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Should there be a reward for killing someone on hook?

11d3
11d3 Member Posts: 47

Since the anti camping update and this stupid Halloween event do you guys think there should be something for rewarding the killer for killing someone on hook.

I think that if someone dies on hook, then that area around the hook up to how many meters becomes a dead zone for the survivors. All windows and pallets in that area will become unusable for the remander of the match. It will be like the entity rewarding the killer for killing someone on its hook. Kinda like the early version of this game where once a gen gets complete that map starts to clear out and you used to see lines as the world is falling apart.

Literally the killer side is laughable right now cause of all the chances that the survivors get. Adrenaline, background player, balanced landing, boil over, boons, borrowed time on top of the new anti camping, breakout, corrective action, dead hard, decisive strike, desperate measures, guardian, friendly competition, head on, hope, left behind, lithe, made for this, mettle of man, no one left behind, overcome, overzealous, prove thyself, reassurance is now useless, saboteur, smash hit, sole survivor, soul guard, sprint burst, unbreakable, visionary, wake up, we'll make it, we're gonna live forever.

Now keep in mind there are 4 survivors that require 2-3 hit depending on how they build and need to be hooked 3 times, on top of that they can bring items that can help boost their perks. The killer is just one person with one built in unchangeable special ability and only 4 situational perks that can also be cleansed if they are a hex which glows for whatever reason.

I think BHVR should do something for the killers by either having the area around the hook that the player died on become a dead zone throughout the entire match and the killer DOES NOT NEED A PERK FOR THIS TO ACTIVATE IT SHOULD BE BASE GAME LIKE HOW THE ANTI CAMPING IS, or BHVR should make hex totems look dull as well to give the survivors a second adjective, cause with this anti face camp they can gen rush all they want and not have to make a choice at all anymore.


What's your guys' opinion about this.

Answers

  • 11d3
    11d3 Member Posts: 47

    People still tunnel regardless of the reward, it's stupid that survivors get all these perks divided among 4 of them and most survivors take 3 hits now cause of these perks just to get them to dying. I think there should be something like when the game first came out that the map clears up as more gens get done and there are still 3-4 survivors. If there are 2 then the map won't clear up. I've played five games straight where the survivors took three hits cause of bs perks and only got 1 and barely two kills cause of the op jungle gyms coming back with their perks. I tried running an exhaustion/ anti gen build, but the perks that were decent were hexs that they just can cleanse. BHVR should look at why killers face camped in the first place instead of making a huge survivor buff. The reason why killers face camp originally is so the survivors can either make a choice of gen rushing or being altruistic, but now that they added the anti BS thing the survivors can just focus on gens without having to make game chsnging choices. At least make hex totems look dull so it punishes survivors for not cleansing. NOED was supposed to be like thst but ONCE AGAIN the survivors needed their hand held and now NOED shows it's ora cause survivors were either gen rushing and then being way too altruistic at the end and would never open the gates.


    The killer has way more to do than survivor. You see 2 survivors working on a gen you chase them and kick it only to have another survivor just tap it and it instantly stops the regression. You get fed up on that happening so let's try running hex ruin. It goes for a minute or two but then a survivor sees that totem cause it flows and now you're back to kicking the gen that they can just tap to stop the regression. Okay let's try pop goes the weasel. You chase a survivor for maximum of a minute and a gen goes by without hooking him cause of all the survivor speed buff and 3 hit perks. You leave chase to find another survivor who then leads you towards a dead gen zone or a jungle gym that goes window pallet window in a square, you leave him at one hit or if you're lucky downed and then hooked to finally get pop, you come across two gens with the same progress and you have to make up your mind on which one to kick. Kick the one near the hook and you're "pRoXy CaMpInG" kick the other that is further and then the one by hook gets done. They unhook the person only for them to either have a borrowed time mechanic or be fully healed. You continue to do the same chase sequence and end the game with 1 person dead or none. Okay so you try jolt, it just does 8% regression damage max then slowly regresses. Pathetic.

    There should be something, a skill check that pops up so survivors can't just tap and run.

  • Krazzik
    Krazzik Member Posts: 2,475

    If you don't feel like hooking is rewarded enough, then just slug em all.

  • CrackedShevaMain
    CrackedShevaMain Member Posts: 478

    As long as tunneling is in the game unpunished, no killers should not get regarded any further. Everyone keeps saying how “if you give the killers X or if you nerf the survivors Y it’ll stop tunneling.” When it’s been shown repeatedly that it doesn’t matter what you give killers, they’re gonna tunnel anyway because it’s a free, no skill, no effort way to win. All you’re doing is making it easier and easier for them to tunnel.


    If they punish tunneling and make it ineffective and stop rewarding points, pips and ranking for it then I’d be all in to give killers other buffs and help.