying TInkerer days, they just appear, hit you, leave you and then you either need to heal, which is hard without coordination/medkit or risk going down if it happens again.
Doing only gens is ultra boring, maybe unless you use hyper focus, if you are into that... The only fun thing about doing gens is the macro strategy with which Gen am I going to do...
Some players find hiding fun, or giving themselves challenges, I find it fun to improve or work on tome quests/steam achievements. Making a Wesker accidentally vault a windows is one of the most fun things...
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Nah, 10k match won´t be a pip. Neither for the killer nor for the survivor (who escapes with that amount of points)
Fast matches usually don´t award pips on the higher ranks. Since the requirements are higher. So if people don´t earn bloodpoints, don´t earn pips for bloodpoints and and only want to play matches that end faster than their queue, i really don´t see the fun in that.
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Now we´re getting somewhere. A mix of everything brings fun. A killer who is constantly switching targets mid chase SHOULD therefore also be considered fun. Its not like the killer is coming back after 10 seconds, he breaks the chase, finds the gen with the progress, starts the chase until a hit or until another tinkerer triggers. Thats calm phases and chases. So in my book its whats makes a match fun.
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So playing against hit and run is fun? I don't think so... Hit and run strats usually don't give you good chases, because the killer hits you before you could initiate a proper chase, which was the issue with unlimited TInkerer value...
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Which is why no one has an issue with Ruin going back to being 2x as strong as it is now.
Just not with Undying going back to being 4x as strong.
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Fun is subjective to everyone.
Many killers see only 4K is fun, dying as survivor doesnt matter.
For some survivors, 8 hooks, meme around and let everyone escape is fun. But escape as survivor is fun.
You cant put your 32.000 BP and dying as survivor is fun, into anyone else. And demand other survivors should do totems, open chests just to guarantee the whole team dying with more BP, because its fun for you, mean it should be fun for others.
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Maybe its a personal thing, but i prefer hit&run over getting constantly chased without a break.
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Sure, fun is subjective. Thats why we have different killers with different playstyles (well at least some of them).
Like for example, i love going against Scratched Mirror Myers on Indoor maps. Its hit&run, i never know when to expect the next attack and i´m constantly on my toes. Doesn´t matter if i escape or not. On that occasion even the bloodpoints don´t matter to me. (they usually matter the most for me)
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Really? And what is your experience?
Because if you're not a high level killer or survivor, then you're playing babies and you are not going to see a struggle.
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You playing 2018 dbd?
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MMR is suppose to put you against higher skilled opponent if you win more. Which, if they dont struggle and win more, they should be at high MMR.
If you're struggling and lose frequently, it should be you dropped MMR to play against weaker opponents, not them.
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nvm you are doin good just please dont tunnel or camp
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Depends if I'm fully healed or not... Because if you get a hit and run killer he usually takes his free hit out of invi or whatever and leaves you, whereas the tunneling guy tends to at least chase you, but sure might be preference...
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Remember the game's not over just because you lose 2 gens at game start.
The momentum of this game isn't dictated by gen speeds alone, it can feel like it but that's often before you have a good grasp of killer.
Yes SWF using comms nullifies many aspects of this game, but its a separate beast entirely.
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Should be, is the key word there. I went from playing HOURS a day, to playing maybe a couple matches every few days and I can tell you when my lobby loads there is typically at least two p100's. Always very coordinated skilled survivors. And in the even I get the upper hand quickly...well there goes, bot..bot..bot...and now i'm playing the game with a bunch of bots.
Bhvr has already said they want you to win only like what, 60% of your matches as killer? No one wants to sweat for a 1k.
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Lately I've been struggling to get even 2K. Genspeeds are crazy. Only one "prove thyself", one "deja vu" and no toolbox add-ons.
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This game is designed so that if both the killer and the survivor make no mistakes, the M1 killer basically has no chance of winning.
In reality, the skill level of the four survivors is uneven, the survivors carelessly make big mistakes, and they end up in a pinch due to an accumulation of small mistakes, and this is where the killer's chances of victory become clear.
However, in order to make effective use of this situation, the killer cannot afford to make mistakes. Here, there is a difference in the degree to which killers and survivors are allowed to make mistakes.
However, since it is a battle between one player and four players, it is not uncommon for the four players to make more mistakes, so just because the killer makes a mistake does not mean they always lose.
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So Killer's aren't allowed to kick Gens... with 2.5% instant lost and .25 charges per second
And Survivors aren't allowed to do Gens when they have nothing better to do... with 1.0-2.1 charges per second
What are Killer's supposed to do... not kick Gens when they see one with progress
What are Survivors supposed to do... run a lap around the map then do a Gen
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