We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

How do you think the devs should handle the issue of tunneling?

GoofyGooberRock
GoofyGooberRock Member Posts: 84
edited November 2023 in General Discussions

I've been seeing more and more games now where killers are tunneling hard at 5-4 gens and they would purposely stand and face camp the survivor for them to hop off the hook only to be tunneled down very hard

even when you try to take body blocks for the survivor they would down you and ignore you going for the person they were tunneling hard for

«13

Comments

  • GoofyGooberRock
    GoofyGooberRock Member Posts: 84

    It's starting to happen so much that I'm running ds, off the record, adrenaline and reassurance for any team members of mine being tunneled and the rest for me in case I get tunneled

  • mikewelk
    mikewelk Member Posts: 1,669

    Such a shame DS got nerfed the way it did. Also, I wouldn't bring Off the Record as killers now tend to hit you immediately off hook to render the perk useless after proximity camping the area. Sometimes I think they do it for fun to give the survivor a little headstart so it won't be too easy to get them again. The only value I have gotten out of it is at basement when the killer would body block until basekit BT runs out. They really need to make the basement entrance wider.

  • LordGlint
    LordGlint Member Posts: 8,684

    How would you make it impossible without just making the survivor immortal?

  • solarjin1
    solarjin1 Member Posts: 2,222

    i really don't understand why ftp/buckle up not in every survivor build tho. It make tunneling extremely difficult even against average survivors. literally the only anti tunneling tool that not complete trash. I feel DS is pointless unless u resetting your exhaustion to SB away or something .

  • mikewelk
    mikewelk Member Posts: 1,669

    Okay and then you'd slug them for being silly? This involves only hook states. You simply cannot abuse a system like that.

  • xEa
    xEa Member Posts: 4,105
    edited November 2023

    They have said that about many things, including facemaping. Yet, they are working on solutions to improve those issues.

    Talking about a solution: Base kit DS (conspicious actions disable DS) or just a regular DS buff to 5 second stun so the perk becomes very powerful again. Tunneling should get punished, and thats a great way to.

  • kisfenkin
    kisfenkin Member Posts: 619

    I have a solution. It would stop tunneling completely and also fix body blocking to force endurance hits.

    First off, remove collision from all survivors and killers in the game. I don't care if it is realistic, this is a game, and it has many issues because of this factor.

    Then, make it so the last hooked survivor can only be hit if another survivor has been injured/downed/picked up/hooked/killed since the unhooking, or if the last gen is complete, or if there are only two survivors left alive. Otherwise, that survivor is immune to damage. It will obviously be necessary to make it so a damage immune survivor cannot be in the way of a hit so their immunity isn't used to body block.

  • GoofyGooberRock
    GoofyGooberRock Member Posts: 84

    God not everyone is a swf I even had killers accuse me being in a swf for being simply being better a good example is this player who I got a few games with in a row


  • Ayodam
    Ayodam Member Posts: 3,200

    It’s not worse. Tunneling is as it has always been: META. That is the point. When gens were at their slowest *killers still tunneled*.

  • mikewelk
    mikewelk Member Posts: 1,669

    Dude go over to the discussion and realize how it works. I tagged the the person just for people like you thinking it is abusable.

  • Wibwob
    Wibwob Member Posts: 90

    I think it'd be cool if when a survivor unhooks themselves with the anti-camp mechanic, the entity warps them to another part of the map. It gives them a chance to evade the killer for longer if they're being tunneled, and reach an area where there would still be resources to escape in chase.

  • Xernoton
    Xernoton Member Posts: 5,883

    OTR should make you lose collision, not cause any loud noises, deactivate the ability to use items and pallets. Complete invicibility to tunneling and no room for exploits.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    But to fix this... is more then just changing perks... it's change the base game and changing perks

    1) Either make Gens take 100 charges to complete with checkpoints at 25%, 50% and 75% or leave it the same (80 charges but change up Gen efficiency

    2) Buff Gen regression perks to be more then what they are right now

    3) Adding in Hooks and Gens to MMR... possibly adding more Grades/Ranks (most likely combining the 2)

    4) Making adjustments to the Pips and have them add in to MMR

    That's all I can think of off the top of my head... feel free to have an opinion on it

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,350

    More perks.

    We got Dead Hard, Decisive Strike, and Off the Record; if that isnt enough, then BHVR will probably release more perks for it.

    I think BHVR said a long time ago that they dont want to outright remove a mechanic or tactic like camping or tunneling, instead they want to introduce perks to deal with the issues.

  • DeathDealer91
    DeathDealer91 Member Posts: 3

    They could implement a speed reduction after hitting an unhooked survive.

  • MeowMeow93
    MeowMeow93 Unconfirmed, Member Posts: 60
    edited November 2023

    Passive decisive strike per stage + if killer tunnels you his ability has extra 75% cool down longer and movement speed is decreased by 6%

  • Rudjohns
    Rudjohns Member Posts: 2,218
    edited November 2023

    Make survivors lose collision with the killer forever when they escape the hook (deactivates when the exit gates are powered up)

    Conspicuous action still applies

    OR

    The game could promote and reward players that don't tunnel. If you want easier games, fine, but you are not gonna pip and gonna receive a small amount of BP at the end of the match.

    For example, a game with 1-2-3-4 1-2-3-4 1-2-3-4 can give the killer something like 80k BP basekit (not counting BP offerings) whilst a game with 1-1-1 2-2-2- 3-4 would give the killer let's just say 5k

  • Ayodam
    Ayodam Member Posts: 3,200

    How is it worse? It’s the same as it has always been. Killers tunnel because turning the game into 3v1 ASAP is essentially a win. That has always been true.

  • ChaosWam
    ChaosWam Member Posts: 1,845

    Basekit decisive strike, but something like:

    First hook tunnel, only active if nobody else was chased or injured: 3 second stun, lasts 20 seconds, deactivates on conspicuous actions, no collision with killer.

    Second hook if nobody else was hooked: Increase to 5 second stun, lasts 20 seconds, deactivates on conspicuous, no collision.

    Current Decisive Strike increases stun by 1 second and adds 10 seconds to the timer and removes skill check requirement.


    Granted other things would need to be balanced around it, but I think it's a fine tradeoff.

  • BenSanderson55
    BenSanderson55 Member Posts: 454

    Exactly why it shouldnt be balanced to those players either but it is.

  • Conspicuous actions are a mechanic for a reason. Just have that not apply if they do a conspicuous action.

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132

    Reward killers for not tunnelling. I've made a thread about it long ago. https://forums.bhvr.com/dead-by-daylight/discussion/351078/add-incentives-for-not-tunnelling#latest

  • Devil_hit11
    Devil_hit11 Member Posts: 9,072

    the only way dev will ever fix tunneling is doing that change they did to devour hope on that ptb base-kit unbreakable. Make it so that all hook are shared between entire team up to 6 hook-states. On the 7th hook, the next person to get hooked is instantly killed. This makes so that killer have to go for 10 hook games to kill everyone.

    I know it is unlikely to ever happen so tunneling will always be part of the game.

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 815

    5 second DS Stun should be brought back

  • Kaitsja
    Kaitsja Member Posts: 1,838

    Buff DS back to 5s stun duration. DS lasts infinitely after being unhooked and can be used once per hook state but still deactivates upon performing a conspicious action, and deactivates when the gates are powered.

    Revert the CoB and Ruin nerfs to make kicking gens feel worthwhile again. Revert Pain Res to its original state, but survivors won't scream when the gen explodes and it only applies once per survivor. This prevents it from synergising with DMS and from being too oppressive as the match progresses.

    This gives killers incentive to avoid tunneling, slows down gens, makes DS useful again, makes gen regression perks useful again, and overall is healthier for the game.

    If Ruin becomes too oppressive, it can have its effect weaken as the trial progresses rather than outright disabling it when a survivor dies. Hex perks should be strong. If they aren't strong, like Third Seal, good survivors will simply ignore the Hex and just remain glued to gens.

  • NerfedFreddy
    NerfedFreddy Member Posts: 394

    Solution is quite simple. Survivor off hook gets +5% haste effect for next 60s or until gen is touched by the survivor or other survivor is hooked. It will encourage killers go for different survivors instead of just waiting out and go for easy prey off hook.

  • Kaitsja
    Kaitsja Member Posts: 1,838
    edited November 2023

    This is not the answer. Haste is extremely powerful, and as we've seen with MFT, needs to have equally strong downsides. It also only hurts M1 killers, but will do nothing to stop Billy, Huntress, Spirit, Nurse, Blight, Wesker, etc.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024
    edited November 2023

    Starting with the gap between surv solo and comms and buff killers around is a good start but surv who do their objective not the ones goofing around