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Cooldown, cooldown, cooldown, cooldown, cooldown, cooldown

Leachy_Jr
Leachy_Jr Member Posts: 2,207
edited November 2023 in Feedback and Suggestions

I really dislike every reworked and newly released killers having some form of long cooldown slapped onto them.

  • Sadako, 10s
  • Skull merchant, 10s
  • Xeno, 3s miss cooldown, snail movement speed during this time
  • Chucky, 18s cooldown
  • Trickster, still 44 blades despite taking 8 to injure again like on release

Its the main reason why I despise playing wesker, since I feel punished doing M2 into M2 instead of m1 into m2 or vice versa. Weskers cooldown could easily be reduced to 5s per token (not including infection reduction) and he's be fine.

Kinda boring to use and I really hope the trend doesn't continue. Chucky having 18s, while spirit has 15s and blight having 10s, seems illogical when his power is marginally weaker than theirs.

Post edited by EQWashu on

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