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really big essay on trickster changes and what they mean, also some questions for the devs about it.

timetodohottakes
timetodohottakes Member Posts: 175
edited November 2023 in General Discussions

So with this new dev update https://forums.bhvr.com/dead-by-daylight/kb/articles/416

We have for the third time I believe changes for Trickster, he has some after release then we have what we have now in the live version and we now have this future version of him we'll be able to test soon.


If anyone is familiar with released trickster or first updated trickster you might notice there's MANY similarities to the old version of him which quite feels like the devs keep going back and forth with him while slightly going on the side, like they are making what's bad good and what's good bad.


Release trickster, while I do not remember the exact fire rate he had, I am pretty sure is it quite similar to what we will soon have, he used to throw knives faster back in the day and when they changed from 8 hits to 6 they reduced the max speed, so they are reverting that speed and hit change they did, however back then we could have 60 knives by default, it was then reduced to 46 (I believe) since it required less hits to take a health state tho with this update we have no information about the default knives you carry to be increased back to 60.

Question 1: Will you increase the default amount of knives you carry to 60 like old times? or perhaps it will not be changed because of the movement speed buff?


So with this first change there's 0 differences to how to is now to how it will be, you'll throw 1 more knife per second but also require 2 more hits, so there's no difference between 3-6 and 4-8, this change in some way is literally useless because it's the same, in fact i'd consider it a actual nerf, you throw faster yes but now you also have less knives and you need more hits, so it is a nerf Unless they increase the default carry of knives.


Second change they buffed the movement speed to 4.6 from 4.4, nothing to say here this is a clean and simple buff, welcome one.


Laceration meter is a massive nerf overall, like MASSIVE, at the first changes they changed laceration to 20 seconds, at the second changes of trickster they did reduced it to 10 seconds and buffed it back to 15, and now it goes back to 10.

Feel more like they tried something and it didn't work best so now they try this instead in hopes it will work better, but so far his power got nerfed pretty badly with those changes, they go back to the old ways of trickster but making it worse.

Question 2: Why bring back old versions of trickster if they didn't work back in the day?


Main event MUST be a typo, there is no way you actually mean 6 knives hits to get main even, 3 if you have both add-ons, that's is impossible, I will assume you meant 16 which is way more fair and balanced.

Reducing the amount of hits needed to get the "ultimate" of trickster power is a good change and also since you get it more often, reducing the duration is a fair trade, we also rarely keep the 10 seconds duration anyway so it's alright.


While some add-ons changes are alright, there's already 3 of them that makes no sense, maybe 4 if one add-on hasn't been changed, 2 of them increase main event duration for a total of 100%, yet there's still one that adds 0.25 seconds for each it, which is a waste of a add-on if you have 2 that doubles it if paired together, so why would we use the added time per hit if we can get double or 60% more? we will rarely ever be able to down more than 1 survivor with main even so simply having the duration add-ons is enough, those 2 other add-ons aren't important.


However, Iri photocard is scary to me, you hit 7 knives in a row, you are now 122% until you down a survivor, if you use rapid brutality you are now 127% for 10 seconds, add STBFL and....how do you escape that? you really need to change the condition on which you lose the speed boost, like you lose 1% after 10 seconds of your last knife hit or something, because perma 122% until you down someone and how easy it is to get the speed back is crazy.

Question 3: Do you plan to change more add-ons? because like I said, some are problematic or don't have a reason to exist anymore, we also had 1 add-on that reduced the amount of hits requires by 1, will we have it back?

Like so many of us we'll try the new trickster but I have big doubts it will go live the way it is now.

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513


    Question 1: Will you increase the default amount of knives you carry to 60 like old times? or perhaps it will not be changed because of the movement speed buff?

    the reason why they're not really changing ammo capacity is because when you hit 6 knives, you get main event and main event costs no ammo. Since trickster's throwing mode is already max knives, you get no benefits for using main event other ammo conservation. with other iri add-on which is death throes compilation, you'll be max ammo entire game.

    Question 2: Why bring back old versions of trickster if they didn't work back in the day?

    one of complaints that survivor have often talked about with trickster is that he lacks counter-play. So their solution is to make survivor self-heal over-time during the chase.... aka red syringe. I assume this will just make throwing mode very situational/bad because their direction on changes is making him m1 killer. the change makes little sense because when you play him, you barely have enough ammo to down one survivor for average trickster player. that is why his kill-rate is so low. I imagine to down two survivors per reload but it is definitely not easy at least from my personal experience playing him. I am not sure why they're weakening a killer that even experienced players like otz also consider not very good. laceration change sounds survivor-driven emotion change.

    Iri photocard is scary to me, you hit 7 knives in a row, you are now 122% until you down a survivor, if you use rapid brutality you are now 127% for 10 seconds, add STBFL and....how do you escape that? you really need to change the condition on which you lose the speed boost, like you lose 1% after 10 seconds of your last knife hit or something, because perma 122% until you down someone and how easy it is to get the speed back is crazy.

    there is no point in running stbfl or rapid brutality on trickster because his power is like 20 stacks of stbfl. he has 0 recovery for throwing knives. iri photocard is weird because it has complete anti-synergy with his power and enforces him to throw knives slowly which is counter-productive to his gameplay. Current iri photocard is far better in general but this one has potencial to be superior if you choose a counter-productive play-style. I think that add-on would been better if they gave you scaling m/s for throwing mode to go 110%.

  • timetodohottakes
    timetodohottakes Member Posts: 175

    Answer 1:

    I truly think 6 hits for Main even is absolutely ridiculous and OP AF, also it going to 3 like, where is any counter now? you hit 3 knives and boom you're dead 90% of the time easy, it makes no sense at all and it will be nerfed 100%.


    Answer 2:

    it is true you barely have any ammo to down 2 survivors, the removal of recoil is great but it feels like they buffed little things that would be great QOL but then buffed something else (main event) throught the roof and now the actual use of his power other than main event seems pointless, you get main even, you 115 close enough to the survivors and you start it, that's what trickster will be now, it's stupid........ and making the laceration this short just....feels awful.


    Answer 3:

    I know his power is but it could be a meme build that is in fact not that ridiculous, you just have stbfl with rapid brutality and give it sloppy and something else, boom you are a 122% killer and everyone is injured and if you want to go for a hit you are 127%, pretty much 3 stacks of PWYF, I just feel like his power will be useless if you break every single loop with such speed.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513
    edited November 2023

    Iridescent Photocard: New Effect - For each consecutive Blade hit, gain a stackable 1% Haste effect, up to a maximum of 7%. This bonus is lost when missing a Blade or putting a Survivor into the dying state.

    you lose effect for missing or putting survivor in dying state. with current one, you get direct instant down. instant down is way better then the chance to machine gun.

    I truly think 6 hits for Main even is absolutely ridiculous and OP AF, also it going to 3 like, where is any counter now? you hit 3 knives and boom you're dead 90% of the time easy, it makes no sense at all and it will be nerfed 100%.

    main event is one of the most useless abilities in the game. with throwing speed being max, main event only purpose is to conserve ammo. with 8 hits, i cannot see throwing mode being good. they're also reducing duration to 5 seconds so... i would not be surprised that in some cases, you get main event and lose it constantly because survivor turned a corner where using main event would harm you stunning you in the process. pair that with laceration healing knives in chase and you'll just be throwing knives and survivor will be constantly healing knives. I don't see how 8 knives+healing in chase makes throwing mode good.

    you get main even, you 115 close enough to the survivors and you start it, that's what trickster will be now, it's stupid........ and making the laceration this short just....feels awful.

    I agree. he is like m1 killer with stbfl as free perk with a poor range option.

    Post edited by Devil_hit11 on