#bringbackSadako IS REAL!!!!!!!
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Agree to disagree.
I dont think we will come to one opinion other than that we both care a lot about this character.
I feel like the old version was way better than what we got and I was heartbroken when they just pushed the changes to live and ignored all that we suggested without telling us why they did it.
All I want is to enjoy playing her again.
Sadly I'm always reminded to what she was when I play her and then I stop.
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I think removing global condemn is fine but they can’t just do that and call it a day.
One glaring issue with her pre rework was that barely anyone took tapes. So builds like Sea soaked + rickety pinwheel and walking around manifested as a pseudo stealth killer worked but it just made her a m1 walking killer.
16 m Condemned range is too small and I hope the proposed changes dont gut her totally.
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I mean, I kinda felt that way when I first heard the changes. But I realized maybe she's more fun when survivors have something they can do with her instead of largely ignoring it.
The only solution I could think of is TVs never turn off after a teleport, condemned isn't global, and there be some kind of incentive to move tapes to prevent you from being globally present but there would need to be incentive for it aside condemned, especially to keep the extreme abuses of her kit in check.
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We suggested great changes back in the Ptb feedback. I really hope they will take a look at them and use all the good ideas that where collected there.
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I get why they're probably changing her. If you're going against a good player, you're functionally at max condemned stacks when you're at 4 or 5. They're not going to let you use a tape and there's nothing you can do about it once you reach that point. They're going to follow you and spam TP wherever you're going. I've had one of these "chases" go on for over minute with my team even trying to body block. And the solution can't be to use tapes at 2 or 3 stacks, because that's an absurd level of built in game delay. I usually have someone Condemned mori'd at 3 or 4 remaining gens when I play as her. It's not ok.
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Old Sadako was better. She needed tweaks and fine tuning to her power. Not what she eventually got.
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That‘s the point where we disagree, you think condemned should be all. I think condemned should be like a passive and the TVs are the main part. I don‘t mind people playing like that, but please let me decide how to play.
Before her rework you were able to decide how to play. Now if you don‘t go for condemned you lose.
She also supported my and your way, the current one scrapped her whole fast tp identity, where she could always come out of nowhere.
For the chase part I made people run to TVs and then tped into them and it worked well. If I struggled chasing someone, I could immediately find another person and get a surprise hit. Now all close TVs are off near survivors!
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I think the current version is way less annoying than the old one, for some reason people are just really resistant to grab tapes.
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Onepumpwillies did 100 winstreaks as perkless sadako. old sadako is not better then new sadako. Her power was fined tuned. i play her every few days. It is your problem if you cannot play new iteration of Sadako.
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Except they're never closed off for long with low TV cooldowns. I'm always able to get value out of my TV locations for the most part, and even if not there's usually a close enough TV to get a cheeky hit in because they don't expect me to come from that direction.
And you still don't seem to get it, I never said I agreed with global condemned completely, I only care that survivors have to interact with the power, which old Sadako didn't have and survivors could ignore. A back and forth makes the power fun and engaging, what needs to be balanced are the easily broken/abused parts of the mechanics.
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Her power lvl will most likely drop for most people who play the killer.
Maybe you enjoyed old sadako, but i didnt really enjoy playing her as overall i felt she was too weak back then and i have played her quite alot since her rework and win very frequently with her.
If she's going to get changed/nerfed alot of people who play sadako now wont like it and some will like you. Its subjective.
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I like condemned playstyle being strong/very strong. I like being able to bypass the hooking system and get kills without or limited hooking.
Thats fun to me and unique, kinda like tombstone myers.
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I'm mainly trying to find the middle ground for both killer and survivor, keeping as close to balance as you can get in mind while having the power be an ever present threat to incentivize interactivity. If condemned only wasn't reliant so much on slugging I'd be fine with that, but even I've experienced those kinds of players who will slug 3, leave 1 up, and rotate for the 4k mori because of a few slip ups from survivors.
Heck imagine if she had an Iri addon that removed hooks and makes condemned a true threat in some way, maybe less condemned removed from tape exchanges. I'd run that myself sometimes.
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LMAO at anyone actually thinking this is somehow a "for killers" change. Look at that roadmap. Literally all of those changes sound like take this from killer...take that from killer etc etc
THey intended to make Sadako weaker and accidentally made her stronger. Anyone who simply keeps the teleport in cooldown and constantly spreads condemned puts MASSIVE pressure onto the survivors. That is surely going to be removed and she will end up in a much weaker state.
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Did you even read what I said previously?
There is a difference between strength and fun.
Fine tuning means changing cooldowns or numbers.
Sadako got a full rework that fundamentally changed how she plays. That's not fine tuning that's buying a new car.
I CAN VERY MUCH PLAY NEW SADAKO. I refuse to play her because first: she bores me so much and second : playing her makes me sad because I think of what I've lost. Of how much more she was.
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Ranged condemned was a way better solution. Map wide condemned just leads to dull gameplay from the killers side.
She's boring. Strong but boring. If you want an easy win button against public soloq groups then there you go. I enjoyed the unique killer she was. If played well she was not bad strength wise as well.
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I actually thought her update was for the better, it just needed some tweaks as she currently is a solo stomper. I think alot of that is selfish team mates who don't seem to understand when another survivor needs a tape/TV much sooner than they do, especially when Sadako is spamming teleports, so I feel like something needed to be done to free up TV hunting. But ultimately if her kill rates are too high (I know they were already high per the 2022 stat release) then I'm not surprised they're reverting some changes.
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The way I played her back than made her very consistent and dare I say strong in her own rights.
As you say, many didn't. Playing her well was very unintuitive and therefore many just called her weak. She wasn't. With the rework she has been watered down for the masses. What some dedicated people practiced and perfected back then is now open to eventybidy at the expense of soloq having real issues with it. Without thinking, people can spam her teleport and get value. Old Sadako had a genuine strategic skill cieleing. This skill cieleing is pretty much non existant since the rework happened.
I hope she returns to a similar state of how she was. Then I can finally enjoy playing her again.
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She's dull to play.
Her strategic skill cieleing has been reduced to spamming a button and her map mobility that made her omnipresent has gotten a cooldown that feels awful but is necessary due to the global condemned.
Going back to how she was is the only right way in my opinion.
Said that for months. Said that in the Ptb feedback.
Sadako chanig was originally the reason I joined the forum and spoke up.
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I also mostly joined, because of her and some issues with the balancing of the game.
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I was reading the forum for a long time. But Sadako changing was when I had the feeling that I maybe could make a change. I really liked her and the playstyle I created. I wanted to fight for that.
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These Sadako mains are so selfish. 99% of the community thought pre-rework Sadako was one of the worst killers in the game (without Condemn strat). They want to ruin it for everyone else so the 5 pre-rework Sadako players can enjoy her again.
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yes. they changed cooldowns and numbers.
here were some of number changed:
TV area of effect to apply condemn increased from 16 to 128 meters
TV condemn reduced from 1 to 0.75
TV cooldown for teleporting reduced from 100 second to 45 seconds
TV cooldown for taking a tape increased from 60 to 70 seconds
Added 10 second cooldown for teleporting.
When carrying a tape, a survivor can no longer be condemned. Removed passive that increases condemn build up every 30 seconds. When a survivor is attacked by a basic m1 attack, the tape is destroyed and survivor suffers from 2 condemn stacks.
As you can see, Rework for me means that new ability is added and old ability is removed. nothing was added to sadako. nothing was removed. everything that exists in old sadako exists new sadako. Only the numbers changed. that is called fine-tuning.
I CAN VERY MUCH PLAY NEW SADAKO. I refuse to play her because first: she bores me so much and second : playing her makes me sad because I think of what I've lost. Of how much more she was
Can you please explain what part you have lost in precise and concise detail?
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I am expecting she will be in current Freddy state with update.
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This is exactly what I hope won't be the case, where she gets gutted past what anyone wants regardless of how condemned works. As much as I wouldn't like old Sadako back, it could be even worse than we all think knowing BHVR's track record.
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Hype levels went ☝️ in 2 seconds
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As survivor main, i really like the current Sadako.
Don't know why they want to change Sadako again...
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She is arguably the best m1 killer currently in the game. If you’re against a sadoku main you’re instantly pushed into a corner forced to do a secondary objective or else you’re dead.
it’s too forced at the moment, a slight nerf to her and a few of her add ons, and then she’ll be in a perfect state.
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What we see as reworks seems to be quite different. But I'll try to make my point seem understandable.
The part of how condemnation is applied changed completely. It's is not within a certain radius anymore. It's map wide. This lead to a cooldown that wasn't there before. The tapes are now able to be put in every TV around the map and not one specific one. Tapes no longer give passive condemnation. Instead, Sadako can now hit you for stacks when you hold a tape. With the removal of passive condemnation, it changed, that she now loses chase when demanifested. The mechanic was added, that Sadako is no longer able to be stunned while demanifested.
All these are more than number changes. Therefore in my eyes a rework. The whole playstyle got changed. It's not just old Sadako with nicer TV cooldowns.
Now to what I've lost. I and many others lost a unique strategic killer. Sadakos playstyle at least for me was to apply condemned to survivors via teleporting near them. Therefore knowing where every survivor was around the map. Not just that but also chasing survivors into TVs. This was a skill full interaction. The survivor was able to predict the Sadako teleporting near them and could make a 180 turn to avoid getting condemned. Right now it's doesn't matter how good you are as survivor in that regard. Your getting condemned all the same. Sadako also had the best map presence in the game. She was able to demanifest and teleport. No cooldowns. This was extremely nice. Using this made applying condemned possible in the right hands. It also was possible to condemn survivors through floors which added a layer of knowledge and usability of her power. Next to this was the interaction with tvs. Due to it being all TVs now, predicting and harassing the correct TV isn't really possible anymore without the iridescent videotape addon. Old Sadako had to monitor all tvs to see when and where someone picked up a tape and predict where the correct TV for the tape was. If this worked out, the Sadako had immense pressure on this survivor and the survivor was in high danger of getting mori'd on the spot.
What did I lose? A playstyle with a lt of depth and strategic thinking and therefore a unique killer among others.
What did I not lose? Slugging Sadakos in public lobbies.
What did I receive? A button spam fest with very little strategy and more lethality
If you think pure strength is fun then this is your killer. I find her to be a shadow of her former self and every time I play her, I'm reminded of that.
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No. Global condemned is a bad mechanic that leads to slugging and spamming teleport. She was fine the way she was.
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Because she's awful right now.
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She wasnt before that, so why would she be if she gets reverted?
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Calling us 5 players is a joke.
Has anybody here been in the Ptb feedback section for Sadako rework?
We where a TON of players.
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That's because the PTB version of Sadako was terrible and most of the community thought the rework was a nerf on what was already one of the worst killers in the game. She had a massive buff going to live, which people had to fight for. Most killers are satisfied with her now. Whenever there's a bring Sadako back thread, there's like 3-4 people who prefer old Sadako. No one else cares.
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Sure.
Please look up : "The Sadako" Rework" is a NERF" by Mintskull on youtube. You can slo hopefully read my and many others posts that are still linked in the descriptions.
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You know when I say 5 pre-rework Sadako players, I mean 5 players who would prefer pre-rework Sadako not that only 5 people played her back then?
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awful for playing as Sadako or playing againts Sadako?
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After reading this thread, I would admit I’m a bit worried that they would go the Freddy route and nerf Sadako’s Condemned mechanic till the point that it’s not a concern. (Most people ignore Alarm clocks against Freddy in general)
Cage choosing to talk about Sadako when he was officially revealed to be in DBD has always made me suspect that the devs buffed her because Cage liked her and now that they have gotten enough sales from his DLC, she’s going down the nerf bin.
I feel that no matter which iteration of Sadako we get, as long as her Condemned mechanic allows her to bypass hook stages and get a Survivor out of the game, people will still complain about her because of the expectation of having 3 hook stages ergo 3 chances to survive (That’s why tunneling and camping are hated so much.) This is the sad reality that Sadako mains will have to accept :(
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Both.
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Yes. I do.
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Well where are they? I'm seeing only 3-4 players in this thread who care, as usual, and there are an equal amount of people here against reverting her.
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I have no problem with people complaining. People complain about all killers in dbd. There is not one killer that isn't complained about.
I have a problem with how boring of a spam fest she is right now. Just nerfing her number WILL make her like Freddy. That's why many players including myself want the devs to revert the changes and buff her accordingly.
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Again. Please take a look at the Ptb feedback for Sadako and how many players offered their support and constructive feedback. Sure, you regular mainstream content creator didn't complain much when she changed, but even they finally see the flaws of the rework. Took them long enough.
Most of us old school Sadako players aren't writing as much I presume because they either left the forum, adapted because they like the character that much or gave up on the possibility of the rework being reverted. I myself was on the brink of mining her again when the blighted skin dropped. But then I played around 5 matches, got sad and stopped.
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Both, but a lot worse to play as her now
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Didn‘t you notice that she is a lot less played since her rework? Before I played against her every 20 games once, now almost never.
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Yes, unfortunately so.
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thanks guys :)
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What a shame that survivors have to hold m1 on something that isn't a gen. Survivors get mad at killers for tunneling and somehow also get mad when something prevents them from tunneling the gens.
Also. Wraith is a better m1 killer than her.
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I heavily disagree.
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This is all they do anymore. Changes for the sake of changes. Devs spend entirely too much time listening to the wrong people. They never let anything breathe. *New perk released* "IT'S TOO OP CHANGE IT" Then they do and they either 5 other things break and have to be killswitched, or the butterfly effect is in play and other perks start getting used more or less or their unique ability plays a different role. "PERK IS TOO UNDERPOWERED BUFF IT" "REWORK THIS"
The hardcore player base remind of the smarks in wrestling for anyone who watches. They're insufferable and completely out of touch with what regular players want.
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