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Bloodlust is a better mechanic than you think

UndeddJester
UndeddJester Member Posts: 4,971
edited October 2023 in General Discussions

Bloodlust gets touted a lot as a band aid fix to map design, and as a byproduct is an unfair effect that helps less skilled Killers catch more skilled survivors. While this was the reason for it's introduction to the game, I feel the follow up assessment of it being unfair as a mechanic is not really accurate when you really think about it... and I want to explore a few points to hopefully convince you that blood lust is actually a much healthier, and a more intelligent mechanic than you think.

Let's recap what does Blood Lust does, and why I hope to explain why it's actually pretty good for game design.

Blood Lust

When in chase for 15/25/35 seconds the killers speed increases by 0.2/0.4/0.6 m/s.

Blood lust build up is reset back to 0 when the killer: -

  • Lands a basic attack on a survivor.
  • Breaks a pallet.
  • Uses their killer power.

So how can this be healthy?

Well the first point I want to bring attention to before we get into it, is that speed is one of the most important strengths of the killer. I want to remind everyone that this is a 1vs4 game.

The speed of the killer relative to a single survivor is in direct competition with the fact that there are 4 survivors; realistiically the killer can only expect to pressure 1, maybe 2 survivors at the same time. This means the killer should almost always be winning the 1vs1 in an equally skilled matchup. This is what an asym is, one stronger player vs. multiple weaker players.

This means you as a survivor need to remember... you are EXPECTED to lose the chase at some point. The question is not "can I juice the killer for 5 gens?", it's "how long can I last before I go down?".

Breaking Pallets

Pallets are a huge strength for survivors, and your main defence against killers by making a tile directly stronger for you vs. weaker for the kille. A "God" pallet is named as such because it makes you basically uncatchable, even with blood lust. By throwing it, you force the killer to break it to now be able to catch you.

The fact blood lust is reset when breaking pallets, means that the longer you can go without throwing it, the more punishing it is to the Killer.... but here's the thing... some killers... don't care about God pallets.... and I'm sure you know who I'm referring to, which feeds into my next point....

Lost on Killer Power

Speed isn't the killers only tool. Their killer power is also a strength that empowers the killer to catch survivors, and this is where the effects of bloodlust start to get clever from a design point of view. When using a Killer power, the effects of bloodlust are immediately lost, regardless of whether that power actually helped the killer or not.

This effect is probably the most important argument for the health of bloodlust. You almost never see bloodlust on Nurse, Blight, Wesker, Spirit, Huntress, Trickster, Deathslinger, Pinhead, Oni, Hillbilly, Plague, Clown, Artist, Xeno, Knight, etc... These are killers that can use their powers in chase, and that is what they SHOULD be doing. If they are using bloodlust, it is actively costing them more time to build it up that it would to use their killer power.

So who do we see with Bloodlust often? Trapper, Shape, Pig, Wraith, Ghost Face.... all killers that lack any kind of inherent anti loop...

This is why Blood Lust, in my opinion, is actually a good mechanic for the game. It makes it so that killers who don't have a good anti loop/chase option still have something to bridge the gap between them and the killers that can use anti loop in their kit.

The inevitable comparison to MFT

Why do Killers complain about MFT so much if we have blood lust?

This is a fundamental design difference between Killer and Survivor. Haste is a less important stat on Killer than survivor, because the Killer being faster than the survivor is a core strength that is in direct competition with the fact there are 4 survivors.

If a survivor gets haste, they are directly reducing the difference in strength between the Killer and Survivor for the 1vs1. However this game isn't 1vs1, it's 1vs4. The 1vs1 is where the killer should be at their strongest... directly buffing the survivors stats for the 1vs1 is having a much bigger effect on the killer than giving a haste buff to killer has against the survivor.

This is why Blood Lust is healthy for the game... and MFT isn't. MFT directly hits the killers that have to rely on Blood Lust to remain effective, while also finding, that vs. the Nurses, Blights, Weskers, etc... it basically doesn't do jack.

Conclusion/TLDR

Blood Lust is not a skill crutch... In an ideal world, all killers would have comparable strength... but in reality they just don't, and likely never will. No matter how much you buff Trapper, he will never match Nurse.

Think about it... can you really call a Pig or Shape that hit BL2 to down you in 40 seconds, less skilled than a Nurse or a Blight who hit then downed you in 15 seconds? Not really... The m1 killers are named as such because they DON'T have a power that allows them to catch up to survivors/down them quickly outside of m1.

Blood lust helps keep those killers relevant.

EDIT: Following discussions with @Archol123, I think it's important to add BL3 is absolutely a skill crutch and should be removed. Reasonable debate for arguing 1 way or the other for BL2.

Post edited by UndeddJester on
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Comments

  • UndeddJester
    UndeddJester Member Posts: 4,971
    edited October 2023

    Yes but what you're failing to acknowledge is that without a power that can anti-loop, what does the killer have? Mind games... that's it... and mind games only work if the survivor falls for it.

    Killer's with an anti loop power can simplify the mind game to make it much more likely for the survivor to make a mistake. Tell me, what does a high skilled Wraith or Pig do to mind game a high skilled survivor? As Wraith you body block a key window or pallet, outside of that any survivor who knows what they're doing will stay at a safety point and wait for you to unclock. This isn't weak, but it ain't strong either, Wraith is clearly better than Pig... As Pig you... I dunno crouch and stand back up and hope to catch them W to another tile I suppose? These killers are not able to anti loop anywhere near as effectively as other killers. You can't really call it a skill issue, when one person has a Magnum, and another has a letter opener.

    I'm not trying to justify Blood Lust, what I'm saying is from game design point of view, it is a mechanic that has very prominent downsides, but greatly assists the killers that need it. If you're building blood lust on most killers, you have a problem, it's not winning you the game. However in some killers cases, it's one of the few tools you have to level the playing field against stronger killers.

  • UndeddJester
    UndeddJester Member Posts: 4,971

    This is also true... the number of times I've eaten a pallet I baited, but was a country mile away from hurts me xD

  • Archol123
    Archol123 Member Posts: 4,634

    Stealth killers are not supposed to have much of a chase power, they are supposed to suprise the survivors by coming out of nowhere...

    Yeah that is why Pig is not a good killer, and something I complained about in many other posts, her actual power is the game delay with her head traps, her dash is so bad you can barely use it, that is a design flaw in Pig, not necessarily something we need bloodlust for, but per design she also is a stealth killer that's supposed to sneak up on people...

    I did not really call anything a skill issue besides getting bloodlust t 2 and t 3 and no matter on what killer if you get bloodlust t 2 or t 3 you are making a mistake. Killers that need bloodlust are just killer players, don't know what else to say, if it is a strong pallet you cannot mindgame or use a power, just kick it, why are you playing around it for almost 40 seconds?

    It is a ######### mechanic we probably should make those killers stronger that regularly get it... Or it is a skill issue on the player side, one or the other.

  • UndeddJester
    UndeddJester Member Posts: 4,971
    edited October 2023

    That's precisely my point, breaking a pallet loses bloodlust. You should break it, that's the correct play... and when you do it, you lose bloodlust. Bloodlust is something that most killers never need, cause they use their power, which also loses bloodlust...

    You're dead right, you shouldn't build bloodlust t2 or t3... the only ones that do are the killers that either suck at using their power so don't bother, in which case, they are taking FAR longer than they should to get their down... or they're playing a killer that has no better option.

    You are sufficiently punished for not playing well by virtue of the fact you took 35 additional seconds to down someone you should have downed in 10 seconds if you used your power right... otherwise you are playing a killer that doesn't have a better option.

    The crux of your argument is that Blood Lust artificially increases the success rate of bad players... it does not... those players are taking way too long, and are losing the game by relying on blood lust. However Killers that hit Blood Lust naturally because all they have is m1 (like Trapper or Pig or Myers) have a basekit power that gives them an anti-loop ability they otherwise lack, especially when a survivor is just W-keying from pallet to pallet.

    EDIT: Buffing those weaker killers is a fair point, but the question is always how do you buff them? To make them better in chase? Chase and map control are King in DBD.... and this has the problem that if we start to strengthen everyone in chase, we start to homogenise Killer's and make them all the same. In the case of Pig, she is my main... I wanna see her better in chase... but in the same breathe her unique trait is her slowdown from RBTs (as unfair and snowbally as it can be).

    If you nerf her RBT power, and increase her chase power... you're kinda killing off the thing makes her unique, and making her just like everyone else... which is a spikey topic to say the least... so it's hard to say what's "right". Whether you like it or not... Blood Lust is a mechanic that bridges the gap for character like Pig. Inherently weaker, but serves as a fall back to make killers very different from the mould relevant.

  • Tsulan
    Tsulan Member Posts: 15,093

    How is a slow killer supposed to catch up then? When someone runs around a rock, the Huntress can´t throw her axe above it. Break the chase? Then on a new chase, the survivor runs towards the same/similar spot.

    There is a difference between survivor and killers hit boxes, that requires the killer to run a bigger circle around a obstacle. Thats no skill issue. He can´t just run a smaller circle.

  • Archol123
    Archol123 Member Posts: 4,634

    Yeah so what? Some tiles are stronger than others against certain killers? You run around the rock you catch up eventually, and then comes the 50 50 of will she wind up a hatched and think you will drop the pallet so she gets the hit or will she run through it and hit you, there is no bloodlust involved here? How long are you running around the rock btw.?

  • C3Tooth
    C3Tooth Member Posts: 8,266

    We all know why many survivors give up when they down early. Because if killers decide not to play fair (happens most of time), there is no way survivors can reach their goal. Or why killers skip lobby for easier team, because they want to play a match that has more chance to reach their goal.

    Everyone plays for their goals: winning, get at least 3K or escape. If a match shows clearly that they can not reach the goal by any means, they dont play.

    I dont ask there is a mechanic that let one sides win when they're losing, Im asking a mechanic that not letting one sides losing to the point there is no coming back, that makes people to give up the match. A mechanic that punish less for the losing side.


    Killers have their come back build in, from BL to the nature of the game when killers get stronger the later the match. Survivors just dont have it. If a teammate dies with 3-4 Gens left, I would stay under a hook, tab out to do something else. Why should I do Gen when I know Gens cant be done? I think its just some basic human psychology.

  • Archol123
    Archol123 Member Posts: 4,634

    So your first paragraph basically agrees that only bad players rely on bloodlust to force hits in places where you are not supposed to?

    Yes you are punished by wasting that time, but the other guy gets punished for doing nothing wrong? He just gets hit because the other was so bad he got a pity bonus... And that concept sucks.

    But the successrate is not winning the game, but winning the chase, like what is your point even? Ofc you won't win the game when you take 1 minute for each hit because you get bloodlust 3 on every tile, but you still get hits you shouldn't get...

    Pig has a Dash that's not M1, Trappers concept is that you chase people into your traps, and Myers is a stealth killer that appears with a prepped t3 and oneshots you anyway, I play Myers quite a lot and I never get bloodlust, because why even?

    The problem about Pigs concept is, that the killers power should be something you can show skill through, if it is the beartraps congrats, there is basically no skill involved there, so we only have the dash, which is something really fun to use, if we look at Scorpionz Guide for her with moondashing and what not there is great stuff, it just is not strong enough sadly, so we should make that stronger. I don't think a build in slowdown mechanic is that unique... There is like 5-10 killers that have one, what is unique about her is the dash. Think about it all those slowdown mechanics do something different in some sense, some are more deadly than others, but overall they are not supposed to kill you directly, but just slow the game down, some of them can kill you if you get unlucky or dont take care of it fast enough, but generally speaking it is the minority of cases.

    My problem is that the bear traps dont give you something gameplay wise, they do not offer a higher skill ceiling they don't give you much to learn, what makes killers unique is the different gameplay, and the only thing that makes her different in that sense is the dash and crouch.

  • Archol123
    Archol123 Member Posts: 4,634

    If the survivors are good enough it does not really matter how unfair the killer plays, the question is just who plays better. How would you even know that you are getting an easier lobby? Are you checking steam profiles and hoping the game hours mean something? Because the Prestige does not mean anything.

    I don't think you can also have a win without getting 3 kills, but thats a different topic. I mean fair, if someone is completely outmatches you to the point and there is no way you can win, obviously you don't want to continue the useless struggle. But that's only fair if the other side is that much better than you? Why should you get a second chance know to make up for your inferior skill?

    Imagine that thing in a strategy game, where you are loosing so hard that suddenly your units get a buff or something, that would be ridiculous, so why exactly are we discussing something like this?

    It is not really a comeback for killers though when they get stronger the more pallets are broken and the less gens there are to protect, because that would mean they were behind at some point, which they don't necessarily were, it is just how the game goes... Also the point is that bloodlust is a dumb mechanic and should be removed, I could compromise on only removing t2 and t3 bloodlust, but overall I think it would be better without it...

    Yeah sure, but why should you get a buff now? At this point you are arguing more for a surrender button when the game is unwinnable, than for a mechanic that gives you a comeback. Because the point is if the killer has put you in a spot where you think you cannot win the game anymore, therefore he has outclassed you, proven to be the better player and whatnot, why exactly do you want to make it harder for him now? He already earned his win...

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Its up to each' opinion. What I mean is there should be something to keep people playing the match. Thats it.

  • UndeddJester
    UndeddJester Member Posts: 4,971

    So none of what you're saying is wrong perce' but I disagree with the perspective.

    I'll simplify my point... survivors are focused too much on "it's not fair that the skill-less blood lust 3 killer hit and downed me... I'm way better than they are, I shouldn't have been downed". That is not a punishment for the survivor, because the survivor should EXPECT to go down, and forcing BL3 is a pure win for the survivor.

    The correct perspective is "That killer took over 90s to down me using bloodlust 3, because I was so much better than them, they couldn't hit me with their power, and we now have 2-3 gens completed/near completion for 1 hook stage". The survivors are absolutely winning the game here... and that's what matters, winning chase doesn't matter, winning the game matters.

    I similarly almost never end up in BL2 or 3. However there are occassions, most notably on Pig, where a survivor is running pallet to pallet, and I can't stop it. I actually run Skorpionz build of Enduring and Brutal Strength (plus my own adaptions) to mitigate it, but on a sufficiently weak pallet I don't vreak it, because I can build Bloodlust and stop having to eat pallets. Most killers don't have to care about this, because they can catch survivors in between... but M1 killer's can't, and have to keep chewing through them until all the pallets are gone, by which time the game is close to over more often than not.

    So how do you balance? These numbers of pallets are fine for most killers.... but the weaker ones are absolutely crushed by it. This is my entire point, BL is a basekit anti-loop ability that weaker killers who's power doesn't have an anti-loop can access when needed. It's abused sure by some people who don't bother to use their power, but the fact is those people are losing the game anyway, because a HUntress who can't use hatchets doesn't have things like Pig's inherent slow down, or Trapper's area lockdown. The weaker killers who fall back on BL have power that comes from elsewhere more often than not.

    I hope that makes sense. It's been good debate BTW, I've enjoyed reading your perspective.

  • UndeddJester
    UndeddJester Member Posts: 4,971

    One thing I will concede though is BL3 is absolutely pointless/overkill, and totally a skill crutch. I wouldn't be against losing BL3 completely.... and debatably removing/weakening BL2.

  • Archol123
    Archol123 Member Posts: 4,634

    I don't necessarily think so... If we look at other games there is also a button to give up if you think you've lost, if it is something like needs a majority or only accessable if all agree I guess it would be fine... Because why should you be forced to stay in the game, if everyone agrees it is over?

  • Archol123
    Archol123 Member Posts: 4,634

    Generally he should expect it yes, but not if he is just that much better than the killer, why would you ever expect to go down to someone who comparatively to you is absolute trash at the game?

    I disagree, I don't think it is only important to win the match, because you should not have gone down in the first place, because you completely outplayed the other guy, there is no reason for you to go down against him, it is a frustrating experience nontheless, and there is basically no reason for it, because if only the win in the end matters, than this thing will not give the killer anything either, because he won't win the game because of that, so why are we even giving him that? He did not earn it, it only punishes the other guy.... so why even?

    As for Pig, I would say this is a problem that could be adressed with changes to the dash, so it is actually usable. As for m1 killers as such, if you are chewing through pallets left and right and not dropping chase to find someone else in a weaker part of the map you are already making a mistake, so I don't want to an incentive to continue making that mistake. Basically all killers other than Legion have a power to get a down easier, whether it is stealth or traps or what not you have something to work with. If you have to chew through pallets with Myers for example you are already making a big mistake, just find someone else and suprise them with your small terror radius and pocket t3... Create deadzones and force survivors into them, basic gameplay...

    There could be like a modifier for map strenght, in theory, to make the map stronger if you play a weaker killer if that's what you want, but I think it would be too much effort. Basically every killer in the game has something to work with around loops, except for legion. Stealth killers being the exception because you are already playing wrong when you actually chase ^^ Pig being weird, because neither her stealth nor her antiloop are usefull enough.

    If we look at the m1 experiment that Hens and Knightlight and so on did, where they played m1 only without power and still won over 90% of the matches... I think this kind of proves that if you are good enough you can do fine in the vast majority of cases, even without a power, I'm fairly sure those guys did not rely on bloodlust... The point stays though, basically every killer in the game has a power he can rely on and the blank m1 killer that has nothing just does not exist really... They all have something to work with and don't need bloodlust, the only thing is that weaker and easier killers require more effort in the game for a good result, whereas harder and stronger killers require the similar effort but in aquiring those skills needed to perform better... So overall it is kind of fair.

    Yeah I understand your perspective ^^ Glad to hear that :)

  • xltechno
    xltechno Member Posts: 1,026

    In the first place, please review how bad things could have been in the test play without Bloodlust.

    This specification is necessary not because of the difference in proficiency between survivors and killers, but because it is meant to cover up poor map design.

    For those survivors who don't believe this word, please chase the survivor played by the killer player as M1 killer without Bloodlust. It should now be possible to reproduce the situation at a certain perk.

  • Tsulan
    Tsulan Member Posts: 15,093
  • xltechno
    xltechno Member Posts: 1,026

    Of course I agree that that is the best way. I'd rather you do that.


    So, what do you think is the probability that bhvr can achieve this?

  • Archol123
    Archol123 Member Posts: 4,634

    If they would listen to the community, possibly even enable a community map contest or something like that it is rather high, if they don't then well... Hell might freeze before that happens...

  • C3Tooth
    C3Tooth Member Posts: 8,266

    You agree that 3 remaining survivors should just show up under hooks and go afk if 1 teammate die at 3-4 Gens? The match is over for survivors that moment.

  • DrDucky
    DrDucky Member Posts: 675

    I feel like just increasing speed because you are actively losing a chase is fundamentally flawed. These killers you mentioned are all weak and need some buffs. Your point is valid, but it does not mean that there are so many better designed ways of doing it than bloodlust.

  • egg_
    egg_ Member Posts: 1,933
    edited October 2023

    Idk why you enjoy spreading half truths. First off they tested it almost 3 years ago, and the game was in a totally different state back then. Second, you really enjoy projecting stuff when it suits your arguments, don't you? In this case: they didn't change bloodlust because there were no plans to change it to begin with. There weren't "expectations", as you like to put it, just data gathering, and for what we know they might've been considering to buff it behind the scenes, which is what ultimately happened.

    image.png

    Regarding OP: bloodlust is ok up until tier 1. There's nothing skillful or engaging in seeing a killer zooming at you because they refuse to break a safe pallet. They waste time? Sure, but it's still stupid that the mechanic gives this much free speed for nothing, or as some people like to put it "they're getting benefit for losing". Just look at newly released SM whose power is literally basekit bloodlust, engaging gameplay

    Idk what's there to discuss about mft, anyone who defends this perk is either oblivious or in bad faith. Perk is broken and should've never been released as it is

  • Archol123
    Archol123 Member Posts: 4,634

    Without mft, we don't need to discuss that changing survivors speed is a huge issue... But that's a different topic, so let's just focus on base speed without perks.

  • Archol123
    Archol123 Member Posts: 4,634

    Not necessarily, I just saying to have the option to just do that would be nice... You can still win or try if you want to... I just think to able to do so would be nice... Many other games have the option to just tab out, even in team games...

  • UndeddJester
    UndeddJester Member Posts: 4,971
    edited October 2023

    Fully agreed, I neglected to consider BL3 when I originally wrote it, and yeah, when you hit BL3 it's really dumb...

    Cant help but feel like "crap it really took this for me to catch this guy?"... feels very slimey... even against MFT. The one time I happened, I actually let the survivors go after that hook cause it just felt really underserved...

    Never hit BL3 since I'm proud to say XD

    BL2 MAAAAAAY still be necessary for some map issues? I'm not aware of any... but you can almost guarantee one will will pop up if we remove BL2 xD

    Removing BL3 and making BL2 take 30s to charge might be the next set of basekit mechanics. With an orbit nuke nerf to MFT ofc 😏

  • pseudechis
    pseudechis Member Posts: 3,904

    The point of the chase is to escape from the killer, now over time its evolved into sinking the killer's time so your teammates can complete gens.

    Its not that you are expected to go down, its that you are expected to try and escape from chase and remaining in chase is not a good thing. So it gets riskier to do as time goes on and then you can be expected to go down.

    Being found by the killer and forced to flee is not meant to be a good thing for the survivor.

    Remaining in chase for a long time is also not meant to be a good thing for the survivor.

    Bloodlust plays a part in ensuring it isn't.

  • Tsulan
    Tsulan Member Posts: 15,093

    Not spreading anything false. We had a weekend where it was tested how the game would perform without it. Little information after the test.

    Yes, its my assumption. Thats why i said "its save to assume that it didn´t go as expected". Stated nothing else. So i don´t get why you would claim, that i´m willingly spreading half truths or projecting anything. At least not more, then you did with the idea that they might buff it.

    I think though, that the devs need to improve their communication. I would find it better if they were more transparent on whats planned, on things that get scrapped and why. But thats just me.

  • Tsulan
    Tsulan Member Posts: 15,093

    Ok, then back to my original statement. A slow killer like the Huntress would take ages to catch a survivor running around a Stone. She can´t throw her hatchet over said Stone. So this doesn´t really determine skill, if she doesn´t catch a survivor due to it. Its just a very unfavorable position for the slow Killer.

    Thats why i think the hit boxes should be equal for survivors and killers. Killer is supposed to be faster, but that benefit gets almost nullified by hugging a wall. Looping around a object isn´t something that reminds me of a horror game (even when i shudder while getting looped). It gives more the feeling of being in a Benny Hill scetch.

  • Reinami
    Reinami Member Posts: 6,657
    edited October 2023

    How do you expect killers to deal with shift + w, or a slow killer like huntress who is being looped around a high rock that she can't throw hatchets over, or better yet, garden of joy window, without bloodlust?

  • Archol123
    Archol123 Member Posts: 4,634

    My point from before stays the same, some parts of the map are stronger than others against certain killers and after some time you will reach the before mentionend 50 50, I don't particularly like that specific element, but it is what it is...

  • Archol123
    Archol123 Member Posts: 4,634

    The garden of joy window is a map design issue, bloodlust is only a bandaid fix for that, we already agreed on that. The huntress will eventually catch up, also the majorit of the shift w stuff is without bloodlust anyway since you are most likely way too far away for chase to even start...

  • Reinami
    Reinami Member Posts: 6,657

    "huntress will eventually catch up". Not with MFT, it makes it a damn near infinite, meanwhile the other survivors are doing gens.

  • Brimp
    Brimp Member Posts: 3,562

    A chase is eventually supposed to be lost as survivor. And I don't think 25 seconds between hits is "losing chase".

  • Archol123
    Archol123 Member Posts: 4,634

    Which is a point as to why mft is problematic... It just shows that messing with movementspeed on both sides causes issues.

  • Archol123
    Archol123 Member Posts: 4,634

    Depends... It should not be the case that bloodlust makes it so skill on survivor side is neglected... So basically no matter how bad the killer and how good the survivor is he will get a hit there...

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,856

    I think Bloodlust 1 is fine, but 2 and 3 are not.

  • Yatol
    Yatol Member Posts: 1,960
  • Archol123
    Archol123 Member Posts: 4,634

    Do you mean the house of pain? I would like to add Dead Dawg Main building and the windows in Garden of Pain. Also what is the infinited in Crotus?

  • BubbaDredge
    BubbaDredge Member Posts: 816

    Rapid Brutality helped me to really notice Bloodlust when I don't bring it. I kind of like that's it's a trade-off. Either can be very helpful and I like having a choice.

  • Reinami
    Reinami Member Posts: 6,657

    The window in that is an "infinite" in the sense that, you have to force the survivor to entity block it to deal with it. Anything that requires entity block to deal with is an "infinite" in my book and shouldn't exist as it means that, in order to chase a survivor there, you basically have to throw the game or abandon chase. Good survivors know this, and will immediately run to this area creating a no-win scenario for the killer.

  • Archol123
    Archol123 Member Posts: 4,634

    There are two windows, which is why I am asking which you are reffering to in the main building...

  • Reinami
    Reinami Member Posts: 6,657
  • DrDucky
    DrDucky Member Posts: 675

    If you hit blood lust 2 or 3, you are losing that chase. Not literally obviously but you have messed up a lot if you do.