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Make devour hope activate on a dull totem on the first hook

Please. I just had a match on RPD where my totem spawned next to the survivors spawn and was cleansed in the first 20s before I could get within 20m of it.

Comments

  • JPLongstreet
    JPLongstreet Member Posts: 5,987

    While it always stings bad, this is part of the deal when running hex perks. High risk but high reward as they say. Overall Devour is in a pretty good spot imo.

    Totem spawns do need tweaking on many maps, cannot deny that. Not just to be more hidden, but better spacing away from gens as well as surv spawn spots. From what I can tell they did move some around a bit maybe two years back, but not much since then and no updates about it either.

  • Emeal
    Emeal Member Posts: 5,273

    If all hex totems activated on getting your first survivor hook, except the ones with different ability. Then bHVR would eliminate the critique that the Hex always gets cleansed in the beginning of the match and Survivors would have one less person to start looking for Hexes. Its honestly NOT a bad idea.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    I think certain Hex's not lighting up until some condition has been met isn't a bad idea. They shouldn't get cleansed immediately because a survivor spawned near it.

  • jonifire
    jonifire Member Posts: 1,437

    In General to fix boon spawns they should swap the position with another boon, when survivors get close (3m) to the boon in the first 20s.

  • BugReporterOnly
    BugReporterOnly Member Posts: 622

    If they do that then you shouldn't get a token untill 2nd hook and it will potentially get cleansed still. Hex: Two Can Play makes ot so survivors get blinded after itbis activated so if you want this it should give token after the 2nd hook then.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    Just saying it should be base mechanic for all hexes.

    You could make Hexes work, so they are created, when they have an active effect. Basically Face the Darkness system.

    So some hexes would be active from start:

    • Retribution
    • Haunted Ground
    • Thrill of the Hunt
    • Undying


    But other would work like

    Blood Favour -> when pallet gets blocked

    Crowd Control -> when window gets blockd

    Huntress Lullaby -> first token

    Ruin -> gen starts regressing

    The Third Seal -> survivors gets injured (blidness)


    Devour Hope -> I would make it spawn from start anyway, unless you want to show survivors you have it like other hexes, which I doubt. It's simply really powerfull effect that shouldn't be protected in my opinion.

  • Akumakaji
    Akumakaji Member Posts: 5,483

    Devour Hope is basically the only Hex perk that fits this description, basically all others are just "High risk, mediocre to smol rewards".

  • JPLongstreet
    JPLongstreet Member Posts: 5,987

    That's sadly true. Pentimento is not too bad, could be better. While original Ruin was too much and a brutal noob-stomper, it's current version just isn't worth it. Undying can buy ya some time, but no where near its prior version either. The other hexes seem uninspired now.