http://dbd.game/killswitch
Will YOU replace DS with HEAD ON?
With the new DS nulled by a 60 sec countdown, is "Head on" more powerful perk to stun the killer?
Is true it has 3 annoying secs inside the locker to load it but at least you can control WHEN to trigger it, and can use it MANY TIMES (not only in the end of the match) cuz is based in exhaustion
I think I will replace DS with it ~ and YOU?
Comments
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I probably won't touch it. Seems risky and situational at best.
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but DS will be crap, we dont have any other fight-back perks
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Too risky imo.
A lot of people will perish trying to use this perk.
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New DS isn't crap it's just different. And imo it's still better than Head On
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As a Dwight main you sure as hell know im going to be applying head on directly to every killers forehead!
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DS will be totally frustrating crap
as killer is will slug mentally 1 minute everytime I down and problem solved
DS has only 1 use and after the 1st and 2nd unhook... you can't control it mostly
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Never used DS much to begin with.
Head On is funny though. Yes, very situational, and it can be countered by a smart killer, but it's hilarious when it works out. I can already foresee slightly trollish survivors waiting for their moment in the basement :)
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Stops you from being tunneled, gives you the opportunity to be picked back up again. If you get hooked endgame it gives you a free opportunity to escape. If you think it's bad you probably crutched too hard on it before the rework, and in that case I don't pity you. Head On is situational at best and once the killer knows you have it they likely won't fall for it.
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Ehh I never really ran ds. I tried it a few times found it no where near as useful as other perks.
when killers find out someone is running it they either tunnel , slug, or avoid you all together meaning they won’t chase you.
Plus dribbling so eh.
As a survivor I don’t like any of those pictures on my back.
Head on idk I’ll try it out doubt I actually run it though. I’m sure a lot of others will though. I’d probably expect it.
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Stupidly dangerous, try deliverance for instance, or if you want your second chance try tenacity+unbreakable, it works SOMETIMES
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New DS is going to be super strong again now that they said Enduring wont effect it. Combine that Deliverance or Borrowed Time and it's pretty much a free escape end game, much better then head on imo.
SWF teams are going to have a great time with the new DS.
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In the event Head On does see a lot of use it's gonna make Iron Maiden a much more common perk too.
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no way super strong...
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You also need the killer to be in a specific spot, and being in a locker for 3 seconds is hard to do in a chase. Plus you give up having an exhaustion perk for it, and in the end all it does is stun for 3 seconds. Same amount of time you gave up to get into the locker in the first place.
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I hide in lockers so very often during chases
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Doesn't negate my point that you're not accomplishing anything with it. Still situational, still takes the same amount of time, still easy to punish or predict, still has a perk that directly counters it.
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Sometimes it feels like people read the “stun” aspect of the perk and nothing else. Head on is situational at best, and pales in comparison to other exhaustion perks. It takes three seconds to trigger, which is actually a lot of time. It encourages locker plays, which I like personally, but you’d have to adapt a playstyle around the perk in order to get the best use of it.
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is more easy a hatch or gates escape to stun the killer when you want with head on, than with a situational DS (if you didn't get slugged),
even if the killer knows you are in teh locker, is a duel of skill to open locker vs head on
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Still unnecessarily situational and limits you from using other exhaustion perks. And it's hardly a duel of skill. DS has better use in endgame cause you can either stun and get out or just crawl out knowing the killer can't pick you up. Head On is just another gimmick perk that's likely not gonna be worth the slot.
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I dont use any other exhaustion perks
and yes, you can hide next to the hatch or the exit gates to use it, instead of looking for them like a headless chicken after a successful DS, so Head on is stronger
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Don't see how that makes it stronger but clearly you don't care to consider anyone's arguments so by all means have fun hiding in lockers all game.
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3 second stun on head on? Ouch. I assume like DS it's actually more than 3 seconds when you count the whole animation. I never got stunn
I tried it out on the ptb. Head On is really powerful. If the killer is coming from afar then you easily have time to enter a locker. At this point there is nothing the killer can do, there is no counter play other than trying to bait the stun - but we will see how effective that is against experienced survivors. Mostly they have to either leave you alone or take the stun.
Here's the thing, it looks like this perk would buy you more distance from the killer than any other exhaustion perk. I'm not 100% sure though, we would need an actual comparison but I'm confident that sprint burst won't buy you that kind of distance.
It's easy to see why exhaustion applies to it now.
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You don't think a free escape from the hook when the gates are open is strong?
Head on Is a nice perk but very situational, It'll be best used in the Basement.
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The only worry I have in mind is when will be nerfed Head on cuz in the PTB is super strong
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ds will be replaced with deliverance.
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I play with both already,
still stupid cuz killer will just ignore u for 1 minute approx and then ur 4ss is frustrated seeing how DS is disabled lol
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I will use Head On and DWM to see if that's any good :D
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As killer, new ds will not likely impact me much. I rarely tunnel unless it was due to hook swarming. I prefer to pressure gens.
As survivor, I have never run DS, even before switching to killer. I don't like perks that only work once. Doubt I'll use Head On as the radius is too small and 3 second timer makes it useless in a chase. I've only been stunned by it once on PTB, and secured numerous survivors due to the effort.
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It doesn’t stop you from being tunneled, because the clock keeps running on chase and when you are downed. Killer won’t even have to slug for 60 sec, you could tunnel me off hook and every second I run means the killer waits less and less to pick me up. The concept for the new DS is good, but with how the clock works it’s trash. I don’t know if I’ll use Head On, but it’s a better option than DS.
Bottomline... can you still be tunneled and be unable to use DS? Yes. That makes it crap.
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Yep, once that happens once to anyone, that perk will collect dust. After a week, you won’t see it much anymore. What a great counter to tunneling, when you get tunneled and still can’t use it! Lol. It’s supposed to be a punishment to the killer for tunneling, it shouldn’t be easily countered. They won’t even have to wait 60 sec if you are at all decent at running, you reach a pallet or two and you can easily eat up a large part of the clock yourself.
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If they really wanted it to be counter to tunneling, ds would be active until someone else gets hooked after you've been unhooked. but nah just make it about as useful as no one left behind because balance!
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So you want full immunity from the killer until they hook someone else? What's balanced about that?
60 seconds is a huge amount of time considering how fast these games are. Even if you stretch the trial out to 10 mins that's 10% of the whole match you have a free escape.
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Well I don’t think that would be fair, cause that means a killer who’s not tunneling could get DSed.
I think it’s pretty simple how this perk should work. Shorten the clock up, I think 30 sec or so would be fine. However, it stops in chase or when downed, similarly to how Pigs bear traps work. This means the killer IS legit tunneling me, but my own ability to run (or his lack of ability to down me quickly) doesn’t effect my ability to use the perk.
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according to how some people feel about current ds, it'd be a lot better than how it is now. and you're not immune, you can still he downed and slugged to create pressure
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So I’ve heard Enduring doesn’t work with new DS, can anyone confirm if Enduring works against Head on?
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From an observing perspective, it seems even more situational than the new DS.
Or at least, i hear enough complaints here about tunnelers.
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yeah that's more reasonable
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If you get Exhaustion at 60 seconds for tier 3 and 40 seconds at Tier 1, does that mean you just shouldn't upgrade it.
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It's the other way around: The more you level it, the shorter the cooldown.
The wiki must have it wrong.
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Replace? I have far too much self-respect to use Decisive Strike in the first place. I may use the new version now that it isn't concentrated cancer.
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