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If we had separate Casual and Ranked modes, what would you want Ranked to look like?

ratcoffee
ratcoffee Member Posts: 2,150
edited November 2023 in General Discussions

I personally don't want a Ranked mode, but I wanna listen to what people have to say and open my perspective a little bit. What kind of extra features or gameplay restrictions would you want to see for an officially supported competitive Ranked mode?

I'd prefer people avoid simply agreeing with me that they don't want Ranked; as I said I'm trying to expand my perspectives here. If you want to disagree with specific reasonings that's fine, but don't show up *just* to say you don't want ranked.

Comments

  • JPLongstreet
    JPLongstreet Member Posts: 7,138

    I'd say for restrictions/limitations they'd go for many of the crazy tourney rules, sich as only two of the same perks for survs, banning certain maps, banning certain add-ons & perks, things like that.

    Imo such a ranked mode would devolve into comp lite.

  • TSQuint
    TSQuint Member Posts: 88

    For a true casual experience for all parties involved, the first thing that has to go is SWF teams. The entire premise of the game is, "can 4 strangers work together to escape a killer with limited communication?". You know, like a horror movie. Making all perks tier 1 or 2, queue up 5 random people and select a killer from that group, no map offerings, stuff like that would make it more casual I think. Also adding a killer bot for custom matches.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited November 2023

    The game isn't balanced well enough for a true comp/ranked mode, which is why all these tournaments have huge lists of rules and restrictions.

    A ranked mode would likely involve killer/map ban systems, no duplicate perks/items on the survivor team, and a whole host of perk/add-on restrictions.

  • RaSavage42
    RaSavage42 Member Posts: 5,738

    Maybe making it a perkless mode

    Limiting Maps and addons

    Making the Grade system matter more then it does

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373

    Honestly slight restrictions

    Like no iri items/addons

    Because if your queuing for comp you expect your opponent to also be trying

    The biggest thing I want back is emblem ranking for qp instead of mmr

    I would love to have cas matches again everyone used to say rank dosent matter which is wrong because it just represented time played

    But time =knowledge and knowledge =skill

    And let's be honest dbd is a knowledge game

    Knowing what can and can't hit knowing the proper loops to run

  • egg_
    egg_ Member Posts: 1,933

    A ranked mode would imply the survivors knowing beforehand what killer they're going to go against

  • edgarpoop
    edgarpoop Member Posts: 8,776
    edited November 2023

    I think people think a bit too much about a ranked mode and restrictions. It's kind of putting the cart before the horse, because we've never had a mode where it's implied that everyone will run meta and play for a win all the time.

    Outside of extremely small sample size competitive leagues, there's nothing to really draw conclusions from. To me, you enable a ranked mode and see what happens first. Because most of the balance conclusions people are drawing relate to a 4 slowdown Nurse facing four solos playing on Switch at McDonald's on WiFi, or a full meta 4 man SWF against a Freddy with dream pallets.

    We're already talking about restrictions because of problematic matches that wouldn't realistically happen in a ranked setting. That omega sweat 4 stack is probably going to climb until they're running to elite Nurses, Blights, etc. I don't know that we need restrictions if the ranks are taking care of themselves. Again, it's an extremely small sample size, but there has been one tourney to date without any restrictions and the kill rate was 50%. But the player pool was less than 40, so take it with a massive grain of salt.

    Anyway, end rant. I'm pretty passionate about a potential ranked mode and comp in general.

  • TeleportingTurkey
    TeleportingTurkey Member Posts: 589

    I want ranked gamemode to be a gamemode with a much more strict and unlimited MMR which has a few "gamerules" that make sure both sides have more fair ground to play. Maybe essentially old ranks with an exception that after rank 1 there's a global leaderboard with whoever got the biggest MMR, so after rank 1 there's something like "Legendary Killer 10000-1" or "Legendary Survivor 10000-1" with 10000-1 being the place on the leaderboard.

    Ranks would follow a similar logic as MMR with killers having different MMR, but not too much to prevent seal clubbing.

    Here's basically how I see it working:

    • One game of ranked gamemode consists out of 3-5 rounds each of them being equal to one normal pub game - therefore longer queue times are compensated and in-game RNG is compensated as well.
    • After every round, sides have to pick their loadouts again, allowing to adapt using experience from the previous match.
    • Both sides have to pick their perks, items and addons one after another. Killer picks the killer -> survivors pick the perks -> killer picks the perks & addons -> survivors are allowed to pick items/addons of the same rarity as killer's addons or lower.
    • Map offerings have reversed effects - remove the related realm from the map pool.
    • Win condition - hook states / kills. The winner is whoever gets more kills & taken hook states than escapes & saved hook states. One kill / escape is more valuable than one hook stage (either equal to 2 or 1.5 points). Survivors have common escape/hook count as gamemode encourages to play as a team.

    The gamemode would go off the assumption both sides are playing to win and using everything it takes, it isn't supposed to be conventionally fun or absolutely balanced, it's supposed to be pushing players to their limit and give them as much fair ground as dbd allows.

    Rewards could be anything, starting with bloodpoints and iri shards awarded monthly, to unique cosmetics and player banners that reward the best out of the best.

  • Evan_
    Evan_ Member Posts: 562

    The only mode we have is ranked. Just rankings are hidden.

  • JPLongstreet
    JPLongstreet Member Posts: 7,138

    I have to believe at some point they'll have killer bots added in.

  • JPLongstreet
    JPLongstreet Member Posts: 7,138

    The visual of a massive grain of salt tickled me to no end.


    Ty. 🤪🤣

  • oxygen
    oxygen Member Posts: 3,387
    edited November 2023

    The same thing as what we have but with stricter matchmaking and no backfill logic. If the latter is impossible, penalize lobby dodging in the mode.

    .. that's it. Don't do anything else at first and see what happens. Changes can be made later, for starters simply let sbmm flex as hard as it's capable of when unshackled and allowed to take its time and gather all the stats under the sun.


    If we go into pipe dream territory I'd love if there was a way for 5-man teams with 4 survivors + 1 killer to play against eachother in a way that isn't a quick best-of-1-and-done way but that seems like it'd be a further expansion or refinement, not an initial change.

  • Tsulan
    Tsulan Member Posts: 15,093

    I´d like to have a hardcode mode.

    No HUD, no Terror Radius, no red stain, no scratch marks, no aura reading, possibly no perks/addons and no SWF.

  • Mr_K
    Mr_K Member Posts: 10,492

    If you restrict ranked mode you are just pushing those restrictive items on the casual mode players.

  • jesterkind
    jesterkind Member Posts: 9,798

    Not to be inflammatory, genuinely, but what would the draw actually be for that mode? You'd just be queuing longer for the same game you'd get in the quick play queue. You'd need some kind of reward/incentive, even if you don't put ranked-typical restrictions in place.

  • oxygen
    oxygen Member Posts: 3,387
    edited November 2023

    I fully agree incentives are important, and do actually agree they'd probably have to be there from the start! I've seen several people on this forum alone say they'd happily trade longer queue times for stricter matchmaking and no rushed backfill logic, and I'm in the same boat. But some sort of reward is important both to make people give the mode a shot and to encourage people to actually "sweat" in it.

    For restrictions I just feel it's something that would have to be figured out over time, as it'd more than likely be a very different format compared to community comp. I can't really imagine the first iteration of in-game ranked/comp mode having stuff like teams with both a killer and survivors, several matches being played to determine the winner, and all survivor play being premade 4man teams. Any deviation from any of that would make it a very different experience to the formats where the rules we already hear about came from.

    And you're not being inflammatory at all!

  • Seraphor
    Seraphor Member Posts: 9,436
    edited November 2023

    If you're suggesting that a Ranked mode would police itself because participants would only ever run the meta anyway. What good would that be? Why would anyone want to only play 4 slowdown Nurse all the time? Surely you'd get more mileage out of a ranked mode if it was balanced to accommodate all viable killers. That means restrictions. Otherwise it would just be "SWF v Nurse" mode.

  • edgarpoop
    edgarpoop Member Posts: 8,776

    Even if Nurse and a select few are the only truly viable killers at the very top levels, most players are never going to reach those ranks. Nobody would be obligated to play the mode if they didn't want to. The only thing we have to go off of are current competitive leagues, and those are in no way representative of your average SWF. Especially in the first few months of a ranked queue, the meta is not going to be established for the average survivor. Most players don't know how to play in that setting. I'd wager most of the roster will be fine until you're in the top 5%.

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    If they were going to separate casual and ranked (which I think is a terrible idea) then they would need to fundamentally change how the game is played. For instance, in casual mode gens should take longer to complete but there should be higher density of pallets and some mechanics to prevent camping and tunneling to a much greater extent. That way both sides feel like they had a chance to actually play the game. Maybe even remove all perks, addons, offerings, and items in casual mode.

  • jesterkind
    jesterkind Member Posts: 9,798

    What you're describing are the changes that would (or at least could) apply to ranked mode, not quick play. By definition quick play would be what we have now, and the mode that makes changes to try and enforce a more fair, competitive ruleset would be the ranked mode.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    Speaking on terms of ranked rewards I would do rewards mixed with bloodpoints rift fragments and shards depending on your rank if they did the wood rank to epic gigachad diamond rank