The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

November Dev Update!

24

Comments

  • Venusa
    Venusa Member Posts: 1,489

    Omggggg I can't wait

  • egg_
    egg_ Member Posts: 1,933
    edited November 2023

    MfT is now an anti tunneling perk basically. Or an anti legion & that guy that shoots perk

    Is MfT the only perk changed? Nothing for UW for example? Or other perk changes/updates?

  • Ginnypig
    Ginnypig Member Posts: 159

    i just dont get it. Its basicly another way to make money. You got skins, ranks, prestiges, charms like how much more do you need to show the world what kind of state your character is in? So pointless

  • Purple_Orc
    Purple_Orc Member Posts: 227

    Their whole power revolves around deep wound. So they are the only killer that is not allowed to use their power at all if they want to play around survivors with MTF.

  • Ginnypig
    Ginnypig Member Posts: 159

    Dead zones is a mistake, just spread the gens. Killers with no map control will still have no map control. So its pointless. Main buildingg should be the heart of the map, in other words, it shouold have the most action. rework it. Big maps are needed so killers with map control have a different playstyle and survivors have a better time overall

  • egg_
    egg_ Member Posts: 1,933

    Amazing, a company looking for more ways to make profit with customization options, unreal 🤯

    As long as it's nothing that affects gameplay granting certain paid advanatges, it's perfectly ok and for all I care they can start selling porttraits, basement decorations and new animations. Free market provides

  • KaTo1337
    KaTo1337 Member Posts: 550
    edited November 2023

    After Sadako, Skull Merchant, Trapper and Trickster, the question is:

    When is Freddys Turn to shine?

    Charlotte/Victor say "HI" as well.

  • The Deep Wounds screen is a handicap in itself for a measly 3%. If they were going for such a requirement I would have hoped it would be on par with Soul Guard in comparison where keeping a status effect at least feels rewarding.

  • CLHL
    CLHL Member Posts: 183

    MFT will now only be used by skilled players to prolong the chase after using their Dead Hard. Seems like a fair change to me, but I still think that there shouldn't be any perk that affect movement speed.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    about damn time. bye bye mft

  • Foempticol
    Foempticol Member Posts: 232

    Yes please, I just wanna play my favorite survivor again without getting lobby dodged and harrassed

  • H2H
    H2H Member Posts: 753

    Pretty good update IMO. The map changes are sorely needed.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    MFT is the 2nd most popular perk in the entire game.

    Meanwhile, UW has already gotten weaker twice, and it’s STILL not in the top 3 for killer tracking perks. Even though we have so many people claiming “UW makes other tracking perks obsolete”, we STILL have at least 3 other killer tracking perks that are more popular than UW.

  • Nightmarefan
    Nightmarefan Member Posts: 65

    Agreed, I rarely used it to begin with but now? never. With everything else this is gonna be a miserable patch for survivors.

  • Crowman
    Crowman Member Posts: 9,517
  • Nazzzak
    Nazzzak Member Posts: 5,662

    MFT has been out longer than UW. I have no doubt UW is steadily rising to top 3. My last 10 survivor games had UW. I think it's effects are fine but since BHVR are looking at making more activation requirements I'm sure it'll eventually require more than just opening a locker.

  • Reinami
    Reinami Member Posts: 5,525
    edited November 2023

    Hence why the perk changes to "Shift the meta" aren't actually going to do anything because the fundamental game has remained the same. Without tons of gen defense, gens go too fast for any killer that isn't nurse to deal with, thus everyone just stacks the best 3-4 gen defense perks and calls it a day. Similarly, on the survivor side, the goal is to rush gens as fast as possible while maximizing the amount of time it takes the killer do things. Thus survivors will generally take 3-4 chase oriented perks or 3-4 perks that allow them to rush gens or a combination of both. Hoping that they can run a killer for the first chase while the other 3 survivors finish up 3 gens and thus the snowball one way or the other begins.

    Both sides basically build around snowballing as hard as possible leading to the most matches being relatively boring. The only thing that is going to shake up the meta is to completely change the fundamental game such that these strategies are less effective or handled differently.


    I.E. something like, perk classes, where instead of stack 4 gen slowdown perks, for example, you can only take 1. Then rebalance the game around the perks within these classes being relatively balanced with each other. So killers would have say:

    • 1 Gen defense perk slot (I.E. corrupt/ruin/pop)
    • 1 information perk slot (I.E. lethal/bbq/uw)
    • 1 attack based perk slot (I.E. stbfl/coup)
    • 1 status effect based perk slot (I.E. pwyf/sloppy)

    The problem there is there are many perks that do multiple things so that would need to be changed. But in general this is the type of thing that would actually change the meta. Or maybe like an "uber" 5th perk slot and they make a set of new perks that fundamentally change the game significantly for both sides and each side can take one of these "uber" perks.

    I don't actually know honestly, but the point is that in order to actually change the meta, fundamental changes need to happen rather than just individual perk changes.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    If BHVR is looking at making more activation requirements, then they should absolutely look at Windows of Opportunity and Calm Spirit. Because, you know, they have zero activation requirements, and have 100% uptime the entire game.

    Distortion also has zero activation requirements, and Distortion being able to regain tokens means that against many killer builds, it can still have a 100% uptime rate.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,932

    Or bodyblockers off hook. Bodyblock to protect rescuer, then speed off with the haste.

  • egg_
    egg_ Member Posts: 1,933
  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,852
    edited November 2023

    I agree, it will be interesting to see Survivors play in a way that forces deep wounds.

    The Trickster changes are also pretty exciting, I hope to see more of him in my matches. His chase music is so good.

    Also, banners and badges?! That’s so freaking cool! Overall I’m super excited for this patch!

    Edit: Typos

    Post edited by HerInfernalMajesty on
  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,852

    Ironically in my matches the bots are usually better players than the person who actually dc’d hahaha

  • Reinami
    Reinami Member Posts: 5,525

    Some people like that kind of thing, generally though i'm with you, i don't even buy skins or anything really, just characters and the rift (which i only ever bought the first rift)

  • radiantHero23
    radiantHero23 Member Posts: 4,241

    I'm thankful that the unhealthy part of this perk got nerfed.

    Hopefully we can have a more fair experience as m1 killers now.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    Yes. That still counts as being made weaker twice. People act like the perk has been untouched since the PTB, which is false. BHVR could have easily said UW was working as intended, and kept the perk the same as it was in the PTB, but they made the choice to weaken it twice instead.

  • Reinami
    Reinami Member Posts: 5,525

    You realize the game is balanced around a full chase lasting around 40 seconds making the game a 2k/2e, right? So saying like: "he'll down people in 30 seconds!" is pretty much around where they want to be. Also, you can't complain about changes like this until we get a chance to test them.

  • OrangeBear
    OrangeBear Member Posts: 2,777

    But then every time you use this perk, it will never happen, once you take it off, it will start happening again 😆

  • Beatricks
    Beatricks Member Posts: 857
    edited November 2023

    And once again BHVR proves us right when we meme about the devs not understanding their own game.

    The player cards are nice I guess.

  • lav3
    lav3 Member Posts: 774
    edited November 2023

    1) Player Card looks interesting. Kinda curious how this will be with anonymous mode. I wish people could see others' cards in the lobby.

    2) Trickster changes are massive but main event looks so cheap and worrysome now. Is it really hard to give control when to use it?

    3) Made For This change looks okay. The haste effect should never have had easy condition like "injured". I mean it was evident the perk definitely would have gotten nerf. The perk won't be used as much as now but given it has Endurance, I don't think this will be obsolete or dead.

    4) Didn't expect GoJ and Mother's Dwelling/Temple of Purgation will all be patched together. I have to see how these map balances are in PTB but I guess new chapter won't include new map?

    Overall, I enjoy this Nov developer update and wish future ones were huge like this one.

  • Reinami
    Reinami Member Posts: 5,525

    Despite the fact that i think UW is a terrible perk (yeah you heard me, terrible) that stands to reason that because of that MFT should be dealt with first right? It took them 6 months to do something about MFT and UW hasn't even been out for 3. So even if it was super OP like people claim, it's still in the same realm as MFT in terms of changes.


    In regards to it being bad, Lethal pursuer is the best tracking perk in the game, and combined with BBQ or other aura reading is far far better than UW will ever be. UW already has a MASSIVE cooldown of 60 seconds. You use it, then it stays active for 30 seconds, getting you into a chase, but the 30 second cooldown doesn't start until after the first 30 seconds are up. Meaning you get 1 minute between uses. Whereas lethal gets you into the first chase within 10-15 seconds of the match starting, and BBQ gives you constant reading every time you hook someone, whereas UW requires you to go out of your way to find a locker, and then on top of that isn't guaranteed to be up after a hook, and on top of that screams are significantly worse than plain aura reading.

  • Reinami
    Reinami Member Posts: 5,525

    This isn't an us vs them mentality. We shouldn't "buff survivors" to compensate for them nerfing a map that is CLEARLY survivor sided. Stop thinking like this, its toxic, and isn't conducive to making the game actually better.