why do survivors get so little bloodpoints?

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I literally did gens all game, looped the killer, saved teammates and all I get is 20k? I was alive the whole game and then got camped on hook during end game with a bot teammate (he was actually a bot) and all I get is a mere 20k points??

Answers

  • humanbeing1704
    humanbeing1704 Member Posts: 8,750
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    Hey you used to get an easy 10000 objective points with prove thyself but illogical nerfs ruined that

  • sonata93
    sonata93 Member Posts: 418
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    Agreed. The whole “we don’t want BP incentives to determine perk choices” was such a bad justification for gutting Prove Thyself/WGLF. I miss getting bonuses from these perks when, as per this discussion, survivor BP rewards are already thin on the ground.

  • oxygen
    oxygen Member Posts: 3,285
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    Because both the killer's actions and "competition" from other survivors can limit what categories you can fill and when. Hard to get boldness/objective points if the killer refuses to chase you or chases you the entire match respectively. Hard to get much altruism when that one guy beats you to every unhook and even gets most of the healing done. That kinda thing.

    Meanwhile as killer if it's BP you're after you can actually say to yourself "I have enough deviousness points now, I'll go for others" if you really want to.

  • I_CAME
    I_CAME Member Posts: 1,133
    edited December 2023
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    There's no excuse for it at this point. When I need to grind BPs I just hop on killer. Consistent BPs every single game. Why they haven't made any changes to this is beyond me. I still can't believe they killed prove thyself and didn't do anything to boost how many points you get for repairing a gen. No word on it from the devs either. Do they not realize how low BPs are for survivors in a game that already has a terrible grind? Imagine being a new player with no incentive and no offerings. You'd probably get 10-15k per game as an inexperienced solo player. Does this not seem silly to anyone else? I think one possible thing you could do is give every survivor 1k each time a gen is completed. It would make survivor scoring feel much better. It would also give the guy who looped the killer for five gens more points as well.

  • ElodieSimp
    ElodieSimp Member Posts: 354
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    There really is no point in farming BP on survivor unless you just don't like playing killer. Just isn't worth the trouble.

  • mustdogen
    mustdogen Member Posts: 356
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    In my experience, killer 's BP usually = avg of 4 survivor's BP.

    Unless it is something like a 4 kills or 4 escape game.

  • LordGlint
    LordGlint Member Posts: 7,984
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    There are still totems, gates, chests and escape points... but still, survivors tend to have fewer BPs than killer.

  • Seraphor
    Seraphor Member Posts: 8,907
    edited December 2023
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    Coop actions add 200% additional BP. Coop a gen and get 3750 BP between you. 1875 each

  • supersonic853
    supersonic853 Member Posts: 5,372
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    Yeah if prove thyself didnt get it removed you could easily fill the gen points.

  • MrPenguin
    MrPenguin Member Posts: 2,357
    edited December 2023
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    My guess is because they want some incentive to play killer since in general the game is usually lacking a lot more in the killer department than the survivor one for a few reasons. In terms of amount of people playing the role.

    Usually.

    That said, personally I wouldn't be against an increase.

  • Ayodam
    Ayodam Member Posts: 2,353
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    We technically have BP incentives now to encourage people to play a specific role and at least in my zone it’s usually 100% survivor until late evening. But it turns back to survivor after midnight. And remains there until late evening again.

  • apathyinc
    apathyinc Member Posts: 449
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    20K??? Shhhiiiiiiiiiiiiiiiiitttt....I'm raking in a whopping 7K each time I'm tunneled out!

  • Gabe_Soma
    Gabe_Soma Member Posts: 276
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    This killer did 0 hooks and she still managed to get the same amount of points as an escaped survivor.

  • MrPenguin
    MrPenguin Member Posts: 2,357
    edited December 2023
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    That's why I said usually. For some people in certain MMR brackets combined with regions and time of play, among other factors, it can be different.

    I almost always see it on killer unless there's something going on like recently with the Chucky release. Outside of things like that I'm pretty surprised the once in a blue moon it's on survivor.

    Overall, from what I can gather at least, survivors are very much the majority of the playerbase, or at least where most players spend more of their playtime if they play both.

    Having a general incentive to the side less played might be their goal.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 689
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    Yeah, it’s ridiculous how little survivors get.

    Not only that the only resources we have to earning more are offerings (BPS, etc), but they removed pretty much all bloodpoint bonus from the majority of other perks like WGLF or Prove Thyself.

    To this day, I don’t understand why they thought that those removals were a good idea.

  • Deathstroke
    Deathstroke Member Posts: 3,134
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    Prove thyself was great band aid fix for the problem and instead fixing survivor bp scores unfortunately devs decided to take it away... I thikk my bp scores are almost half less than they used now im lucky to get 20K usually 12-18K normal match. Prove thyself however gave usually chance to get 25-30K.