Map Offerings are enemies of fun for the killers.
I know alot of DBD's player base is composed by survivors, and I still know that BHVR always like to put the game in a way that survivors always have fun, even if that means smashing any fun by killers player base.
BUT, why keep map offerings? WHY? There are 4 survivors vs 1 killer, is obvious that one of them will in 50% of the games push the game into a very hard map for the killers.
This is not healthy for the game, is not a matter of being better, is a matter of clicking of a Badham or RCPD icon to have one HUGE advantage over the killer. Add to this discord calls, combinations of perks such as Resilience, Prove Thyself, Dejavu and many others of toolboxes and here we go: A miserable experience for the killers, while survivors pretend to be good players predroping pallets, giving calls of all killer moves, traps, perks, add ons and etc to their partners and saying "gg" in the after match chat, as if they were really worried about having a GOOD GAME for both parts.
If you don't want to play with Nurse of Blight at a top performance you will probably being kicked in the ass by any mediocre SWF squad supported by all possible advantages that the game allows to them.
BHVR, you are going in a bad way, and I probably believe that Chucky is gonna be nerfed if survivors complains that "he's to strong", or they will do mass disconnects, because they want only easy games.
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To summarize: Us vs Them, also RPD is Survivor-sided apparently. News to me.
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Please consider the Myers mains if they have no direct access to Lerys
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I mean the Killer can bring Survivors to maps the same way Survivors can bring the Killer to a map.
Map Offerings exist on both sides. Dont like being sent to a map? Use a Sacrificial Ward or a Map Offering.
I can understand the frustration as Killer, since I play both roles (Survivor/Killer), but there are ways to deal with Map Offerings, it's not as huge of a deal as people make it out to be.
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Devs should make lots of restrictions on use of map offerings, but it looks like you forgot to mention that killers can ALSO do that:
- most killers, including tier S ones, with midwich or xeno map (the exact mirror of swf asking for garden of joy ; there is NO difference!)
- stealth killers with indoor maps to have utterly ez game vs solo queues (the majority of your dbd games are not 3+ swfs)
Both sides can use map offerings to make the other side miserable from the start of the game!
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map offerings are enemies of fun for the opposite side of whoever used them. i really can't comprehend how they are still in the game when maps are legit, objectively, admittedly, factually broken i really can't.
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My only problem with map offerings is when a really strong SWF squad uses it, I can stomp most of my matches in almost any map if playing against solo Q survivors.
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I hate it when ppl say "Just use a Sacrificial Ward" when it comes to map offerings. Do you know how rare those are right? You lucky if you see one every 10 levels. It's impossible to bring one every single match. Map offerings are a huge issue in this game for both sides bc the map balance is hot garbage. Also new flash a Sacrifice Ward can be trump by a swf by bringing 4 of the same map offerings. Shoot survivors can even over turn a killer map offerings by being multiple of the same map offerings. Map offerings are heavy weighted towards survivors because there more of them than killer. Every thing a killer can do to prevent a map offering can easily be overturned by the survivors just bring multiple copies of the map they want to go too.
Also some of us aren't hypocrites. I will never use a map offering under no substance because I wholely believe map offerings should be nerfed or deleted. If anything sac wards should be bump down to yellow or brown so we can at least bring one every match. Right now have 100s of brown offerings and if sac wards was one of those browns I would use it every single match instead of bp offerings.
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2.2K Hours on Console and 850 Hours on PC; have never had my Sacrificial Ward countered by 4 Survivors using the same Map Offering.
Also rather than outright removing Map Offerings, why not provide constructive criticism in the Feedback and Suggestions about the lack of Sacrificial Wards in the Bloodweb?
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It's unfun for everyone, both survivors and killers, honestly.
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The only reason where I use Map Offerings, is when the map pool keeps sending me to a certain map multiple times during a session. This one time, and I kid you not, I got RPD three times in a row just through map rotation it self (nobody used offerings). After the third, we were sent to Lery's but after that, BOOM, RPD again.
The map rotation in this game needs fixing. But I agree, Map Offerings should go entirely from this game
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Yeah, we're not allowed to have fun here. Can't choose to go to a map you enjoy. You have to be serious and miserable and enforce 100% perfect balance in a casual game where you dick about with goofy horror icons.
I'll never understand the "remove map offerings" crowd. You can still end up on the same map without an offering.
Case in point: I recently played a Hawkins offering, the killer played a Sacrificial ward, we still ended up on Hawkins through chance, killer dominated.
Case 2: While playing Dredge I considered playing a Midwich offering because I always* win as Dredge on Midwich. Decided against it to play a BP offering. We ended up on Midwich by sheer chance. I lost.
Map offerings aren't the boogeyman, you're all running scared for no reason. Your real issue is your perceived attitude of the opposing side when they play an offering. You've got it into your heads that playing a map offering is an insult against you. If someone plays an offering, they must be sweaty and toxic, and they shouldn't be allowed to do it, because everyone must be punished. How dare other people besides me have fun.
When the reality is that you're far more likely to lose because the survivors were a highly coordinated SWF, and the fact that they played an offering is just happenstance.
If map offerings were truly a problem, this would be reflected in the stats. Popular survivor sided maps would have a significantly lower kill rate. BHVR addresses these sorts of issues through map rebalancing. Until you bring us the stats demonstrating this problem, it's all just hearsay.
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My question is why are you defining map offerings so hard? Are you one of those who has to play on your favorite map no matter what to even play the game?
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The reason why a lot of us dont like map offerings is that map offerings are not used as the means of "Oh I love this map so much and want to play it" or "I haven't played on this map for so long and I want to go here." No, they used it as a means to get the advantage over the opposite side. For example, I highly doubt most of my survivors are so much in love with Graden of Joy and are only sending me there so they can enjoy their favorite map, no they sending me there because they know that GoJ is a heavy survivor side and will have an easier match on that map. On the flip side, I bet most nurse mains are not sending ppl to Midwich just bc they really love the map. Most uses of maps offerings in this game are not used in an innocent way they are used to make their exp better while making the other side's exp worse.
If the game decides to send me to GoJ or another survivor-side map then fair enough, rng wasn't with me but at least I knew there was an equal chance of getting a map I enjoy on Killer versus a map I hate as killer. Map offering also goes against the map repeating system they put in where the odds of getting the same map over and over are lessened. Map offerings overwrite the system. One night I'm not joking I got GoJ 5 times in a row. First was a random chance of getting it, then I got two survivor groups who used the offering, then the game sent me there again, and the last time I got GoJ offering once again.
Post edited by EQWashu on1 -
Honestly I'd rather map offerings were changed to be a map veto instead. So if you really don't want garden of trash you can use the offering, still rng on which map you actually get though but at least it's not that one.
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map offerings aren't fun for anybody except the person (or side) that offers it. surely the killers you keep sending to gideon or garden have so much fun and i'm also sure you care about it a lot.
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1. Who are you to say why I'm playing a map offering? This week I've played half a dozen HNL cards and Nostromo airlocks just becauss I wanted to play on those maps. First because I'm showing a friend who's new to the game and really loved Stranger Things, and also because Nostromo has that fun secret room.
2. Yes offerings are supposed to grant you an advantage. That's why they exist, and why everyone gets one. Oaks, Reagents, Coins, Shrouds and Blueprints all exist to grant you an advantage. Maps are no different. Bring your own offering for your own advantage.
You've just admitted that if you end up on GoJ through chance you don't care, but if someone plays an offering it triggers you. The issue is not the offering, it's your interpretation of the act of playing it. The result is the same, only the players choice is different. If map offerings were secret like Mori's, you wouldn't care.
Post edited by EQWashu on2 -
I have lots of fun on any map, whether I'm sent there by my opponent or not. I wouldn't continue to play this game if I didn't.
You all need an attitude recalibration. You're all stuck in this "us versus them" "that's not fair!" purgatory.
The only way map offerings can be a problem is if the maps themselves are a problem. If that's the case, then the solution is to adjust the maps. Not remove player freedom.
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I see you a map offering user. I have no nothing else say for someone like you and no amount of arguing with you will change your mind. So have a great day and enjoy my ignore list bc I have no time for someone like you. bye bye.
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I mean, this is entirely my point.
I play map offerings for fun, as they're intended in a videogame.
I don't gain a huge amount of success in doing so, because I'm not a sweaty player.
But you've decided to irrationally hate me for this.
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This would still abusable for survivors.
Four survivors could veto all the indoor maps, Lerys, Gideon, RPD and Hawkins, completely nullifying any Stealth killers chances. Meanwhile the killer vetos GoJ and still has Eyrie and multiple Badham and Coldwind maps available.
So nothing has changed, but players have less freedom of choice.
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player freedom? where is the survivors' freedom when they are sent to midwich? also which should be the first step in this direction, reworking all the maps or removing map offerings?
regardless, even if all the maps were "balanced" map offerings still wouldn't be healthy because by their nature maps will favor one side or the other, one specific build or some other, killers of one type or other types; and that's a good thing, maps shouldn't be the same with different aesthetics as long as there is no majority of maps that favor one side.
but altering the maps by your will and around your cringe niche builds isn't a good thing. go play custom if you are feeling quirky idk.
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No maps are unviable. Either side can win on any map. Survivors have lost no freedom in being sent to Midwich because they're still playing the game they signed up for, and on a map they had every chance of rolling regardless. They've failed to enact their own freedom by not playing a map offering thselves, if they're so against playing on Midwich. Same goes for both sides.
Yes offerings will always grant an advantage. That's what offerings are for. Everyone gets one.
Perks also exist to give you an advantage. Everyone gets four.
Items/add-ons. Exactly the same.
Playing a map offering is no different to bringing a perk or an item. It's a part of the game design to help you steer the game in your favour, and everyone has the same opportunity.
Map offerings themselves aren't this huge overblown issue you all think they are, they're just one of the cogs in the game.
The vast majority of maps are not grossly imbalanced, and in any cases that they are, the correct action is to fix the map in question. Just as you would fix a perk or an add-on. You don't 'ban all perks' because MFT exists.
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There are a few killer builds that are absolutely map dependent, so they shouldn't be outright removed.
It's not the offerings themselves that are to blame, but any strong map imbalances that exist, real or imagined. That's where the work needs to be done. Changing the offerings would just be a bandaid fix.
Ideally putting up a map offering would only be player preference, not to gain an advantage. I sometimes use them when I get like four indoor maps in a row as a surv, to break that up some. I'll also throw up Swamp maps as I love them in both roles, and do unusually well on them for some reason. But if I'm in a group they'll shout down the Swamps as they hate them. Things like that.
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Map Offerings don't bother me much. I feel it's more about how deep they get into the opponent's head which is more a deciding factor than the map itself. If I go into a trial thinking I'm going to have a bad time, it's most likely I will. Also, as Killer, Ormond is one of my most successful maps. Very rarely lose or draw on that one.
As for whether I use them, it depends on what the randomizer gives me. If a map appears as an Offering then it's there, whether it's tough for me or not. If someone takes it as toxic, then they're just beating themselves before the trial even starts.
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So map offerings are a good thing then?
If playing on a map through chance is fine, but via offering is not, then the problem is your attitude. Employ a little self reflection and learn not to get triggered by a little green hexagon. And adapt to the challenge you're presented with, which is what ending up on a map you're not suited to, is.
Calling gideon, midwich or nostromo "survivor sided" is hilarious and speaks volumes to the fickle and subjective interpretation of map strength. All maps are viable. IF any were grossly imbalanced, they'd get fix, and have been. Garden has just been reworked and Red forest has just been shrunk, these were the worst offenders.
I'm not sure why you only quoted that one line of mine because the rest of that paragraph already refutes your comment.
"The vast majority of maps are not grossly imbalanced, and in any cases that they are, the correct action is to fix the map in question. Just as you would fix a perk or an add-on. You don't 'ban all perks' because MFT exists."
All perks are a problem as long as even one perk is broken? After all, one broken perk means everyone has the ability to run that broken perk.
Post edited by EQWashu on0 -
And again, if playing on a map through chance is fine, but via offering is not, then the problem is your attitude.
that might have been a killer favoring map but didn't so it's fine. it's called ✨luck✨ as opposed to someone else's desires.
learn not to get triggered by a little green hexagon.
tell me that being fully aware that a map sucks for the other side yet still offering is not mean, no giggling.
And adapt to the challenge you're presented with, which is what ending up on a map you're not suited to, is.
uh huh. maybe people should stop offering their favourite broken maps and accept the challenge rng brings.
Calling gideon, midwich or nostromo "survivor sided" is hilarious and speaks volumes
i said those are one sided, not survivor sided. gideon is very rarely not survivor sided and it's only if the killer is nurse, c33 blight or killers with very specific terror radius or pallet shred builds.
I'm not sure why you only quoted that one line of mine because the rest of that paragraph already refutes your comment.
because i already said these: regardless, even if all the maps were "balanced" map offerings still wouldn't be healthy because by their nature maps will favor one side or the other, one specific build or some other, killers of one type or other types; and that's a good thing, maps shouldn't be the same with different aesthetics as long as there is no majority of maps that favor one side.
unless you make every map the same with different skins basically, there is no balancing. some will be killer sided and some will be survivor sided, some will favor stealth killers etc. map offerings destroy the whole purpose of this, you shouldn't just be able to pick whatever map gives you all the advantages. oh if all the maps were the same i wouldn't care at all why would i?
Post edited by EQWashu on1 -
Sacrificial Ward brown would be great, it's a bandaid, but is a good one.
Anything that make ANY game experience more miserable should be kicked off from this game.
Devs had changed the flashlight blinks (in the very deep we know that was because a "toxic" click click, but what problem it brought to the gameplay? Zero!) but why map offerings that really hurts in the gameplay are still on?
Post edited by EQWashu on2 -
Closing this here, due to some comments. Please remember to be mindful of the Forum Rules when posting, including the admission or promotion of negative behavior. Thank you.
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