What the hell happened to the Knight's guards?
This just started today. They are as dumb as a box of nails. If the survivor runs in circles, the guard will also run in circles behind them. They don't close the distance anymore?
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Knight is so janky right now, I've given up playing him. Which is a terrible shame because I think he's really cool and I like his power, but it just doesn't work right, and BHVR is too focused on other killers to bother fixing him up.
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lol they've been like this for a while now.
I'm waiting for their pathing to be fixed whenever a hunted survivor drops a pallet so they walk through it like they're supposed to instead of taking a massive detour for no reason.
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I just noticed this today and I play him a lot.
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It seems to only happen around certain tiles. Usually in the newer maps.
An example I'm consistently able to replicate are the guards being looped on the first few steps in the RPD lobby. And getting stuck on the wall next to the window near the lobby.
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Hopefully they rework him soon. He's so buggy and clunky, plus insanely unfun to face too. Give him a summon ghost horse and lance for mobility or something and ditch the 3 boring ai zoning bots.
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