why is dead hard in the game

why is dead hard in the game it s useless in this game i miss old dead hard he wasnt that useless right before
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its not useless, its just hard to use and actually takes more skill now.
If you say you cant play with it, do it like everyone else and Run MFT. No thinking, just Doing. Just like with old Deadhard.
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its not useless. its still a strong perk it just has limits now. potentially 2 more health states is very good. Right now its especially good since its synergizes with MFT.
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you must be on the hook then u can use it 1-
u have only 1 sec of unbreakable 1-
the old was better to rotate to a pallet or a window
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The first nerfed DH and DH now are exactly the same
It doesnt take more skill now just because you can only use a max of 2 times per match
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Far from useless. I get consistent value from it every game. 9/10 killers don’t wait it out anymore.
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DBD players when a perk isn't just free value anymore:
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It's definitely weak compared to some other exhaution perks. You get two uses, and a lot of the time unless you can guess exactly when the killer will attack, it's kind of useless. You can beat lunges, Nurse's blink ect consistently, but it isn't as consistent or reusable as other exhaution perks.
It could have been a great anti-tunnel perk, but it's unusable if you get put into deep wound, so it's use off the hook is limited.
Hopefully they find some way to improve it, but it won't ever go back to what it was. The perk kind of needs to stay dead.
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That is exactly why it was changed.
you just got skill issues there.
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I'm disappointed in you... how did you lose your way like this? E will always be powerful! never stop pressing it.
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Wrong title, should've been "Help, I have a skill issue"
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I think they should nerf it again just for the fun of it.
Seriously, screw DH.
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It's probably one of the weaker Exhaustion perks now, but E for Distance was pretty dumb.
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Killer mains nowadays runs every possible broken and uncounterable perks (such as UW) and says: MfT is too broken 😓😭😭😭omg what is this FtP and Buckle up combo, pls nerf (they want stbfl buff btw) 😭😭😭😭😓 "I wish survivors would start to the trial on the hook with 4 percent unhooking chance 😏😑😤
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Pretty sure there are plenty “killer mains” on here that say UW is overtuned.
nice Us vs Them tho
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Let's make noed non-hex perk again but noed will be active for the whole game! I'm not good in the chases so those goddamn can't do anything to me! 💪🏻
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Old Dead Hard was horrific for Killers to deal with. New Dead Hard is way more manageable because it's not an infinite resource that you get for free but can still be a game-changer in a chase against most Killers (except of course Blight, Nurse and Spirit).
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I want old dead hard back and they could easily balance it.
Just make the exhaustion longer maybe 60-80s.
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If you gonna keep yourself close to the survivors they will going to panic and press e. You can flick your mouse upwards for to do swing fake. DH can easily counterable, you guys are just exaggerating it too much. But at the moment current DH is more broken (it's a gamble to use this perk because of the delay/ping) basically if you hit the DH you will get a lof of distance with your speedboost. The ability to use it twice in a match is ridiculous, this needs to be removed
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I guess it's not gonna happen my friend, because some people doesn't like to grind for win, they want everything easy
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That would've done nothing.
DH was almost never triggered twice in chase, and exhaustion immediately resets when a survivor is hooked. So the killer would still be dealing with at max, 12 on demand moments of invicibility that simultaneously provides a good deal of distance. So upping the cool down would not make DH less problematic than it was
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I’ve meant the dash one not the invincible one.
As killer I don‘t like the endurance one.
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well.
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To be fair, its likely far less picked in the overall playerbase compared to the nightlight stats, since its skill floor is much higher than it was in the past.
Also its usage is still a shell of what it used to be:
(for the record I do not miss the old versions at all, even though I ran them constantly)
(and also that the current iteration is fine)
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of course it's usage dropped but apparently it still isn't a useless perk, might be habitual but still. ∼33% pick rate for a perk that actually changed gameplay immensely is crazy though.
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It's not useless, it's just not a busted mess anymore.
Not nearly what it was, but definitely not useless.
And honestly, it now gets some value now strictly from its relative rarity; no one expects it anymore. In the past, it was just assumed everyone was running it. When someone uses DH against me now, it usually works simply because I didn't account for it.
Post edited by EQWashu on0 -
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