Queue dodging as Killer should always be a thing. Especially as a casual Killer

For 2 main reasons
Every single prestige 100 survivor I have gone against has been the sweatiest, most un-fun game ever. And 9 times out of time they are in a SWF, so pretty much gg's from the get go.
Second is because it takes an ungodly amount of times to get the bloodpoints for P100, I just play this game for shits and giggles. I have 600 hours, combining all my prestige I have 40 prestige for survivor, and around 60 prestige for killer.
I couldn't even imagine going against a 3000~? hour survivor, who is probably playing in a SWF. And myself, running a killer that I am probably using only because they are in my daily rituals, or trying some stupid challenge.
The actual whole reason I made this is because I was running memento blades Trickster for some bloodpoints, and I didn't realize I have a P100 Ace with matching cosmetics of another Ace. I got hit with flashbangs from behind, and plot twisted when they ran away.
And believe me, I understand that P100'ing your main must be a really great feeling, but oh boy is it not fun when I go against you. Because I can probably guess how the match will go, and not in my favour it will go.
Comments
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Sure, and survivors should be able to see and dodge the killer too in the lobbies.
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sure if you want to play dodge simulator for an hour not the game.
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The first asymm game that kills the pregame lobby will be the true one.
Post edited by whammigobambam on8 -
It's not exactly fun either for the newbie survivors that some experienced killers like to seek out for easy games. It's also not fun for the newbie killers getting backfilled into the 3k hour survivor lobbies just to get steamrolled. Stop dodging. How do you know all P100s are sweaty if you're dodging them all?
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Im a casual killer and never dodge lobby.
Because for me, if a player is casual, they dont mind a losing.
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I think people misunderstanding the meaning of Casual. Most people think Casual means "I want to play against actual casual people so I can win easier". Which explains why people who complains also want Casual mode.
If you want to win so hard, that is not a casual mindset.
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Yeah, it's a common theme in this community. People don't like when their opponents come at them with the same energy that they themselves bring. There's certain folks I won't name of the 'your fun isn't my responsibility' variety, who readily admit to using everything at their disposal to ensure a win. They're the same ones coming here demanding nerfs to their opponents when they're suddenly not having fun.
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No because the survivors could tailor their perks to counter every killer.
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This. 100% this. I feel like for me, most Prestige 100s either aren't that bad or just straight up suck. I feel like it's very rare that I see a ton of good Prestige 100s that just run around me the entire match.
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1) "If" the SBMM system is working you will be matched with tryhard survivors no matter the prestige level.
2) Some of the most tryhard survivors I've faced have been low prestige and some of the worst plays have been done by P100s. You should learn the ability to navigate bloodwebs does not help navigate maps.
3) If a survivor has a P100 Jake but plays with a P10 Feng, is that player playing 10x worse than they could?
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On the one hand you are right
On the other hand, the nature of DbD as a game makes uphill battles not only hard, but also unfun, which is important for casual players. They are unfun even if you win, I would say.
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Are you here to play the game?
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P100s is one thing.
It’s another to get a 6k hour Survivor in Lobby when I’m just doing a daily on my less experienced Killers. I’m just here to do a daily and log out on some days.
Not to mention some P100s I’ve encountered turned out to be cheaters (P100 with 50 hours played).
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It's DBD, a game, not Tinder! stop swiping left! :)
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Your fun isn't more important than other people's.
Why should you be entitled to dodge, making queues longer and messing up the matchmaking of a bunch of people in the process, because you want to handpick survivors you can easily beat and who won't have fun against you ?
I got hit with flashbangs from behind, and plot twisted when they ran away.
So you got outplayed, big deal. You're not supposed to win every game and if you keep dodging people SBMM puts you up against you're not going to get any better and you'll keep getting matched against stronger players because you'll boost your MMR by beating the survivors you handpick.
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The reason you are seeing these teams IS because of queue dodging, you are being backfilled for someone else dodging.
If players can't see ranks in the lobby, they have to go through their profiles, which they can't do cross platform, and is a significantly bigger pain to do in EVERY lobby.
So I can't say I agree with you... and if you're truly casual, you shouldn't be bothered anyway. I never queue dodge, and I play serious up to 8 hooks, then depending on how the game goes, I give up hatch and gate as I feel like.
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OP is the reason why prestige should be hidden pre-match.
It's cool. There is a solution for this issue, and I'm sure it's around the corner.
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I agree with the OP. Being outmatched feels miserable; P100(s) or not.
But the problem of being outmatched stems from 2 or 3 things:
- Maybe survivors with a high SBMM rating memed around or made too many mistakes and boosted your rating by dying, pitting you against opponents who outclass you in your next match(es).
- Maybe the reason you're in a lobby with P100's is because the killer who was matched with them dipped from the lobby and you've just filled their spot (something that penalizing/disabling queue dodging would alleviate, by the way)
- Maybe there aren't enough killers in your region queueing. You'll get matched with whichever group of survivors have been sitting in queue the longest.
When I face a survivor who is better than me, they usually know it and try to taunt or tilt me. I have to fight the urge to prove I'm better. It's better that I ignore them and let them escape. Killing them just tells the matchmaking "give me a tougher challenge."
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lmao thank you I try
On top of those reasons may I add:
- Maybe the killer inflated their SBMM rating by handpicking their lobbies instead of losing and plateauing when they should have so now they're regularly matched against survivors who outclass them
and it's just going to get worse if they keep dodging
10 - Maybe the killer inflated their SBMM rating by handpicking their lobbies instead of losing and plateauing when they should have so now they're regularly matched against survivors who outclass them
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I agree that prestige should be hidden as it encourages killers to pick & choose their lobbies, which results in longer queue times and skewed MMR.
However, I’ve sometimes been pleasantly surprised by p100 survivors. Some of them aren’t even that good… and remember, the higher prestige and more ostentatious the skin doesn’t mean higher skill.
Its the low prestige, default skin Dwight’s and Leon’s with flashlights you need to be wary of. I know this is pure hyperbole, but I’ve been in games with high prestige survivors and like I said, some aren’t even that great at looping.
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On the upside, the more threads we get where players commit to dodging lobbies with high prestige survivors, the quicker BHVR will move to hide prestige permanently. So keep em coming guys.
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Most of the time, P100 survivors aren´t actually good. At least the ones i get matched with, behave like they just installed the game and skipped the tutorial. Which is puzzling to me. As P100 requires an ungodly amount of bloodpoints.
Or, whats most likely. They are just memeing around and want to lower their mmr rating.
So don´t fear those P100 survivors. If they are really to strong during the match, you just ignore them and go for someone else.
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So, several things.
First of all, the Prestige does not really mean anything. Yes, a P100-player has put a lot of Bloodpoints into one character. However, this does not mean that they are sweaty or anything. It just means that they put a lot of BPs into one character. In theory you can have P100s without ever playing the character or even the role.
Furthermore, P100s as Survivor are not a rare thing anymore. The Prestige-change happened some time ago, there have been multiple events where you can earn a lot of BPs. And especially as Survivor you usually put your BPs in very few characters, sometimes only 1 character, since Survivors are only skins.
And last but not least regarding Prestiges - even if a Player is P2 or something like that, they can have a lot of hours. It is the same player, after all.
Now to the reason why you experience this - lobbydodging. As someone else already said, if you feel completely outclassed, it is entirely possible that you are backfilled into a Lobby. Another Killer was in this Lobby before, checked the Profiles (or the Prestige) or saw that the Survivors have Items and decided to dodge the Lobby. Now we are at the point where the Matchmaker favors a short waiting time over fairness. And then you end up in that Lobby, where you should not be in the first place. All because a more suitable Killer dodged it. (This obviously can happen the other way around, where a suitable Killer dodges and a Killer who is way stronger gets into the Lobby)
I have experienced this multiple times as Survivor, especially when multiple Killer dodge, you might end up with a completely inexperienced Killer. I had a Trapper and Wraith (both console, no idea how many hours) who were P0 and did not even have Tier 3-Perks on their Characters. Given that those are free characters, it was likely that they were players who maybe not even had 10 hours. And the Trapper went against a Lobby with 20k hours combined...
And the lowlight I know about was a Nemesis with 26 hours. Since I played Survivor I knew that Killers were dodging. But the poor guy did not get any indication at all, you dont know as Killer if someone else was in this Lobby before.
So, most likely the problem comes from Killers who decided to dodge Lobbies for whatever reason. And you are the victim who has to deal with that.
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I had a match with 3 randoms, the current killer dropped from lobby for some reason. 2nd killer joined in, saw a lobby with 4 survivors with items and Ready, dodged. 3rd killer joined and dodged. 4th killer started the match.
The lobby was 2min in so we had a nice chat before the match started.
The 4th killer was the Nurse that delete us at 4 Gens.
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You check profiles?
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Ok but make the disconnect penalty harsher then? it's almost like the survivor players want to make the killer player play the game even if they have to chain them to their pc but survivor players often disconnect a lot if they see a nurse/blight. So basically survivors can still have an option to dodge/leave the match if they don't feel like playing against a good killer (because the DC penalty is basically a slap in the wrist, a 3 min ban. They can just use that time to go to the bathroom and come back to queue again) but they don't want the killer to leave the lobby if the killer player doesn't feel comfortable playing against a potentially really experienced survivor team.
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That makes no sense.
it's almost like the survivor players want to make the killer player play the game even if they have to chain them to their pc but survivor players often disconnect a lot if they see a nurse/blight
You mean like killers lobby shop until they get a team they can stomp, knowing those survivors will be penalized if they leave ?
So basically survivors can still have an option to dodge/leave the match if they don't feel like playing against a good killer (because the DC penalty is basically a slap in the wrist)
Killers also have the option to DC, they just don't use it as much because they can avoid the penalty altogether by dodging lobbies for free.
they don't want the killer to leave the lobby if the killer player doesn't feel comfortable playing against a potentially really experienced survivor team
You're literally asking for survivors to get penalized further for not wanting to play against a potentially really experienced killer because you want to leave the lobby without penalty at all
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So cuz of you, we all get other Killers then we are supposed to cuz you lobby shop everytime you see a high prestige in your lobby? This is the exact reason why I don’t play my P100 Leon anymore cuz I’m so sick of being dodged, and when I do it’s always a sweaty Blight/Nurse or Spirit cuz I get dodged like 5-6x.. everyone is P100 nowadays so stop being a crybaby and just play the match. I just wish/hoping BHVR will implend something so lobby dodging can’t be possible anymore so we get the Killer we queued up for and not a strong Blight/Wesker who tunnels at 5 gens
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A skeptical person would suggest that is the point of this thread.
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it’s a habit from back when cheaters were more rampant.
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We're going to join the echo chamber of no. Hell no.
Everyone above has said the practical reasons.
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Another argument for hiding prestige in lobbies
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Us on console can't even do that! 🤪
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I maintain that the game would be so much better if there was a stacking penalty for lobby dodging similar to the one for disconnecting. You committed to playing the game, that commitment begins once the match has been found.
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for me the problem is swf and not prestige but it is also true that most 100 prestige play in swf, i would have not problem in playing againts 100 prestige if i could see who is in a swf and who is a solo player
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Do you feel the same about survivors giving up and dying on purpose early in the match? Killers don't have a parallel way out, so it makes them more likely to be selective about their matches. The two are halves of the same coin imo.
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Good, then let survivors see the killer's prestige, username/profile, hours played... Goes both ways or doesn't at all :)
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Totally agree with u!
I remember when I started playing DBD, I had around 100 hours and I was matched against a P100 10K hours streamer Nurse.... 😫 and u can imagine how unfun the match was for me. If I knew the Nurse was P100, I would have dodged that lobby for sure.
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You kinda missed my point. Survivors can go next early in the match because there is no penalty for giving up on hook, While killers need to manually DC and eat the penalty if they get a match they find unfun. The quoted message was about how (rightfully) "You committed to playing the game, that commitment begins once the match has been found."
The lack of an easy out is in the same realm of "my teammates are terrible/hate this killer/etc so i want to go next"
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Very much agreed. Losing can suck but fun is not always determined by who wins. I'd rather lose 50 games in a row and have some good, interctive chases than winning 100 times in a row by completely stomping every lobby I get.
P100 is mostly a placebo effect. You expect them to play like a tournament winning basement dweller and as a result you conceive them that way. Don't look at the pre game lobby and you won't even notice it for the most part. Because most P100s (like myself) are pretty average players.
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My Nurse isn't P100 and have half the hours but the outcome would of been the same. More than likely she would of been P9 when you had 100hrs. Would you dodge me based on prestige? Lets say my hours were hidden. Would you dodge because of that?
Doesn't need to be Nurse, any of my killers, all P9 (P6 after Mastermind). Of course you can't see that I spred out my BP spending to tell I've been playing a very long time. So how are you to know?
What happened to you was a match making issue. Probably due to lobby dodging.
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Its completely within your right, keep doing it if it helps you enjoy the game.
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Oh yeah for sure, if a survivor gives up on hook that's absolutely a violation of the social contract that players sign by queueing for a game; the one exception being if there are only 2 survivors left and one gets hooked with multiple gens to complete & self-sacrificing would only accelerate the inevitable outcome of a 1v1 endgame
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I don't know why lobby dodging is an issue now when Killers always did that in the past. The reasons were just different.
Even if you remove the prestige, Cosmetics or Survivors give yourself away anyway unless you want to quickly swipe at the end.
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you think that killers would be angry at this but 99% of the killer player base would accept this in one second
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''You mean like killers lobby shop until they get a team they can stomp, knowing those survivors will be penalized if they leave?''
Yes, no different from survivors who disconnect multiple times if they don't like the killer they are going against, They basically disconnect until they come across a killer they feel comfortable with, like Disconnecting every time they face a strong killer like blight/nurse and only playing when they know they got matched against a weak killer they can stomp like pig. No difference there, don't even try to defend the point.
''You're literally asking for survivor
sto get penalized further for not wanting to play against a potentially really experienced killer because you want to leave the lobby without penalty at all''I can also flip this around and say that you are literally asking for a killer player to get harassed and bullied during a match if they go against a team of players who could potentially be way above his skill level and get penalized if he leaves, same thing...you just have a double standard against killer players because you probably only play survivor and don't care. Killer players are already the minority, there will be even less people playing killer if the game/devs keeps treating them like second class players who get nothing but the short end off the stick all the time.
Post edited by Ink_Eyes on0 -
Their MMR system gets borked badly when it has to backfill due to players leaving the lobbies. Since it prioritizes queue times over strict MMR the resulting trials can be very lopsided. The longer players wait the more open the system runs, until it just grabs the next available player regardless of their MMR.
This is one of the reasons why they tested out not showing prestiges in lobbies a few weeks back, to see the effect on matchmaking. Dodging, for whatever reasons, hurts the matchmaking.
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Not the killer that is being played, but I'm all in for seeing the killer player, so you can check their profile. Because, the most scummy players tend to wear their negative (steam) comments as honor badges. Going out of their way to play as horrible as possible so they can generate the most salt. Such players we don't need, so there should be a way to check for it beforehand.
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Don't act like those are my arguments lol I'm just pointing out your hypocrisy. You're the one complaining about survivors handpicking their opponent (for which they get a penalty) while saying killers should be able to do it for free.
Also do you know how silly that sound: "You are literally asking for a killer player to [...] go against a team of players who could potentially be way above his skill level and get penalized if he leaves" ?
Like: that's literally what survivors have to deal with. All the time. No say in the matter.
Killers are the ones handpicking their lobbies to go against survivors under their skill level, messing up everyone's MMR and queue times, while survivors are the ones who have to deal with because their only option is DCing, which has a penalty.
And then you're saying survivors DCing isn't penalized enough but killers shouldn't be penalized if they leave ? How does that make any sense to you ?
Killers are the only ones who can lobby shop yet you're acting like they're victims of the mean survivors trying to bully them.
Also, people who lobby shop are the ones to blame for being matched against opponents stronger than them, they're inflating their SBMM ranking by choosing lobbies they can stomp (and who will get penalized if they leave) because their feelings get hurt when they don't get a 4K and everyone who beats them is "harassing" and "bullying" them.
Finally, I'm a killer main
just not a stupid one, if I didn't care I wouldn't be bothering with this discussion, there's more than enough killers playing and the "killers will all leave if you don't do what we want" card is getting old and ridiculous. Once the MFT nerf goes through killer will literally be in the easiest spot it's ever been and acting like "we're second class players and no one likes us and we never get anything" just make you sound like a crybaby who hasn't actually read any patch notes ever and probably blames all their skill issues on those awful survivors mains.2 -
''Don't act like those are my arguments''
That's literally what you wrote, I quoted you LOL.
''Once the MFT nerf goes through killer will literally be in the easiest spot it''
And there you go, the most brain dead entitled survivor arguing how playing killer is easy, when in reality you probably have never played killer to the point of getting bullied by a SWF p100 survivor squad.
''you sound like a crybaby who hasn't actually read any patch notes ever and probably blames all their skill issues on those awful survivors mains''
Lets flip this around, you sound like a crybaby survivor who hasn't an idea on how the killer role is so much more stressing than playing survivor, you probably blame all your skill issues on those ''killer mains''
And this comes form an ''ex- survivor main'' yeah I have played 10 times more survivor than killer, people who are blind to the fact that playing killer is miserable are extremely entitled people.
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