uh... what's the point of the void?
I go in a little empty mini arena, and sometimes there's a ghost there, but sometimes there's not? And meanwhile the survivors are free to do gens without any pressure from me?
and also I can give something to the ghosts in the void, and when I fill them up they appear at a random point on the map, and when I go all the way over to them they disappear and I don't get anything?
wut?
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From the description I thought the void was gonna be like the Upside Down, where everything was the same but spooky, and I could move around there and use some kind of cues to figure out where people are? But, uh... nope.
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I didn't expect it to be so small, but chases in there are quite fun
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oh cool, and now I have a challenge to make a ghost spawn in a random corner, and then chase a survivor all the way over there. wut?
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Also from the description, I thought, like, the ghosts would follow you out of the void or something, to make it easier to use them? but... nope?
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yeah, the haste I've gotten from ghosts lasts maybe 3 seconds tops.
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event is bugged with pinhead. he doesn't get any energy for downs.
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There is no point, it's just another extremely disappointing and lazy event. Nothing about this event makes me even want to play the game.
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The void has done nothing for me and almost always costs a gen.
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So far everytime I decided to play along with the event I lost 1-2 gens constantly.. if you're playing killer you're throwing the game pretty much vs decent survivors..
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It's an event. It's supposed to be non competetive.
If all you care about is defending gens and doing objective, then do that. Nobody is going to stop you. I like to play with the event stuff. It's different. Yes I lost games because of it. But.... It was still fun.
ESports dbd shows itself from the worst side during events I feel.
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I thought it was funny catching a Dwight in the void as pyramid head. I wondered where he would go if I put him in a cage at that point but he was on death hook so no idea.
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Powers don't work in the void so you might not have been able to cage him
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Fun for a day, maybe, but this event is running for almost 3 weeks. If I have no reason to engage with the unique event mechanics for that long, then what's the point of having the event at all?
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I agree, people get so mad when the devs DON'T add things for "fun" then when they do people complain that it doesn't give them a competitive advantage over the otherside. Like if you want to play a game PURELY for the fact that you want to WIN then go play a competitive game I will never understand why they come to a casual game like DBD then complain something about DBD just mushes peoples brains into paste and render any sort of thinking obsolete.
"BUT LOSING ISN'T FUN ONLY WINNING IS" that's quite literally a phycological issue that stems from a deeper issue, if you CAN'T have fun in both victory AND defeat then that stems from a more personal real life issue that you need to deal
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But this event isn't fun. It's a very convoluted special ruleset with a net negative payoff.
I do not have fun wandering around an empty mini-arena 10 meters above the real map. I do not have fun looking for black ghosts is a very dark area where I can barely see them and they might not be there at all. I do not have fun feeding a ghost only to discover that I don't have enough energy to feed him all the way. I do not have fun when I fully feed a ghost and he spawns in a corner of the map far away from any gens where neither I nor survivors have a reason to go. I do not have fun exiting the mini-arena via a portal and having no idea where on the map I'll end up.
A good event mechanic "mixes up" gameplay like the Twisted Masquerade did. This one just adds totally superfluous gameplay. If I wanted to just "have fun" and not worry about winning, I would play Daddy Meyers or something.
The only time this event mechanic is remotely fun is when I'm down to two survivors with 2+ unfinished gens so they have no chance of winning, and messing around with the void is a distracting alternative to chasing them around the map.
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Personally, I dont care if the event gives me an edge over someone or not, I just dont want to feel like I'm throwing the match when I want to do the event. Last night I played a few matches as a killer and tried to play around with the event mechs but I was the only one doing so. All the survivors did in those matches was sit on gens and got out bc I was busy doing side objectives. I had one match where I got one single hook and depip bc I did event mechs. It's not the event that doesnt give me an advantage in the match its the fact that doing the event at all is a disadvantage. You either have to play the match normally or play for the event and hope the other side is too otherwise you going to get competely stomped and have no fun. Losing isn't fun, and it's a normal human emotion. Every single human in the world has little combativeness to them and dont want to lose and want to win, that's why humans play sports and pvp games. It's not a psychological issue it's a normal human action to be competitive.
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Again. You dont need to interact with it.
Its fun for me. I like to engage with it.
Saying that its not worth having an event just because you dislike to engage with it after 3 hours, feels a bit ungrateful, dont you think?
There are more players than just you.
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I just got 80k bp from one match. Im happy with my payoff.
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I think I figured it out, actually: the void is for survivors, not for killer. I just had a survivor escape a chase by going into a void and then popping out of another void elsewhere on the map (smart!). This would've worked better if there were no scratch marks in the void, because I could just follow those to the portal they popped out of and downed them 3 seconds later.
If voids stayed open long enough to be reliable, they would be a good counter to BBQ and other long-distance detection perks.
Speaking of which, I noticed playing Doc that while in the void I can still see screams in the normal map 10 meters below me. I presume if someone screamed in the void I would see their scream 10 meters above me, too. And likewise with KIs.
The ghosts still make zero sense, though. My bet is that they originally chased the opponents and screamed when they got close, and the scream was stronger (maybe it would stun killer and give a loud noise notification for survivor). But enough ghosts + zombies + bot survivors overloaded the pathfinding system and crashed the game. Total random guess, but after playing DBD for 7 years I bet that's what it was.
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No, I don't think wanting the event to feel engaging and meaningful is ungrateful at all.
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honestly I just ignore it as killer I play normally, I tried playing nice and doing side stuff but it's not worth it, I get gen rushed like crazy
As survivor it's much more interesting, you get a lot more BP for doing event stuff than normal solo Q amount, you can die and still get 50k+
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It feels engaging to me.
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What's even worse than the event are the offerings. I still got over 700 event offerings + 450 blighted serum on my main killer from the event last year. The bloodweb is not just infested with it, I didn't see any purple or better add-on/offering since 6 bloodwebs.
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It runs that long so that everyone has a chance to play. Lots of people may only have weekends available, for example, to spend on games.
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Fact is, you can't pick your opponents. If one side is focused on a 4k or escape while the other is focused on the event, then yeah, the game is probably a loss for the latter. Coordinated teams can genrush in a matter of minutes. If a killer had time to do event objectives AND apply gen pressure AND hook and kill all survivors in a matter of minutes, then what hope would non-coordinated, non-genrushing teams have of getting anything done?
If a team is genrushing and you want a 4k, then yeah, unfortunately you'll probably have to pick how you spend your time. BHVR can't force people - survivors or killers - to participate in the event.
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Yeah, and this is why I think events should be a different queue than being shoved into normal matches. As you said you can not choose what kind of opponents you get in dbd. If they want to do events like this one then I think its time to do an event queue.
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Make sure and either skip doing any event stuff as killer or be prepared to lose if you do, it's that simple.
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I escaped a chase on death hook because a portal was open. I ran past the portal to hide myself then entered it from the opposite side. Took the killer a while to figure out where I went and by that time I had already exited down another end to an open gate.
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I feel like this event might be a test drive for the code and logistics required to operate a second map alongside the main trial grounds.
Stranger Things chapter 2?
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Yeah that would be good. But I imagine for an event that's only a couple weeks, they might not see the point in putting those sorts of resources into it. In the meantime, I honestly think people should just leave any aspirations of winning at the door. The same goes for survivors, because while you can't choose your opponents, you also can't choose your team mates. I'll bet I've had numerous team mates cussing me out for messing around with the Void when they just want to pop gens and escape. In around 30 survivor games since the start of event, I've had 3 escapes and all 3 were from killers letting me leave. It doesn't bother me though. It's a once a year event.
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The match moves in a big way: a killer goes into Void and before it comes out about 30 seconds later, the rescue from the hook is over and two gen cars are fixed.
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It doesn't seem to be as useful for killer as it does for survivor. Unless you want bloodpoints, because you can get a decent amount by messing with the event stuff. I end up using it much more as a survivor. The best I had was being camped by a nurse, I kobe, take a base bt hit, run into the void, get lucky enough to teleport out near a gate, then escape.
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I was expecting it to be bigger too. I wish it was mad up of different maps like eyrie and garden of joy and more.
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The only correct way to use the Void as killer.
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OK, after playing it a bunch with both roles, I can now say that the void is SPECIFICALLY for survivors. Survivors can use it to warp around the map (although it's kind of a gamble where you'll end up, so it's really more useful for escaping the killer than getting to a particular spot), and for every ghost they feed they get 50% charges refilled on their item. So the ghosts being on the map and doing their jumpscare thing is more just a sidenote to the primary benefit of getting toolbox refills.
Killers should only go into the void if they're chasing a survivor in or to do a challenge; they get no benefit from feeding ghosts. Likewise, killers should NOT feed void rifts (unless it's for a challenge), because all that does is make it easier for the survivors to open the void and reap its benefits.
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I'm guessing the game engine can't handle adding what's essentially another big chunk of map to existing maps and keep the performance the same so they played it safe and only added a mini chunk of Void.
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Yeah I realized that on the next match as p head again. I was sad. I still haven’t tried to see if mori’s work. Be funny to be doing a gen and have a dead body appear next to you.
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The suggestion sounds nice and all, but you do know people, don't you?
The competitive players would've simply abused it and queued for those event queues just to ensure playing easy matches until they'd get bored outta it.. And given the world population, that could easily cost you the entire event duration, no?
People will always find a way to get even the tiniest bit of advantage if it helps them out.. The ones with competitive mindsets and selfish personalities, at least, whereas the rest would feel bad for doing that and stop with it after a few matches without a doubt.
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I get where you coming from and that was my argument against having a rank mode and a qp in dbd. I know ppl will take advantage of these queues to get easy matches and wins. The thing is an event is supposed to be fun but it's not fun when one side wants to do the event and the other side doesnt. In all my matches I have not gotten a single survivor who has shown any interest in going into the rift and playing around. All of them only care about sitting on gens and getting out.
Honestly, if we can't have an event queue then I just rather now have an event at all. I'm sorry but these events are never fun to me since I feel I can't actually do them. All I hear on here and in other places is "We want new modes, we want new objectives" but the second they add something new to the game ppl just ignore it and just continue to play the same old dbd. I dont know how to solve this issue, all I know is the event might not as well be happening right now bc it doesnt feel like no one is doing it.
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Balancing side objectives for survivors is hard and unrewarding:
-make it beneficial for the survivors (Boons, Snowmen, Void Haunts) and crafty players will optimise and exploit (legal) the living daylight out of it, until the killers are left in shambles
-make it mandatory, OR ELSE (Sadakos Tapes, Pinheads Box, Pigs Reverse Traps) it will be "totally unfun", "oppressive " and turn them into pub stompers and noob killers
-make it neutral and everyone will ignore it
-make it take the killers power away and survivors will rejoice and killers will cry and not play that killer in favor of Nurse, Blight and/or Wesker
Solution 4: rework Nurse, Blight and Wesker by giving the survivors hard counterplay (mess with the Nurses box of captured breath/Blights serum distillery/ Weskers Oroboros cloning facility) and watch then backed against the wall with no comfort pack against abusive SWFs left. Profit?
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Exactly, the number of people complaining that "the event is bad and the devs are lazy" is silly. If the event had an effect on the balance of the game they would be the first ones complaining but because they make the choice to ignore everything that doesn't help them win they claim it's useless. Honestly it just sounds to me like anything that doesn't give them a significant advantage is "unfun and boring".
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Theres no point for killers. Killers literally are so time pressed they dont have time to do things like this.
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I feel like devs have cared to have unique event features.
But don’t care how event stuffs can be an inefficient thing to do considering survival/kills.
Trying to participate as much as possible on the event is throwing a game whichever side you play.
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