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Do you think with the raise of tunneling do you think they should put DS back to it's original state

I think at least in the time it stuns the killer but if it's like at the last gens players shouldn't use it at all

Comments

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    Nah

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Nope

  • Komi
    Komi Member Posts: 364

    You know that's something that could happen as a buff. Only reason not to would be if you're "saving" it but it'd be nice just to always guarantee it's use.

  • HPhoenix
    HPhoenix Member Posts: 616

    While that might work on paper, some killers will give zero f and tunnel you out.

    Otherwise, yea I agree that DS should go back to normal.

  • not_Queef
    not_Queef Member Posts: 826

    Yes, and the timer should pause while in chase.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Yea they should...

    Seems Tunneling is the playstyle used by a lot of Killer players do

    But have we looked into why they do Tunnel...

    1) Gens are too fast... so Kills got to be fast

    2) Bodyblocking- having the focus shift onto who just came off of the hook

    3) Survivors teabagging at the exit gates... that takes a toll on players mental

  • BooperDooper
    BooperDooper Member Posts: 275
    edited November 2023

    Yeah revert to 5 seconds and still disabled at end game would be good. The 3 second stun really doesn't help at all, seeing it from both sides.

  • Rickprado
    Rickprado Member Posts: 564

    If DS goes back to 5 seconds, i really wish they remove the collision with the killer for survivors under endurance. I'm facing many survivors with OTR + DS + DH + MFT bodyblocking just after they get unhooked and would be so infuriating if a survivor could use those anti tunnel perks as offensive as this.

  • Sylhiri
    Sylhiri Member Posts: 178

    4) Because it's easy to do and the reward for doing it is high.

  • katoptris
    katoptris Member Posts: 3,173

    Yes but shut it off at end game.

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132

    No.

  • Kaitsja
    Kaitsja Member Posts: 1,833
    edited November 2023

    Can we stop using the excuse that gens are too fast?

    The time it takes to complete a generator solo was increased to 90 seconds, because "gens go too fast". It did nothing to put a damper on tunneling. I think people opt to tunnel because it's easier than going for 12 hooks and prioritising gen defense.

    Even if generators took 120 seconds to complete solo, killers would still say that gens go too fast and that's why they have to tunnel.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Ok....

    Gen regression is to slow... so rather then kick a Gen we chose to chase someone we see on matter Hook States (cause we can't see them)

    We have little way to increase that... giving how they nerfed Gen regression perks

    Also Survivors hated the Gen Kick Meta... but look at what we have now

  • pale_hispanic
    pale_hispanic Member Posts: 149

    Buff it to 4 second stun at first, then to 5 if that proves to be too useless. Also maybe they can increase the duration to 80 seconds like OTR, but that might mean stacking them would be too much.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Bring back to 5sec.

    DS should also give you no grunting and scratch mark for 5sec.

    DS and OTR should be disable when become healthy so no such thing as OTR body block 3 times then give you DS.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,778

    Tunneling was just as prevalent during the gen kick meta.

    Gen speed is just an excuse people try to use to tunnel, but tunneling was/is/had always been the most common way to play. Even when killers could literally take games hostage for an hour and stop gen progress almost entirely.

  • TheSubstitute
    TheSubstitute Member Posts: 2,495

    Revert DS to 5 seconds. Make it active on both hooks. But also:

    Remove collision on survivors with endurance so they can't body block.

    Put Ruin back to 200% but keep the deactivate when a survivor dies.

    Put CoB and Overcharge back to 200% but make it so gen regression doesn't stack so the maximum regression rate is 200%.

    Then monitor kill rates and buff or nerf as needed to keep the 60% target.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    I mean killers were tunnelling in gen kick meta too. It was strongest anti-gen meta we had but killers still did not play fair. So killers will always tunnel.

  • Malkhrim
    Malkhrim Member Posts: 985
    edited November 2023

    NO. Never, ever. DS was the most problematic perk in the game for years. It's actually in a good spot now. 5 seconds gave enough time for the survivors to get so much distance it was pretty much a free escape away from the killer, even at dead zones. Now all you have to do is make sure you're near a pallet or window when you go down. You are not supposed to be in a dead zone to begin with.

    Skilled survivors get value out of DS all the time, and have ways to weaponize it, to pretty much force or at least induce the killer to take the stun. Buffing it would also buff this kind of uses of it, which was already quite strong in the past, and today it would be used ON TOP OF OFF THE RECORD, so it would be even stronger. There's no need for that. DS+OTR as it is now can already waste a lot of time from a tunneling killer.

    By the way, anti-tunneling DS wasn't its "original state". The actual original DS was even more broken and problematic, triggering every time the player got picked up before it was used, no need to get hooked first.

  • AddanDeith
    AddanDeith Member Posts: 54

    if ds becomes meta again it'll only result in survivors who run it taking a nap instead of hooks. I really don't care, any kill method is fine as long as I win, so it's up to you.

  • Gabe_Soma
    Gabe_Soma Member Posts: 276

    DS needs to be activated for both hook stages at least

  • Kaitsja
    Kaitsja Member Posts: 1,833
    edited November 2023

    DS is not in a good spot currently, considering that it has a 4.85% usage rate according to Nightlight. So I wouldn't say that "skilled survivors get value out of DS all the time."

    Also, I don't know why you talk about DS synergising with OTR like that's a bad thing. They're anti-tunnel perks. Don't tunnel and you won't have a problem with them.

    DS needs to go back to 5 seconds. You don't pick where you get downed. Sometimes you'll be at a pallet or a window, and sometimes you won't. There was no need to reduce the stun duration.

  • Kaitsja
    Kaitsja Member Posts: 1,833

    Remember that both OTR and DS deactivate if the survivor performs a conspicuous action. So if a survivor wants to preserve their endurance and DS, they can't do a gen.

    That's one survivor not doing gens. That's a massive W for the killer. They chase someone else, now that's two people not doing gens.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,705

    It won’t resolve tunnelling on its own, but it sure as hell doesn’t hurt. If nothing else, it hits the problematic tunnellers just a bit harder that way.

    Provided that it’s still disabled in the end-game.

  • Brimp
    Brimp Member Posts: 2,983

    The 3 seconds is still good. The 5 seconds allowed someone to run to a deadzone and still get rewarded despite the bad play.

  • please_explain
    please_explain Member Posts: 105

    Tunneling is meta now cuz gens are too fast the deja vu + resilience combo is too strong and gens get finished way too fast so killers tunnel more to combat that. Decisive has nothing to do with this.

  • Malkhrim
    Malkhrim Member Posts: 985

    4.85% is still better usage rate than many other survivor perks. It's a perk that require's skill to have some value now, contrary to before, when it was a free escape from killer ticket. On high-skill play, it's still a meta perk. It doesn't need a buff.

    "Don't tunnel and you won't have a problem with them" is not true, and that has been said time and time again, for years. As I already said in my previous comment, both DS and OTR can be weaponized. Skilled survivors know ways of using it to bodyblock for teammates, take protection hits, make the killer target them or even induce a grab. If DS was buffed, this kind of uses for the perk combo would get buffed too.

    And while you can't always pick where you get downed, you should always be looking to be near pallets or windows, skilled survivors can do that consistently and even make sure they go down under a pallet with some frequency. If you got downed in a dead zone, that's on you. You shouldn't be there in first place.

  • Kaitsja
    Kaitsja Member Posts: 1,833

    The only way DS can be weaponised is if you're dumb enough to fall for the most obvious bait in the world. This isn't like old ds where the survivor could freely work on a gen or go for a save right in your face. It's disabled by conspicuous actions.

    OTR can be weaponised, sure, but that's two survivors not on gens. That's literally free pressure. If a survivor wants to waste their endurance to body block instead of helping their team do gens, more the fool them.

    Also, the statistics don't support your claim that DS is meta. Windows has a 33.67% usage rate, followed by Adrenaline at 26.06%, Resilience at 19.88%, and Lithe at 17.79%. That's just the top 4. DS doesn't even make top 10.

    You forget that the game does not revolve around high skill play, so it really doesn't matter if the best players can do something consistently if the rest of the player base can't. It doesn't need to be a more skillful interaction when it's an anti-tunnel perk. It literally only gets value if you're being tunneled.