Concern about perks
Hi!
So basically MFT is gonna be dead soon, this perk literally gets killed by planned change.
Again survivior gets something good nerfed, while all killers run pop + pain res + 2 more gen regression perks every game which makes game impossible to win most of the time - why aren't killer perks getting reworked if the pick rate is so high?
Comments
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Lot of these threads popping up, so to save another long long discussion.
Perk isn't dead.
- No exhaustion requirement
- Can be slapped on any regular build and still have clutch uses.
- It's a skilled players anti-tunnel and anti-slug perk.
- Has quite a few good perk synergies.
Is it weaker? Yes.
Is it useless? No.
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in fact, there is a chance that it will become the best anti-tunnel perk of all existing ones, of course in conjunction with "off the record" which gives the Endurance for 80 seconds. It will be more accurate if they increase the speed bonus by 2-3%, which they will most likely do.
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If you are saying Zarina's perk, I think it is "Off the Record" And yeah, I think MFT can be good anti tunnel perk.
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Thanks
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To me MfT is no longer op perk. But it's still good perk.
It will be healthy perk against tunneller killers which is fine. But i see biggest problem here:
What is stopping me to use Off the Record + MfT + Lithe and bodyblock the killer after unhooked. I can force killer to hit me and i can put killer into very annoying chase.
Now i belive MfT is healthy perk when used as intended. But i know community. This perk is new tool to bully killer for SWF teams. So i don't think hate against this perk will be done.
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Agree!
I know this is off topic. Where have you been? I've missed your input :D
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Well i was not around for a month :)
And thanks, same as well.
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Good to have you back
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I think the two most relevant things to point out here would be:
1: MFT is not gonna be completely useless. It'll be a strong perk you have to put thought and effort into using, and there's nothing wrong with that. It might need a slight compensatory buff, but that's what the PTB is for, testing and finding that out.
2: The perks you cite, Pop and Pain Res, have been changed, multiple times. They're just one of the scant few perks on either side that people still think are decent after their various changes instead of immediately decrying them as utterly useless and killed beyond measure.
Also, four slowdowns isn't that good for the killer, but that's a separate rant I may make into a full post someday.
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they really should rework stuff like pain rez so instead of the most progress goes boom, gen all gens survs are working on get slowed speed by 50% for 10-20-30 secs and regress as if the killer kicked it and you tapped it instantly -killer main
p.s. it will no longer notify the killer of which gens got affected and no longer has the tokens
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No perks should be subject to change until at least one year into its existence. After that, data should be gathered for 3-6 months to see how drastically it affects a killer's ability to get 3-4 kills or 3-4 survivors escaping.
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It's definitely easier to spot an outlier way before a year. Keeping a problematic perk that long is a good way to drive ppl away. I can only imagine if MoM was allowed to stay in its original state for that long...
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Meanwhile: Me running Shadowborn and Lightborn and nothing else for 20+ matches on Hillbilly. Or Shadowborn, Huntress' Lullaby and Lethal Pursuer on Doctor. Or BBQ, Lethal and Shadowborn on Blight. Or STBFL only on Freddy. Can't say I've noticed my Pop Goes The Weasle and Pain Res so far.
There aren't any killer perks that have such high pick rates. Not anymore (R.I.P. old BBQ). Also what killer perk is really overpowered? I can't think of a single one. There are some killer perks I don't like (looking at you, Deadlock) and would like to see reworked but none of them are overpowered. MfT on the other hand is.
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May I ask you why you dislike Deadlock? Quite interesting.
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The fact that it activates no matter what and will provide value. Even if the killer is afk, Deadlock still works.
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Honestly i was not planning to come back for a while but then Stranger Things happened :d
BHVR knows how to take attention seriously. And thank you!
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Literally all regression perks for killer got nerfed into the ground Pain Resonance nerfed, Pop nerfed, Call of Brain nerfed, Ruin nerfed, Corrupt nerfed, Eruption nerfed, Overcharge nerfed, Thanatophobia nerfed the only perk that got a buff is Surge that is solely for M1 killers if you rely on your power to get a down you can not use this perk so it's basically a nerf to some killers.
Post edited by EQWashu on2 -
Interesting they got nerfed into the forums yet I’m constantly still getting killers running full Gen regression builds .
Post edited by EQWashu on0 -
Yeah cuz there are no other perks that killers can use for regression, the ones I listed above are literally all of the regression perks available for killers from the total of 112 perks that killers have.
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That's not a unhealthy use of the perk or bullying. That's using your perks to try and protect you teammates. Your purposely putting yourself into depression wounds and not doing a generator. And nothing is making the killer chase you after the hit. He can hit you and continue with the previous chase. It's just a protection hit.
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Yeah killers need to run 4 slowdown's since the perks are so weak atm and need to pair them to get any value out of them after the nerfs.
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the killer has no obligation to chase MFT if you bodyblock him. your effectiveness to bodyblock is same with just OTR. the obvious synergy is DH but DH does not work on first hook anymore so the synergy will feel worse because MFT was good at carrying the first chase. now it just feels like an optional perk to extend DH but DH itself is good enough when you trigger it so I don't see why i want to use it. it is spending perk slot for minor bonus. it is like... is it worth it at this point?
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Increase survivor movement speed... by 5-8% on a single perk? One that still stacks with other perks with a similar effect?
So if you brought, say, Hope, Shadow Step, and Dark Theory, you'd get up to, potentially, 117% movement speed, which would just make you flat-out faster than the killer with no scratchmarks?
Do it. Topic interests me, and it's something that I've been thinking about lately.
Pre-6.1.0, quad slowdown wasn't necessary (only Ruin/Undying were for M1s), but it was very good depending on the killer and the perks used (Ruin/Undying/Pentimento/Thana on Legion, for example, turned them into an S-tier killer IMHO).
Post-6.1.0 but before all gen regression perks were gutted, it was the preferred playstyle in a lot of cases. Brine/PR/Pop/Eruption on Sadako was stronger than the slugging condemned playstyle that was just becoming popular.
Things are different now just because of the increased focus on chase over guarding gens. In most of my survivor and killer matches alike, gens just fly no matter what anyone's trying to do or not do about it, and the goal for the killer is to tunnel someone out or get everyone on the ground ASAP.
There aren't four good gen perks anymore (that synergize with each other), and the current survivor meta necessitates running chase perks unless your killer already has antiloop or mobility. Just chasing survivors one at a time with Myers and hoping that regression perks do the good work in the background doesn't work anymore.
Interested in hearing your thoughts on this.
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Impossible to win? Nonsense in my opinion. There are round about 10 Anti Gen Perks for Killers and the most used are scourge hook and Pop. And why? Because the others are mostly garbage and got nerfed hard (Ruin (which still is a hex, while being so bad and deactivating itself after 1k...), Overcharge, Call of Brine, Eruption, Oppression). And Mft wasn't just good, it was to good. 3% speed boost for getting injured was bs right from the beginning.
"Why aren't killer perks getting reworked if the pick rate is so high?" Shall i remind you about Old Eruption? very often used perk. barely every Killer used it and it got nerfed. Maybe you should try to see changes more objective instead of looking at it subjectively.
Mft doesn't get killed. It is useful in 2 ways:
- Perfect perk for anti-tunneling in combination with Otr and an exhaustion perk
- Perfect escape perk in combination with an exhaustion perk if you manage to heal a mate.
The biggest problem with Mft imo was the fact, that survivors get a 3% haste for getting hit. Thats just stupid. Now they have the need to earn the 3% Haste with healing a mate or the killer has to decide to tunnel.
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Not my point. My point was that when those perks you mentioned got their nerfs, everyone cried that they were dead and no longer usable yet they’re all still being used at high rates. If they were dead, why not move onto a different META? Obviously they still have insane value. I’ve seen it in my matches.
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MFT is still good... if you know how to use it
The mental side of everything is something that needs to be thought of
Just like most other perks
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Wonder what Call is Pinky would be.
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What different meta? Pallet kicking? There are no other regression perks so ppl will still use them even if they are weak and they will run 4 slowdowns cuz it's not worth running just one of them. In case you are not aware gen rush meta is popular atm so killers have no other choice but bring slowdowns, there is no more fun you sweat you win you meme you lose.
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At this point I don't think enough players could leave to make any kind of dent in the popularity of this game. It would take a scandal of significance at BVHR to make the game die out.
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No perk should be activated while in deep wounds. DW is already hell to be in and wanting a chase to endure for awhile in DW is masochistic.
MFT will be used in SWFS, but Solo'Q will see MFT quite absent. As I've never used the perk, I wont miss is as survivor. And since it just speeds the survivors into my traps faster, Evan doesn't mind either :)
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AFC was implemented just the other day, and base kit BT and behavior visualization HUD were implemented last year, but have we already forgotten? They gave a huge buff to survivors and made my Survivor play more comfortable. At the same time, the tension during the game has diminished over the years.
Those Gen-interfering perks used by Killer have already been weakened or made obsolete numerous times over the past few years. The perks you mentioned are only being used at a high rate because there is nothing else that can withstand their use. If Ruin and Eruption were returned to their old effects, I think the game would probably have more variety, but what do you think?
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I play slinger heavily, my build has 3 slowdowns, however, because of him being pretty good one on one but not on map pressure it's quite a combo, though I don't like pain res much due to hook spawns. Now enter a killer like pinhead, and it's only deadlock. The other 3 perks are save, face the darkness, and lethal. Much less slowdown oriented because his power is very effective for slowdown
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Double standards all round.
4 healing perks that stack is way out of line.
But 4 gen slowdown perks is perfectly acceptable.
Both negate the other player's time and effort but are treated like 2 different beasts.
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There's only 1 killer player in the match. There's 4 survivors in the match.
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Since when?
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