Coming back after 1 year +, what are the big change ?
Hi,
I want to play tonight after more than a year not playing the game (I believe I stopped when sadako was release). I use to be a main killer (mostly legion, Myers, clown, wraith, demo but I use to play almost all).
I want to know what major changes occurs to play not wondering "######### is this thing ?" xd
So if some kind souls can do me a recap of BIG changes (not pourcentage tweaks on some perks), I would appreciate a lot !
Is there new things on map I should know about ? did they reworked or rekited some killers ? Did they reworked some survivors perks with new effects or new op perks came out ? Anything that come of your minds that really impacted the playstyle and gameplay.
Thanks for all who will take the time to update me.
Comments
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Dude, just check patch Notes. xD it's right there on right screen in "Quick Links".
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I am excited to see what the community has to share with you! Here are some great places to start:
The DLCs that have come out in the last year: Alien, Nicolas Cage, End Transmission, Tools of Torment, Forged in Fog.
Recap of this year's anniversary broadcast: I revived myself from the Shadow Realm to watch the 7th Anniversary Live Stream — BHVR
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Let's start with the Basekit Changes (Maybe some changes were at the time you were active, just ignore them then):
- Anti-Camp System
- Basekit Borrowed Time
- Skull Merchant got a rework
- Trapper got buffed
- All Reloading Killers have reduced reloading times
- Shattered Square got changed
- MacMillan Estate Realm Update (2nd Version for each)
- PC Has new Graphic Options (FPS Limits, VSync, Anti Aliasing etc.)
- Onryo got a rework
- Spirit Addons got nerfed
- Hag Addons got buffed
- Medkits received a huge nerf
- Survivors disconnecting play the game as bots
- Ghostface received buffs
- We have now Search Bars for Perks etc.
- Autoheaven - Blood Lodge and Gas Heaven got changed
- There is no Light-Interactions for Killers anymore (No Lightburn etc.)
- No Hook Grabs anymore
- Eyrie of Crows Map got changed
- Nurse Blinks count as special attacks now
Perk Changes:
- Furtive Chase (Small Rework)
- Background Player (Stronger Haste Effect)
- Coup de Grace (Two Tokens per Gen)
- Prove Thyself (nerf)
- Buckle Up (Endurance for Both Survivors and is currently used with For The People)
There are more perk changes, but these are like the more interesting ones imo. For all changes:
- 7-3-0-mid-chapter: 2 Perk Changes
- 7-1-0-nicolas-cage: A lot of Changes
- 7-0-0-end-transmission: 3 Perk Changes
- 6-7-0-mid-chapter: 7 Perk Changes
- 6-6-0-tools-of-torment: 2 Perk Changes
Current Meta Perks:
Generally speaking, the game feels very simular to the time you left - but some maps have now less pallets and some still remain broken for both sides. I would say that the game feels much healthier if we ignore some perks. Healing takes longer, Medkits have now the same charges and they punish you for selfhealing. Boon: Circle of Healing got nerfed but is still strong yet not meta anymore. Killers received some nice basekit buffs, but some still need nerfs or buffs.
Broken Meta-Perks are currently Made for This (Haste + Endurance), Buckle Up (Both receive Endurance Effects) and that's it for survivors. BHVR does not like to introduce caps for effects so survivors can still run builds, where they are faster than killers. Made For This with Hope = 110% Movement Speed without any effort. The next issue is the Endurance Effect with Made for This. The haste Effect would be fine as is, but nah, endurance has to be everywhere right now. Background Player is imo not broken but still hated since it makes Flashlight or Pallet safes much easier.
On Killer sides we don't have broken perks imo, mainly very strong ones like Pop with Pain Res. Get a down and reduce the progress on a generator by nearly 50% but it's a reward and there is a cap so yeah, it's fine. Only Killer-Addons are broken (Looking at Blight). Glad that we dont have the 3-Gen Perk Meta anymore and it should never come back.
There's of course more, but I think this should be enough!
I hope this helped you - have a good one. 💜
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Daydreamer you're a legend thanks a lot !
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Wow, Daydreamer! What an awesome list! <3
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I did a fast read cause I'm at work but seems like they did some good changes balancewise on both side.
No hook grab and no lightburn catched my attention, seems a great exchange for wraith player !
A bit sad that's a injured meta cause I was a big fan of nurse calling but that will free me a slot for I'm all ears who suit my playstyle too.
Also I'm glad they finally rewarded Pop gtw user's, always has been my core perks.
I have a last question tho and I don't think I saw the answer here. Just when I started to took my break from the game, they were talking about changing the bloodweb system, making it less grindy. Did they do something about it ?
Anyways Daydreamer THANKS a lot again, I work 9hrs a day and I would never have had the time to catch up for tonight without you !
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Yes, there have been changes to the bloodweb and bloodpoint economy in general. In the bloodweb itself you can now purchase a chain of nodes at once by just clicking a node further away from the center and it will automatically buy any nodes you need in order to reach that one. Once you’ve prestiged a character they gain access to an auto-purchase feature on their bloodweb that you can use if you don’t care about what you end up getting.
You can earn up to 10,000 BP per category in a match now (instead of 8,000), and the BP cap is now 2 million instead of 1 million. The cost of nodes in the bloodweb has also been reduced:
There are also now BP incentives if you play the role that needs more players, this increases your total BP gain for those matches by anywhere from 25% to 100%. BBQ and WGLF have lost their BP bonuses however.
In addition, prestige no longer resets anything and is actually now a requirement every 50 bloodweb levels, it costs 20,000 BP and resets your bloodweb back to level 1 but you don’t lose anything. You can prestige a character up to 100 times now instead of only 3, and you can earn charms with pictures of that character’s perks by reaching P7-9 (one charm per level). P1-3 unlock that character’s perks on all other characters at that tier (P1 = tier 1, P2 = tier 2, etc.), with P4-6 giving the bloody cosmetics. If you had any characters P3 prior to patch 6.1.0, they have a special background on their portrait on the character selection screen.
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Halleuilia !!!!!!! So glad they changed this prestige system cause I never prestiged 1 killer, too afraid to lose my fav perks and lot of good add on...
Thanks sizzling !
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i recommend playing both sides you learn from survs and killers when playing surv
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Thanks for the advice, I used to play 75% killer 25% survi but tonight for Halloween night I want to play exclusively killers, I love playing for the chase outplay potential and the jumpscare so both side have a good time. And thanks to those who answered me on this thread, I will be able to share fun and reconnect with this game I used to love.
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hope you have lots of fun and please dont be toxic to others it makes the game much less fun
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Oh you don't have to worry about that, I think I had like 2k + hours and never camped, never intentionally tunneled and never argued in a post game lobby. I was initiated to this game Hybridpanda and later on Otz (the 2 nicest and chill youtuber I know), I always saw this game as a game of tag with a scary component where winning was not the main point.
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Big notes
Dh nerf limited to 2 uses per surivor
Base kit bt
Ui changes on surivors
Anti face camp mechanic
Colorblind settings
Auto buy system after prestige 1
Added bots on surivor dc ( when will nemi zombies stop staring at walls the whole game)
REWORKS
sodako map wide condemned on tp Tapes keep you safe but have risk
Legion hit 4 people in 1 frenzy the 5th hit downs +dope chase music
Dull merchant drones no longer detect still targets addon pass
Trapper adjusted trap spawn logic Placing a trap will give haste
Nurse addon pass (might of been this year can't remember)
Hillbilly reduced heat form reving increased heat from sprinting and heats cool down on release instead of when miss is done
Smaller changes call of brine nerf 120% was 200%
Pain rez limited to 4 uses a game
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This
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Naughty bear is in dbd!!!
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this what?
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I also agree people should play both roles in DBD. Aside from making them better at both sides, it should foster more empathy & understanding of what effects the opposite role each trial.
That was what I meant with the "this"
Post edited by JPLongstreet on0 -
that is fair and i agree with this statement
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Nah. Players should do what they want and play as whoever they like.
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Also, most slowdown Perks you probably used back in the day got changed.
Ruin was nerfed to 100 % regression down from 200 % and deactivates immediately when one Survivor dies.
Pop got nerfed to 20 % of current progress but recently buffed to 30 % of current progress.
Dead Hard was changed several times. DH for distance is gone.
Some basekit Killer buffs, they received a 10 % increase in successful hit recovery. 2.7 seconds down from 3 seconds.
They kick pallets, walls and generators 10 % faster.
The hit burst of Survivors got reduced to 1.8 seconds down from 2 seconds.
Gens take 90 seconds at base instead of the 80 seconds which it took back in the day.
Those I didn't see mentioned so I mentioned them.
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Really surprised to see the CoH nerf not being mentioned unless my tired eyes have missed it.
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