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Buff killers. For the love of God

A list of things survivors have better than killers

VIABLE PERKS- First of all, only a handful of killer perks are even usable in the first place, second, it's SO easy to know what perks a killer is running just by

A: knowing they need to run two gen perks if they'd like to play the game for longer than a couple minutes

And B: now there's only like 3 perks that have any synergy with the specific killer they're facing

And C: LOL none of the killer perks are worth running anyway, even the top 10 used killer perks had a HUGE drop off in quality after the first like 5

But survivors can have LITERALLY ANY PERK. and they have like 20 actual good perks, and its up to the killer to spend time figuring out what JUST ONE OF FOUR survs are doing, as if killers have any time to do anything at all ever. Playing survivor is so ######### peaceful and then i get to bully the ######### out of whatever poor soul thought a game called dead by daylight would let a killer make any decisions at all. That is If I decide not to just rush the gen out and sprint burst to main building evey time I hear a heartbeat.


ITEMS- so many killer add ons are useless. Half the killers you NEED to run two add ons for them to even function properly. For survivors, every item add on is useful. They even get to keep their item if they do well, but not killers even though, as mentioned earlier they NEED THEM TO FUNCTION.

COSMETICS this one's a given, since there are so many survivors, Fair. But why do the survivors get so many actual cool looking skins and I'm lucky if I get to pay 12 dollars to make my favorite character grow orange bubbles out their head. BTW, those orange bubble skins come with the price of having a harder time hearing the survivors, as if games weren't hard enough.

MAPS- Why is every map so crazy good for survivors??? Why can I as a survivor when a game by pre dropping a pallet and moving onto the next one over and over again? Why am I fast enough to hear the killer coming and then just run to whatever I want? No looping necessary just look around for whatever busted ass main building I got, if the map I'm on isn't literally just a bunch of main buildings next to eachother like Haddon field lol, spam my infinite totems up there and just bot from window to pallet to window while my teammates crank out a gen each.

VOICES- This is overlooked way too much. 4 survs to 1 killer is GENEROUS considering so many people quit killer to play survivor. Survivors whined and cried to do gens faster, and they got it. Killers got nothing. Now survivors are whining and crying because killers are guarding their hooks so they don't lose the game for free now that gens get done so fast and THEY GOT IT REMOVED. I tried to stream this game but every game u played were the same sweaty survivor builds coming into my chat to harass me whether I win or lose, and again, it's a group of friends every time. No one is backing me.up, I'm just getting harassed by groups of people for hours while I try to stream, and every ######### update they whine and cry about whatever the killer js forced to do to have a chance at winning a game, and they get it every time.

Meanwhile, survivors even get rewarded for GOING DOWN so they're friends can use buffed ass background player or for the people, or they can go into a locker to get their decisive strike for free, while every new survivor is a brand new way to stun the killer, slow them, blind them, even the NEW MAP HAS A BUILT IN STUN FOR THE KILLER?!?!? If a map was released that had less pallets than usual DBD would get ######### boycotted by these annoying ass survivor players.

And don't even get me started on how every killer below the top like 6 or 7, are completely invalidated by base kit survivors. Legions power stops working with body block, Pyramid Head power just feels like ######### and is literally reactable now that he cant reliably aim, knights power stops working upon booting up, even one of the best killers in the game, blight, gets countered if a survivor CROUCHES ON SOME ######### STAIRS.


Just buff the ######### killers dude???

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    you need to explain what killer perks you want buffed. I agree it is big problem when most builds for killer consistent of game-delay. this used to be a problem with survivor where most survivor ran dh/ds/bt every game. killer could use some base-game delay for performing well in chases.

    when it comes to killer, you have not specified what killer to buff. from what dev have stated in Q&A's, they plan change Twins, Billy and Freddy. you could add/suggest other killers that they should change. I saw otz made video on knight where he talks about how clunky using pallet break/order system is for knight and he talks about how map of the realm should be base-kit. The funny thing is that anniversary event proved that knight could remote pallet breaking and it would make his power so much smoother to use. Almost everyone agrees that map of the realm should be base-kit on knight. I have said many times now that knight's issue beyond pallet breaking and map of the realm is that long range patrols do not lead to guards hits which makes hold-w too effective and too easy. there are many other killer that can discussed to need base-kit changes or add-on baked into their kit.

  • Ganksy_TTV
    Ganksy_TTV Member Posts: 9

    While I appreciate a real response aiming for productive conversation, every point is just "survivor has a bad blank" and ignoring that for every 1 bad example on survivor, there's like 10 good examples. Yah survivor has a Quentin. But the survs that have cosmetics have like 30 to killers 5. Survs have loads of possibilities on their perks while killers are forced into playing specific things. Killers have WAY less options and viability in everything. That's just facts. Survs control the area in which they play by default, as killers need to follow them. Every patch is only ever about survivor fun, and if there's hype for a killer it's quickly killed when you find out they're impossible to play due to being awful garbage or not fun to play because the devs decided you NEEDED to develop motion sickness and carpel tunnel to move around and hit your power button at the same time.

  • Ganksy_TTV
    Ganksy_TTV Member Posts: 9

    That's a good point. This really was half a vent rant, so I'll post ideas on how I'd balance killers. Thank you. This forum is honestly home to more level headed and productive people than i thought. I tried talking in the dbd discord and everyone was about as toxic as in my games and twitch chat lol. I will make a post with some of my ideas, thank you.

  • Ganksy_TTV
    Ganksy_TTV Member Posts: 9

    I'll give the 8 hook thing a try, it sucks being talked to so disrespectful every game.while.tryinf to learn but I'll get through it ig. Don't really see the point though. My chase game is fine. I get my reads on loops and I've studied them. It doesn't mean much, but I hit iridescent 1 in my.first 50 hours of both killer and survivor. I'm no stranger to competitive games and while I'm obviously letting my frustration talk,.my frustrations are based in reality and what I would consider to be reasonable

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513
    edited October 2023

    all I have to say is that whatever you post has no guaranteed to make in the game. I have many perks that I wish were more usable on killer end. there is long list of perks for killer that could be way better.

    I'm all ears -> no cooldown

    Thrilling treamors -> less cooldown (25 seconds)

    Darkness revealed -> 2 extra meters

    bitter mumur -> reveals everyone on the map globally on every completed generator

    fire up -> increase speed from 4% ->5.5%. now increases hooking speed.

    starstruck -> 15 second more duration

    Superior anatomy -> increased meter to activate from 8 to 12.

    oppression remove cooldown entirely, change skill-check to loud noise notifcation, killer get 2.5% regression on the 3 randoms gens and they begin regressing

    gearhead: reveals one survivor automatically after activating if there is someone on gen, produces loud noise notification if the perk triggers aura similar to discordance

    sc: monstrous shrine remove 24 meter restriction and increase speed by 15%(20%->35% faster hook acceleration regression).

    dragon grip: remove cooldown

    deathbound: make it affected both survivors with oblivious. survivors scream and reveal their position to the killer when the perk triggers.

    gameafoot: make obsession switching work on basic attack instead of longest survivor chased:

    Leverage: increase duration to 50 second from 30 seconds

    machine learning: make activation work on every generator kicked.

    there is a lot of perks they could improve for killer.

  • Ariel_Starshine
    Ariel_Starshine Member Posts: 937

    Nuh uh. They released data and kill rates are higher than escape rates, so the data, which doesn't lie, says otherwise.

    I don't mean to be rude but it seems the odds are in the killers favor, perhaps one needs more practice.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966
    edited October 2023

    I agree with your post, I just think it's a funny coincidence:

    I'd say 20% worthless is far worse than ~3% worthless.

    You'd be amazed how many people seem to think that 3% = 20% right now, actually.

    Post edited by AmpersandUnderscore on
  • mizark3
    mizark3 Member Posts: 2,257

    Lets not have that discussion here. I understand what they are saying there, but I disagree with them, as I learned how to M1 chase as 110 Killers.

    Comp matches are a joke, kinda like Smash, because they create such a foreign environment from the real game that it barely is comparable (1v1 no maps no items VS 4 person free for all or 2v2 all maps all items, and more gamemodes than stock only). 4 Survivors on perfect comms deliberately taking 115s on hook is far from the norm, especially since (from the last stats available) ~60% of players are soloq, with descending odds for each SWF size (something like 25% duo, 10% trio, 5% full 4-SWF).

    The point of the 8 hook strat is to find the '5 gen chase Surv' (if they exist) and find a way to win against them in chase, or leave them if you recognize they are wasting your time. The game is designed for Killer to win chase with a hit in ~30s tops, as Bloodlust kicks in at 15s and BL 2 @ 25s, and BL 3 @ 35s. It mostly is so that macro skills are developed. When to drop chase is actually one of the harder things to learn, and 'feeling' a gen about to pop/getting pumped and deciding 'I need to interrupt that instead of chase this person in an area with no gens' is also important. Put short, develop macro more than micro, but macro is too hard to teach, and will naturally occur going for 8 hooks before kills. Just don't let the Survivor run you in a place that has no value to the rest of the match.

    As far as Iri 1, that is basically a playtime indicator within a month. It used to be more harsh with losing points or 'pips' when it was used as the matchmaking system, but they swapped it to a BP reward instead. Once they did that, you can depip, but never to lower beyond your current rank, so if you got Iri 3 0 pips, lost a match, before you'd drop to Iri 4 full pips. Now you stay at lowest Iri 3 0 pips until you get enough pips to rank up to Iri 2, then that becomes the soft low cap.

    While I don't agree with the specific numbers put in this vid, the core concept is mostly correct (I'd say you could be as much as half or double in the brackets he gave, so Advanced 2600hr would be a range of 1300-5200hr varying person to person). Eventually Killer players are able to develop enough skill to win without powers, only perks and the basic M1 framework, and without camping/tunneling/slugging with a 92% winrate.