Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Make devour hope activate on a dull totem on the first hook
Please. I just had a match on RPD where my totem spawned next to the survivors spawn and was cleansed in the first 20s before I could get within 20m of it.
Comments
-
Devour hope doesn't really need a buff.
It is perk that can easily win you games, alone. It should be risky to use.
This is more like a generic hex issue with totem spawns. That should be fixed overall, not just for one hex.
10 -
While it always stings bad, this is part of the deal when running hex perks. High risk but high reward as they say. Overall Devour is in a pretty good spot imo.
Totem spawns do need tweaking on many maps, cannot deny that. Not just to be more hidden, but better spacing away from gens as well as surv spawn spots. From what I can tell they did move some around a bit maybe two years back, but not much since then and no updates about it either.
0 -
If all hex totems activated on getting your first survivor hook, except the ones with different ability. Then bHVR would eliminate the critique that the Hex always gets cleansed in the beginning of the match and Survivors would have one less person to start looking for Hexes. Its honestly NOT a bad idea.
0 -
I think certain Hex's not lighting up until some condition has been met isn't a bad idea. They shouldn't get cleansed immediately because a survivor spawned near it.
4 -
In General to fix boon spawns they should swap the position with another boon, when survivors get close (3m) to the boon in the first 20s.
0 -
If they do that then you shouldn't get a token untill 2nd hook and it will potentially get cleansed still. Hex: Two Can Play makes ot so survivors get blinded after itbis activated so if you want this it should give token after the 2nd hook then.
0 -
Just saying it should be base mechanic for all hexes.
You could make Hexes work, so they are created, when they have an active effect. Basically Face the Darkness system.
So some hexes would be active from start:
- Retribution
- Haunted Ground
- Thrill of the Hunt
- Undying
But other would work like
Blood Favour -> when pallet gets blocked
Crowd Control -> when window gets blockd
Huntress Lullaby -> first token
Ruin -> gen starts regressing
The Third Seal -> survivors gets injured (blidness)
Devour Hope -> I would make it spawn from start anyway, unless you want to show survivors you have it like other hexes, which I doubt. It's simply really powerfull effect that shouldn't be protected in my opinion.
2 -
Devour Hope is basically the only Hex perk that fits this description, basically all others are just "High risk, mediocre to smol rewards".
1 -
That's sadly true. Pentimento is not too bad, could be better. While original Ruin was too much and a brutal noob-stomper, it's current version just isn't worth it. Undying can buy ya some time, but no where near its prior version either. The other hexes seem uninspired now.
0