http://dbd.game/killswitch
Any Means Necessary is much stronger than Windows of Opportunity
This might be considered a hot take but i'm writing this thread just in case WoO gets nerfed because of its high pick rate, i'm not calling these perks OP, the intention of this thread is that i can annoy the hell out of people after WoO's nerf by telling everyone "i told you so".
Here are the pros of picking AMN over WoO:
- Unlimited aura reading range on dropped pallets, meaning you can both be aware of which pallets were used and track chases across the map.
- Resetting pallets will take Killers usually by surprise the first time.
- If the Killer is aware of a AMN enjoyer around, they will have to destroy pallets they otherwise wouldn't, this especially goes for chase Killers that tend not to break them like Clown, Blight, Xenomorph etc.
- Killers will have to think twice before either faking a break or leaving them with the intend to break them later.
- Doesn't condition survivors to "auto-pilot", helps with learning maps better as most vaults are not random anyway.
- Is unlocked by prestiging Yui, who is much better than Kate.
Advantages of Windows over AMN:
- Shows vaults so you don't have to learn maps.
Just as a reminder, don't nerf any of them, i don't want Windows to get nerfed because the meta chasers will inevitably take Any Means Necessary and get it nerfed sooner than later.
Comments
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You're looking at WoO as if it's a perk only useful if you don't know maps. But it does show you where unbroken pallets are and gives you more warning of what is nearby so you can better path in chase.
Pallets you generally get to reset with AMN are the ones the killer chose not to break meaning that pallet isn't one the killer is worried about.
If you prefer AMN, use it. No need to act superior, because you are using a perk that is more niche than the one players are using by significantly more.
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Any Means Necessary is OP because it lets you bully Nemesis's zombies with minimal downside. Very cruel.
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Cruel?
If zombies aren't chasing me, I won't hit them with pallets.
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The zombies are very cruel though, i frequently get bullied by them no matter what i play. I hate them.
The zombies when i play Nemesis
The zombies when i play survivor and touched a gen for less than a second.
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I don’t think you understand the value of WoO if you think that’s the only benefit. Tiles are generated in RNG, so players need to adapt to that RNG quickly once they load into a match. Sure, there are obvious places windows and pallets can be but most everywhere else is determined randomly, so having a perk that shows that generation is so valuable.
Also, not to mention that it literally shows which pallets have been used, so solo queue gets a huge benefit from that.
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i think his point is more that you can use AMN as form of WoO to figure what pallets disappear to avoid dead-zones. People use WoO for both pallet spawns and avoiding dead-zones. you cannot really disguise between the two users of WoO. one is new player friendly and other is a more veteran player form of use.
It is just that I don't think people value the picking up pallets at all of AMN to use it over WoO. as a result, you might as well just use WoO.
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It was more or less a bait post with some nuggets of truth in it, thought it was clear how i worded it, but yes i'm still asking myself why people don't use AMN much more often. Its really good and provides much of the same benefits as Windows of Opportunity.
Also the fact that tiles are generated randomly don't matter that much because while tiles are generated by RNG, the position of the windows within are actually not, and most tiles with windows are big enough to be identified from a distance.
I also mentioned that you can avoid used up pallets with AMN too.
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Alone on a Gen and 2 zombies came at me with AMN
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it is likely because player see little reason to change WoO for AMN. Picking up pallet is pointless because if the killer is not breaking the pallet, it is because they can mindgame the pallet. Every pallet that is safe will be broken by the killer so you not be able to to use AMN.
You will only be able to pick up unsafe pallets but the value of dropping an unsafe pallet is at best 2 second stun. It is just no good killer ever get stunned by pallets because the killer has too much counter-play in avoiding stuns which I will avoid going into detail about that.
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Never change in all your glorious and horny ways.
Thats more theory than practice, in my experience if i Solo Q there is always that one W gamer that drops immediatly and moves on instead of looping, in this case many Killers don't bother breaking them, especially if they don't know yet. You can actually save some really good loops in many games.
Also i value AMN over Windows simply because i can track chases and used up pallets across the entire map, rather than 32m which is very valuable information. Knowing which area of the map to avoid later because of dead zones and seeing if survivors lure the Killers to me earlier.
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i think survivors value proximity information more so then global information because proximity information eventually becomes global information.
AMY vs WoO is kinda like Bond vs Empathy. Yes you can equip Empathy and see your teammates around the map that are injured but that is kind of pointless because your cannot act on that information to do anything with it. the drawback of the perk only working when injured is not enough of upside to have further range. It is same thing with people that use WoO. the upside of being able to pick up pallet is not worth it over the loss of routing for player that use WoO.
I don't really use WoO that much unless new map is release in dbd. I only use WoO for short while to understand new map pallet logic.
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