So with chucky being out for a little bit how is everyone feeling about him?
Is he good is he bad?
do you think he's a weak killer or an op killer discussion time!
Comments
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Best killer since wesker. Just needs scamper without dashing to be nerfed and he'll be perfect imo.
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Strong in low mmr, struggles against competent survivor.
Cooldown for power doesnβt feel great. Just a slow m1 killer outside of dash.
Overall very fun and the voice lines are phenomenal.
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There are odd occasions where I feel like a PC mouse player can turn around obstacles more than they should. I've seen some absolutely gnarly max range slice n dices ending in 180 spins around terrain that felt a little BS... though it is rare.
However for the most part Chucky is pretty fun to face, pretty strong, while mostly feeling fair. I enjoy trying (and usually failing) to loop him... I feel like throwing a pallet helps me less than just running most of the time π
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super fun to play but at high MMR you need pop and PR to not get genrushed to hell.
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Heβs very strong but not overpowered.
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A very fun and balanced killer. Scamper and Slice and Dice are easy to avoid if you know what you're doing. His strengh is in his size and flying under the radar. That's why I've been leaning into the undetectable part of his kit.
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Literally my friend experienced this, he did a full 180 around chucky and chucky turned maybe 45 degrees, swung, and got a hit
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He's strong. Don't really have any glaring issues. Scamper outside of the dash can probably have another .1 or .2 added to it. It's a little too easy to use relative to the high value. He should have to Slice and Dice, not scamper under the pallet>M1. Feels cheap at times.
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Probably most fun as and against and one of the most balanced killers we have. Also love his addon variety, it's a rare killer's thing.
Nope, he doesn't need any nerfs. You probably forgot he is 4,4 with longest cooldown among all killers and his power must compensate it. Nerfing scamper further also will make it useless everywhere except god pallets and very long loops.
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Great killer. Pretty strong with a lot of possibilities for interesting plays but also some glaring weaknesses. I think Hidey-Ho Mode's cooldown could be a little lower (maybe 16 seconds instead of 18) but he is in a pretty good spot. I'd rate him somewhere between the middle of A-tier and the highest B-tier.
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Can confirm. Very easy to hit 180 degree flicks on mouse. Not sure about controller.
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He is pretty strong, i'd say around upper B Tier. But he is going to struggle against really good SWF teams due to having no map pressure in his kit and the long cooldown on his power. I'd say he is the ideal killer to be an anchor to balance the game around.
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A slightly less versatile Blight, I'd say.
Low A, I guess?
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Perfectly said. He is great against not so good survivors but will definitely struggle against very good ones.
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Oppressive 1v1 but not busted in 1v4. Basically if you are SoloQ you are dead, while SWFs can use comp strats to get at least 3 people out.
Obviously the Killer's gaming skill matters, if they are bad, then they are like a bad Nurse or Blight, potentially scary but not broken.
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Fun to play as and against
Denying his dash under pallet with Any Means Necessary is evil
The hit validation is maybe nasty sometimes
Mouse players are advantaged because flickig is incredibly hard/impossible with a controller
The 3rd person view is not busted
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